Ludum Dare 36 — August 26th-29th, 2016 — Theme: Ancient Technology

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Search for the Bygone

by sudorossy - Jam Entry

Search for the Bygone is an exploration game. The goal is to explore different ancient structures, and the mechanisms surrounding them. Art by @itsandrea

WASD to move
Space to jump
Left click to get a pointer to your next location

I ran out of time to fix bugs/optimize, so sorry if you come across any!

*New BUILD post-jam for Linux and Windows Low Spec PCs*
*Update 1*
--WebGl version is discontinued, for best experience use the Windows version--

Downloads and Links


Pixelbear says ...
Aug 30, 2016 @ 10:00am

Had a bunch of fun romping about a desert from structure to structure. Atmosphere is nice and there's a lot of "unexplained mysteries" revolving around the environment.
I'd have liked there to be a non-inverted y-axis on the mouse, but that's only a small criticism. ;P

raidicus says ...
Aug 30, 2016 @ 5:58pm

Pretty cool atmosphere, explored for a bit.

WERT Studio says ...
Aug 30, 2016 @ 9:38pm

pretty neat atmosphere. with a mechanic that the movement speed changed depending on how long you move would have made the game a lot better. still a cool game

nitroix says ...
Aug 30, 2016 @ 9:48pm

Cool concept, but could have used some improvement on the artwork, maybe a more simplistic ground with few faces but high difference in light, also a not so symmetric character would be create. But keep going at it, practice makes perfect!

Anudin says ...
Aug 30, 2016 @ 10:16pm

The general atmosphere is cool but the background sound is very repeative and walls had no collision in the web version. Gameplay is a bit lacking sadly because there is not enough interaction with the surrounding world (even though its design is cool).

Aug 30, 2016 @ 10:38pm

camera control is pretty bad, but i love the atmosphere

olkeencole says ...
Aug 30, 2016 @ 11:29pm

Pretty cool. Your sky shader is not functioning in the webgl version. You might need to preload the shaders under the Graphics settings and also try preloading them in the build settings for good measure. I had a similar issue with shaders when I first built to webgl.

I love the title. Really fits in the with the atmosphere you were going for.

jeremyfa says ...
Aug 31, 2016 @ 9:39am

Atmostphère is a bit mysterious. I like it.

There is some work to be done on the camera and gameplay itself as we don't really know what to do at the moment!

Could be a good start to make something nice though!

kyyninen says ...
Aug 31, 2016 @ 11:28am

Got lost in green maze with loud mini-sun, otherwise had great time. Is starting location randomized or does the game save some data between playthroughs? I've started this game few times, and sometimes I'm somewhere else...

wilsk says ...
Aug 31, 2016 @ 11:40am

Wasn't really sure what to do so just roamed around for a while looking at things. Oh man inverted mouse controls kill me though!

Aug 31, 2016 @ 3:17pm

Nice atmosphere, had some fun exploring the red desert. After the first structure I think I got knocked below the level though =(

DraKlaW says ...
Aug 31, 2016 @ 11:13pm

As the other say, the atmosphere and the mood are really good.

Sadly I didn't go very far because I didn't know where to go. The fact that the character move quite slowly compared to the size of the world makes exploration a bit tedious. It was not helping that guidance system pointed to a corridor with moving pillars and refused to point anywhere else, even though I walked on the red plate (that became green). Or maybe I missed something ?

Also, the shadows where completely black, which is annoying and does not really fit the environment. A bit of ambient light would have greatly improved this I believe.

Note that I played using the experimental WebGL version, so maybe it explain some issues. I might try the Windows version later.

sudorossy says ...
Sep 1, 2016 @ 7:22am

@nitroix thanks for the feedback, the original plan was to make a simple texture for the sand, but due to time I change it to a procedural texture! -itsandrea

sudorossy says ...
Sep 1, 2016 @ 7:27am

@anudin probably you were go to a environment mesh, I was really in rush and forget about them, also WebGl version is bit buggy so I might fix that soon -itsandrea

sudorossy says ...
Sep 1, 2016 @ 7:28am

@catchthefloaty camera code is from scratch, what was bad? -itsandrea

sudorossy says ...
Sep 1, 2016 @ 7:29am

@olkeencole Thanks! Yeah, the WebGl version is really buggy and incomplete, I'll try that later!

sudorossy says ...
Sep 1, 2016 @ 7:31am

@jeremyfa Yeah, that's the point we're going for, we let you know if we want to continue with the project! Any suggestion for future versions are welcome -itsandrea

sudorossy says ...
Sep 1, 2016 @ 7:34am

@kyyninen The location is based on last puzzle you've completed, should be 4 puzzle places and a final building, yeah the map is about 5km so you could get lost easily but for every corner there's a building -itsandrea

sudorossy says ...
Sep 1, 2016 @ 7:37am

@wilsk Just go around and press buttons basically, sorry to hear about that, hopefully we'll fix that later, we were really in rush

sudorossy says ...
Sep 1, 2016 @ 7:38am

@nervous.composers just resta\rasst

sudorossy says ...
Sep 1, 2016 @ 7:41am

@nervous.composers *Just restart the game if you want complete the puzzle, we were so in rush and checked all the situation :( -itsandrea

sudorossy says ...
Sep 1, 2016 @ 7:50am

@DraKlaW Thanks for the feedback :) Yeah, we will consider other things to make the travel between puzzles more comfortable. Probably you should go anywhere else, it take like 1-2 minutes to go to another puzzle from your location, (green button means that you have completed that puzzle), yeah also on the windows build the shadows are completely back, due to some scripts, but we might work on that later. -itsandrea

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