Ludum Dare 36 — August 26th-29th, 2016 — Theme: Ancient Technology

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Lost Artifacts

by rynti - Competition Entry

- You're a wizard who has been ordered to retrieve five
- ancient artifacts that will help in recreating a
- long-lost technology.

- You have two elemental spells at your disposal that
- you have to use in order to hunt monsters. They drop
- experience points which will allow you to level up,
- which you need to do in order to unlock artifacts as
- well as upgrade your character.

- Movement: WASD Keys
- Upgrades: U, Q or Escape
- Fire Spell: Left Click
- Stone Spell: Right Click
- Toggle Sound: M

Music from Jukedeck - create your own at

I hope you'll have some fun playing my game, make
sure to give me a rating and I always appreciate
feedback via. comments :)

Downloads and Links


hermetic says ...
Aug 29, 2016 @ 3:45am

Really fun! Nice. Press any key to revive didn't seem to work. This is a nice concept for a game... very Hammerwatch-y and addictive. Love the sound effects, pixel art is cool. Needs more monster variation and some kind of defensive power.

Joff says ...
Aug 29, 2016 @ 10:25am

I would pay good money for an expanded version of this with some more things to kill, As it stands at the moment it is great fun, I have collected my artifacts and I am just going around killing things. Up to level 40 :D

Aug 29, 2016 @ 10:58am

Good fun game with some depth to it. I like the sprites and the tile system for the world. The events for the artifacts are really tense and make for great tension points. The only thing is that when you die you respawn in the same place. Good overall game.

QwaKlak says ...
Aug 29, 2016 @ 12:01pm

Good fun but no chelenge after 5lvl

xzippyzachx says ...
Aug 30, 2016 @ 12:39am

Nice game very fun

steph88 says ...
Aug 30, 2016 @ 6:03am

Hi, nice game and congratulations ! We're realizing a video with several games of the Ludum Dare #36. We made the same thing at the previous jam.

Can you add your game on ? (it's free)
So we can include also your game in the video ;)
p.s. write #LDJAM in the game's description.

rynti says ...
Aug 30, 2016 @ 8:06am

@steph88 Done, here's the link:

Can you tell me where I'll find the video?

Kirstine says ...
Aug 30, 2016 @ 5:08pm

Very cute game! And fun! :)

djfariel says ...
Aug 31, 2016 @ 12:40am

Great game! I had a lot of fun playing it. I haven't decided if it is better to be a wizard of fire or a sorcerer of falling earth. Either was it was a lot of fun. Simple mechanics and easy to learn. Great job. I would suggest that perhaps the character could move a little bit faster though, dodging enemies wasn't exactly a thing.

RttStudio says ...
Aug 31, 2016 @ 2:07am

fun game, loved the tiles and the art in general. Pretty good entry. Would be nice to know a bit more on each of the attacks.

PeachTreeOath says ...
Aug 31, 2016 @ 3:06am

Good call on the upgrade system, definitely made me keep playing a lot longer than normal.

Bendev says ...
Aug 31, 2016 @ 3:30am

Really fun and addictive game, had a great time playing. The art is awesome and the sound is very good too. Took me some time to notice the experience drops, maybe make them a little bigger would help. Very fun and polished game. Congrats!

devextreme says ...
Aug 31, 2016 @ 3:32am

I thought it was a fun game that I enjoyed all the way through.

lvl50 Lost Artifacts mage

Eggplant says ...
Aug 31, 2016 @ 8:06pm

Good job!

Josho says ...
Aug 31, 2016 @ 10:47pm

Great game enjoyed it all!

Thirsty says ...
Aug 31, 2016 @ 11:33pm

Really fun game and you get powerful quick. Takes me back to playing gauntlet clones on PC but with upgrades I wish they had.

HuvaaKoodia says ...
Sep 2, 2016 @ 8:22am

Competently made, but I have to agree with QwaKlak, there's no challenge after a few upgrades.

A linear power creep like this only works if the late stage enemies also become orders of magnitude more dangerous, which is not the case here.

Another possility is limiting the maximum effect of the upgrades. Rather than 10x castings speed at lvl 10 make that 2-3X. Each level gives a less visible boost, but the player will feel the change and you evade power creep.

A third option, the most preferred yet most expensive, is making each upgrade into its own skill/action. This is what ARPGs do to great effect, but of course 42 hours probably isn't enough to create enough interesting, well polished skills.

Sep 4, 2016 @ 8:03am

First impressions:
Really awesome game :)
I like the RPG style and leveling up and upgrade system.
I couldn't see any use for the stone spell tho.
The art and sound are nice and they create a nice mood.
I also like the fact that you respawn instantly without losing anything, which makes it good for LD entry. Maybe for published game you can change that, but for a small test it was a good choice :)
As a note, it doesn't seem to work in Firefox, dunno why.

Morco (LittleDoomDevs)

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