Ludum Dare 36 — August 26th-29th, 2016 — Theme: Ancient Technology

Back to Browse Entries

Hero's Robot

by Yumeito - Jam Entry

This game is all about the world's first programmable robot which was created by Hero of Alexandrio in around 60AD...

You program the robot to collect coins and avoid obstacles to progress to new levels.
Detailed instructions on how to program the robot is in the tutorial.

Press 'N' during the intro scene if you want to skip it. You can also press 'N' to skip the tutorial if you think you know how to program a 1000+ year old robot :P

Have fun.

P.S: My second Ludum Dare and my third completed game :D All the programming and art(Except the face of Hero which I took from wikipedia) is done by myself in about 15 - 20 hours. All the actual gameplay was made in the last 3-4 hours. I wasn't motivated enough this time and spent most of the time just day dreaming.

Source of info :

Credits for the music and sound effects:

Downloads and Links


Aug 30, 2016 @ 2:24am

It seems Hero also invented perpetual motion (drop-front-front)!

Amusingly, because of the theme of the jam I also considered Hero for a while (mostly his pneumatic contraptions), but then went in another direction.

mrwillowb says ...
Aug 30, 2016 @ 2:26am

Robots are cool, I should have made a robot game :)

Aug 30, 2016 @ 1:55pm

Very interesting game! I included it in my compilation video series of Ludum Dare 36 games, if you’d like to take a look :)

crazyrems says ...
Aug 30, 2016 @ 7:49pm

That's an interesting game, I didn't managed to pass the second level with the saws :(
You have to be careful at the order you push the buttons, sometimes the robot was turning backward crazy!

Yumeito says ...
Aug 31, 2016 @ 11:26am

Thanks for playing my game :)
@crazyrems U can stop the robot while its moving by droping the weight too

npizzle1 says ...
Sep 13, 2016 @ 2:42pm

found it fun trying to get it moving but unfortunately I was rubbish and could only get 1 coin...going to have another go now.

amras0000 says ...
Sep 14, 2016 @ 11:58pm

First off, love the tiny one-file executable. Always nice not to have to download 100MB of random libs that aren't even used.
I briefly entertained the idea of using Hero's robot as a basis for the game, but couldn't think of anything interesting to do with it, so I'm glad someone else has picked up the baton.
The tutorial scrolls past a bit too quickly, I'd have liked to click through it instead but it's fine otherwise.

Regarding the meat of the game: Often with robot-programming games the appeal comes from having to install a number of instructions before they're executed, forcing the player to conceptualize the worldstate in a number of turns. And I think you lost a great opportunity here. I would have loved to see a game where I had to push around blocks, or navigate mazes by individually controlling when each wheel is turning forwards and back. As it stands it's just a bit frustrating to navigate since I have to re-input the same mouseclicks over and over to run down a longer corridor.

I wasn't able to get past the second level. I got to the exit and the game wouldn't let me progress. I imagine I had to get all the coins but I couldn't get past the gears without dying and being sent to the main menu.

A couple things I'd have liked fixed, from what I've seen of the game:
Death should restart me at the current level, rather than the main menu.
The rotation animation could be smoother
Fixing the ending of the second stage, and ensuring the player can't walk through the walls there
Hotkeys for all the buttons (!!) - clicking in the same positions over and over cramps my hand a bit
Being able to buffer more complex instructions

Not a bad concept, just wish it'd received more polish and care than it did.

You must sign in to comment.

Mini Submission FAQ

TEAMS: Teams entering the Jam should pick a single representative to submit your game, or create a team specific account you can share. We currently do not support Team Voting, but sharing an account and together playing and rating games is acceptable.

CAN I ENTER BOTH EVENTS?: You should pick 1 event, whichever you think it’ll do better in. If the idea is strong, and everything plays well enough, you can go Compo. If you’re a perfectionist, and would prefer people to play a more polished game, do the Jam. Many solo participants enter the Jam.

If you made 2 games, unfortunately, the website doesn’t support multiple submissions per user. To submit your 2nd game, you will have to make a 2nd account. Only do this if you made 2 games. Alternatively, if one game is better than the other, then consider just entering the better game.

CAN I KEEP WORKING UNTIL THE DEADLINE?: Yes! Immediately after the 48 or 72 hours, we do something called Submission Hour. As the name suggests, it’s an extra hour for you to package, upload, and submit your games. If there were catastrophic issues trying submitting your game, or you misunderstood how submissions work, that’s okay. It happens. We’re flexible. If you need advice, check with the folks on IRC. If you need an admin, get in touch.

CAN I KEEP WORKING ON MY GAME?: Oh definitely! You should! But for the sake of judging, keep the Compo or Jam version around. You can include a link to the Post-Compo/Post-Jam version of your game on your games page, but sure your main links are the original version.

PORTS: Ports to other platforms can be done after the deadline. That said, the sooner you finish your port, the sooner people can play your game, improving your chances of placing in the final results. For best results, provide a Web version of your game, or a Windows version with no dependencies. Also be sure to rate at least 20 games to improve your visibility (Coolness).

MY GAME CRASHES, IS UNBEATABLE, OR I MADE A TYPO: We allow you to fix crashes, win condition, or tiny bugs after the deadline. In a sense, this is like “porting” to support more players. We leave this open to interpretation, but generally speaking your game should be identical to the game you submitted. No new features, just fixing mistakes you should have caught had you been better rested.

MY GAME DOESN’T SHOW UP: If you can’t find your game, it’s usually because the URL to your downloads are missing ‘http://‘. Fix your URLs ( and you will show up. Alternatively, if you just posted it, wait a minute. The cache may not have refreshed yet.

NOT LOGGED IN?: If you get a message about not being logged in, even though you are, it’s because your web browser cached the non-logged in page. You can fix this by either refreshing your cache or clearing your cache. CTRL+F5 in many browsers. Chrome is a bit more work. Press F12 to enable Developer Mode, then you can right click on the refresh button and select “Empty Cache and Hard Reload”. This option is unavailable if you are not in Developer Mode.

[cache: storing page]