Ludum Dare 36 — August 26th-29th, 2016 — Theme: Ancient Technology

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by kyyrma - Jam Entry

See video here:

Riptale is an action platformer where you progress down a procedurally generated tunnel full of danger and loot.

This was my first collaborative effort in Ludum Dare together with the team from Super God. We made great progress, but in the end we overestimated how much time we can pour into the project.

We feel that this a game we want to develop further, so look forward to a post-compo release soon and please leave feedback related to that version as well!


A & D / Gamepad D-pad = Move character
W / Gamepad A = Jump
Control / Gamepad X = Attack

Known issues:

- The level generation is slightly off (some objects overlap)
- The level ends abruptly and generates a new one
- Sometimes the game will produce an error during death

Downloads and Links


daveh says ...
Sep 1, 2016 @ 6:24pm

Fantastic music and graphics. I feel like either the ghosts (or maybe wizards?) should die in 1 hit. I'd frequently end up in a situation where there was one just below and in front of me around a corner and it was impossible to kill without taking damage due to needing two hits. Other than that, it's really a addictive game.

Definitely more fun when I dug out my controller. Great work. :-)

Ebriosus says ...
Sep 2, 2016 @ 2:47am

Pretty hard game! The enemies seem to take a lot of hits though. The WASD style controls are a little awkward for me to use, but it wasn't actually too bad. I did find some bugs: 1. sometimes, when you press Space, you get teleported inside a wall, and 2. if you press Space too many times, or press on the game over screen, you'll get a Game Maker Error Handler window about the first action of 'Event0's Step event for the oGame object.

I did like the graphics and sounds a lot. Love the retro rock music. Keep up the good work!

Geckoo1337 says ...
Sep 3, 2016 @ 5:42am

Dynamic. Really hard, but really good. It reminds me the old platformer games with which I played young. Cool atmosphere and simple aesthetic. Well done ++

Daniel says ...
Sep 6, 2016 @ 1:39pm

Cool game I like the old game style, I sadly wasn't able to play it due to the bugs and no tutorial for the controls,so i was a bit long. the bugs I had are the same as mentioned by Ebriosus

runvs says ...
Sep 6, 2016 @ 8:23pm

graphics are very nice and music is awesome. Pretty hard gameplay. Probably a tutorial and some balancing would help the player?

DDRKirby(ISQ) says ...
Sep 11, 2016 @ 7:34pm

Innovation: Reminds me very much of Downwell =P
Fun: The concept was good but I do feel like the gameplay could have been tweaked much more to have satisfying gameplay. The short range of attack combined with the relatively fast enemy movement speed (and multiple hits needed to kill) meant that it was almost impossible to actually destroy enemies before they touched you. More playtesting next time! As mentioned above, the control scheme is also a little awkward. Arrow keys + space might be an alternative?
Theme: You guys didn't seem to put too much focus on the theme, probably because you were busy with other things =P
Graphics: The pixeling is actually not too bad here! The animations are also nicely done, though I have to say that it's difficult to see what exactly the player character is supposed to be. The red after-images are a nice touch.
Audio: Not too bad! The driving bassline of the music gets pretty repetitive though.
Humor: N/A
Mood: The music sets this up to be a very fast-paced intense game. If only the gameplay could allow for that, it would be great! As is I feel like the best strategy is to just avoid enemies altogether.
Overall: The idea is there, but just needs work on the execution to make the gameplay work properly. Again, a better attack range would probably do wonders to help here. Also, make sure you trim out the debug features from your final build -- pressing Space still warps you down a bit, and right-clicking still adds/removes blocks.

Congratulations on your successful LD! I'd really appreciate it if you could leave me some feedback for my game as well. You can find it at:

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