Ludum Dare 36 — August 26th-29th, 2016 — Theme: Ancient Technology

Back to Browse Entries

The Sphere Globe

by fusionnist - Jam Entry

Story: You are an archaeologist sent in the amazonian mountains in order to retrieve an ancient artifact: the lens globe, a complex lens structure used for precise observation.
For some strange reason, the airship that was carrying it has some power running, and you will have to avoid these hazardous traps in a rhythm-based game (warning: sound balance is a little off.)

Controls: WASD = movement, ARROWS = aim, space to shoot
(as mentioned in game, the antique gun shoots slow bullets, don't bump into them!

Code: Monogame, Visual Studio, C#
Art: Pixly, Gimp
Sound: LMMS, BFXR

!!!works on windows for sure, other platforms can always try but there's no guarantee...

!!!You might need to install XNA 4 or Monogame.

We apologize for the bad intro art. Time was limited.

Downloads and Links


Comments

steph88 says ...
Aug 30, 2016 @ 8:04am

Hi, nice game and congratulations ! Simple mechanics that still offered a decent amount of challenge.We're realizing a video with several games of the Ludum Dare #36. We made the same thing at the previous jam.

Can you add your game on indiexpo.net ? (it's free)
So we can include also your game in the video ;)
p.s. write #LDJAM in the game's description. (you can already find several games from the jam there)

TeamEagle says ...
Aug 30, 2016 @ 1:20pm

Nice game!
It's pretty challenging and fun to play
A bit of feedback: I think you should give the player a bit more feedback when he's damaged, because I did not realize at first.

djfariel says ...
Aug 31, 2016 @ 5:11am

An interesting game. The core mechanics were good but it could use the tweeking.

1. The general speed of the game is a little fast, especially for starting out. It might have been how similar the dangerous things were from the safe things, but I had a hard time telling what was going on.

2. Difficulty curve. The difficulty in this game goes from 5 where it starts out to about 11 by the next panel. It would go a long way to give the player a chance to become accustomed to a particular set of skills and challenges before increasing the difficulty on them again. Another good point I've heard made by various game devs is the idea of introducing new difficulties in an isolated way, let the player face a new aspect of the game in an isolated way before throwing it at them in a more complex environment.

That all said, it was a solid entry. You did a great job!

You must sign in to comment.


Mini Submission FAQ

TEAMS: Teams entering the Jam should pick a single representative to submit your game, or create a team specific account you can share. We currently do not support Team Voting, but sharing an account and together playing and rating games is acceptable.

CAN I ENTER BOTH EVENTS?: You should pick 1 event, whichever you think it’ll do better in. If the idea is strong, and everything plays well enough, you can go Compo. If you’re a perfectionist, and would prefer people to play a more polished game, do the Jam. Many solo participants enter the Jam.

If you made 2 games, unfortunately, the website doesn’t support multiple submissions per user. To submit your 2nd game, you will have to make a 2nd account. Only do this if you made 2 games. Alternatively, if one game is better than the other, then consider just entering the better game.

CAN I KEEP WORKING UNTIL THE DEADLINE?: Yes! Immediately after the 48 or 72 hours, we do something called Submission Hour. As the name suggests, it’s an extra hour for you to package, upload, and submit your games. If there were catastrophic issues trying submitting your game, or you misunderstood how submissions work, that’s okay. It happens. We’re flexible. If you need advice, check with the folks on IRC. If you need an admin, get in touch.

CAN I KEEP WORKING ON MY GAME?: Oh definitely! You should! But for the sake of judging, keep the Compo or Jam version around. You can include a link to the Post-Compo/Post-Jam version of your game on your games page, but sure your main links are the original version.

PORTS: Ports to other platforms can be done after the deadline. That said, the sooner you finish your port, the sooner people can play your game, improving your chances of placing in the final results. For best results, provide a Web version of your game, or a Windows version with no dependencies. Also be sure to rate at least 20 games to improve your visibility (Coolness).

MY GAME CRASHES, IS UNBEATABLE, OR I MADE A TYPO: We allow you to fix crashes, win condition, or tiny bugs after the deadline. In a sense, this is like “porting” to support more players. We leave this open to interpretation, but generally speaking your game should be identical to the game you submitted. No new features, just fixing mistakes you should have caught had you been better rested.

MY GAME DOESN’T SHOW UP: If you can’t find your game, it’s usually because the URL to your downloads are missing ‘http://‘. Fix your URLs (http://mysite.com/mygame.zip) and you will show up. Alternatively, if you just posted it, wait a minute. The cache may not have refreshed yet.

NOT LOGGED IN?: If you get a message about not being logged in, even though you are, it’s because your web browser cached the non-logged in page. You can fix this by either refreshing your cache or clearing your cache. CTRL+F5 in many browsers. Chrome is a bit more work. Press F12 to enable Developer Mode, then you can right click on the refresh button and select “Empty Cache and Hard Reload”. This option is unavailable if you are not in Developer Mode.


[cache: storing page]