Ludum Dare 36 — August 26th-29th, 2016 — Theme: Ancient Technology

Back to Browse Entries

Lost Temple

by Dietrich Epp - Competition Entry

Lost temple is an itty-bitty platformer.

Downloads and Links


Aug 29, 2016 @ 7:02am

Neat idea that would deserve to be explored further, but with a more sturdy character control / char-world interaction engine. Currently you can do all kind of weird stuff like getting stuck on walls in the elevator shaft or mini double-jumping... odd.

That said... that music!!

wr4th88 says ...
Aug 29, 2016 @ 1:04pm

Impressive game! I like the music, and the artwork is very consistent.

cortica says ...
Aug 29, 2016 @ 6:34pm

I simply want more! Amazing!

Blipi says ...
Aug 29, 2016 @ 6:39pm

Really open to new possibilities and ideas, just keep the mechanics and don't crowd the space with things.
It's a pitty it was so short =P

Btw, it was unexpected that the character did not move when I changed screen, although I had "right" pressed. Not a major issues!

Geckoo1337 says ...
Aug 29, 2016 @ 9:02pm

Clever project with a fun aesthetic - which reminds me PICO engine color and pixelart. The puzzle game is interesting and the background music hypnotical. Great entry ++

QOGQOG says ...
Aug 29, 2016 @ 9:40pm

Really fun mechanics, could make a great full game, although you'll want to be careful about avoiding having to adjust platforms you can't see onscreen.

Mr.Chippy says ...
Aug 29, 2016 @ 11:44pm

Fun game. The art was nice. The audio was really good. The controls were a bit weird. Well done.

djfariel says ...
Aug 30, 2016 @ 3:24am

Nice game. Simple mechanics that still offered a decent amount of challenge. Great job! The only con I can think of is that the jump was a little bit weak.

olkeencole says ...
Aug 30, 2016 @ 5:40am

I'm always impressed with the cool stuff people do with simple art and mechanics. Goes to show how much farther I still have to go to being a good game developer. Great job! I enjoyed the game very much.

Mettra says ...
Aug 30, 2016 @ 6:37am

Very ancient, much technology. Very short unfortunately. I really like the music, the art is cool. The jump feels really floaty and imprecise.

steph88 says ...
Aug 30, 2016 @ 6:37am

Hi, nice game and congratulations !Simple mechanics! We're realizing a video with several games of the Ludum Dare #36. We made the same thing at the previous jam.

Can you add your game on ? (it's free)
So we can include also your game in the video ;)
p.s. write #LDJAM in the game's description.

Dietrich Epp says ...
Aug 30, 2016 @ 10:02am

@steph88: The game is already free to play on my website, I don't see the value in reposting it somewhere else. Of course you can record a video, you don't need any permission for that.

justinooncx says ...
Aug 30, 2016 @ 8:33pm

A short, yet very well-polished game! Love the art and the atmosphere, and the puzzles were pretty interesting. Has a lot of promise if you continue with it!

Guennor says ...
Aug 30, 2016 @ 10:01pm

Great game!

I loved the music. Did you compose it yourself? Good job!!!

Also, was the voice of the character made by mumbling using a kazoo? Because it definitely felt like it. Sounded funny and unique!

juxipolo says ...
Aug 31, 2016 @ 4:12am

This is a very solid start. It feels like a lot of good puzzle platforming could come from the timing and the moving pieces. I wish it kept going.

Elit3dGaming says ...
Aug 31, 2016 @ 7:08pm

Really fun platformer the puzzles are fun and I was able to finish the game. Graphics are great and controls are very smooth. Would love to see more levels added.

urielgamedev says ...
Aug 31, 2016 @ 8:07pm

It's a pretty simple concept but it works great with the theme and the puzzles are funny to play ! Also I love the art and music :)

g12345 says ...
Aug 31, 2016 @ 10:37pm

This is a good start for a great puzzle platform game.

The graphics are sufficient, the controls are okay (I had problems with unresponsive keys the first time i play, and the second time the space key only scroll me down the html page, but the third time it worked.).

The music is very atmospheric... so all you need is more levels now!

Junber says ...
Sep 1, 2016 @ 3:27pm

Nice game. I loved the music and also quite liked the art. There could have been more levels but the ones that were there well designed (even though it would have helped to see the red platform from the ground in the last level). The jump felt very floaty maybe higher gravity could have improved the feel of it. Altogether a really good entry.

Sep 1, 2016 @ 4:05pm

Nice. Good art, the music was really good, and the mechanics were solid. Agree that the jump could have had a little more car put into it. I'd love to see more!

Also nice dialogue sfx!

xesenix says ...
Sep 1, 2016 @ 5:29pm

Really good music pretty graphics only a little bit short. There are some problem with controls game seams to lag sometimes when jumping. Finish it :)

rjhelms says ...
Sep 3, 2016 @ 2:15am

Really cool! I loved the puzzle design and the aesthetics - music and sound were great.

This would be so much fun to play more of.

Ghen says ...
Sep 3, 2016 @ 2:16am

really good pixelated graphics!, the control very smooth but a bit weird

i'm really happy that you bind your jump control into "space" , at least that my preferable control for platforming and you probably the only one so far that use it

by i meant weird is, its responsive, but the jump control a bit floaty and have this weird float feeling to the character, probably gravity setting problem, but i'm not sure, not a game breaking, just a bit weird, thats all

the music also complement a lot to the game

puzzle quite straightforward and easy to solve

very solid entry :D

bentglasstube says ...
Sep 4, 2016 @ 3:44pm

Awesome concept, great pixel art, and I loved the music and sounds.

Jumping off the moving platforms seemed a bit buggy but otherwise I really enjoyed the game.

Just needs more levels :)

LoneSpelunker says ...
Sep 5, 2016 @ 8:13am

Nice. I liked the style and presentation of this game.

Unfortunately, I was largely unable to play it. There was something up with the jumps in that second level where when I'd try to jump over to the platform where I'd moved it, the character would start moving significantly more slowly, and it ended up making it impossible to get across that level. (Assuming I get what you're supposed to do - step on the pressure plate to move the platform about halfway between the two sections, and then jump from one to the other to get to the second pressure plate, yes?) It ended up feeling really "floaty" on those jumps, and I suspect it wasn't behaving as intended.

Also, I felt bad for that cat down in the well in the first level. You should be able to rescue it. (Or can you?)

As other commenters have said, the music was pretty good for a compo. Well done.

Dietrich Epp says ...
Sep 5, 2016 @ 3:11pm

@LoneSpelunker: I've seen the issue with slow movement happen if you have a lot of tabs open, depending on what browser and what kind of computer you have. I'm not sure what causes this problem, there wasn't enough time to get at the root cause of things during the compo.

Eggplant says ...
Sep 5, 2016 @ 5:51pm

I really enjoyed it. The art was very well done, and the music as well. I would love to see more if you're going to continue developing it.

Narkhos says ...
Sep 5, 2016 @ 6:28pm

Cool music and pixel art graphics ! Jumping to skip dialog is a bit strange. On my first run I skipped the first dialog box because I tried to avoid the incomming character thinking it was an enemy (Did I drink too much coffee ? lol)
Your game is really promissing and I want to see more of it.
Keep the good work !

saucygames says ...
Sep 6, 2016 @ 1:53am

the puzzle design is sweet! Please make more! jumping was a bit weird as some have said before me, great music. I felt it needed some drum patterns early on in the song. again make more levels! i was like what the end! so soon noooo!!!

Kazik_210 says ...
Sep 6, 2016 @ 4:31pm

Incredible game! I love this soundtrack <3 I wish the game was longer :<

MrMordem says ...
Sep 7, 2016 @ 12:26pm

Nice job on the atmosphere, the aesthetics with the music added to the mechanisms really give the ancient -and a bit weird in the good way- tech vibe.
The controls are good, except for the jump system who demands some try & repeat to "master".
It's a good idea to make a link between switches and platforms with the coloured cables and adds nicely to the general aesthetic.

Ryusui says ...
Sep 11, 2016 @ 10:31pm

Short but very well-made. Love the concept. Solid graphics and music, too. My only issue is that jumping feels a bit "floaty."

GFM says ...
Sep 11, 2016 @ 11:30pm

You were in to something great... It's a pity that you ran out of time. =/

I really liked the graphics. There are a lot of details, like the coloring of switches and the BG. Even if simple, you paid a lot of attention to the graphics.

The songs greatly add to the game's mood.The "talking" sfx (and the kitten's) is lovely, and you did great to use a sfx to signal that the door that is out of view opened. I only missed a SFX for jumping/falling.

The mechanic was great for puzzles and you did a great introduction/"tutorial"! On that note, I believe I noticed something interesting on the entrance...
Since the player is on the switch, on the last line of the guy at the entrance, the door briefly starts to close as you advance the text, showing that it will close when you pass (and reinforcing what the NPC said). Was it intentional? If so, it was an amazing introduction to the game's main mechanic and story telling!

x1r15 says ...
Sep 22, 2016 @ 7:49pm

The art is simple but amazing. I really like the gameplay idea. The movement could be slightly improved but besides that if developed completely - that could be amazing game! :)

You must sign in to comment.

Mini Submission FAQ

TEAMS: Teams entering the Jam should pick a single representative to submit your game, or create a team specific account you can share. We currently do not support Team Voting, but sharing an account and together playing and rating games is acceptable.

CAN I ENTER BOTH EVENTS?: You should pick 1 event, whichever you think it’ll do better in. If the idea is strong, and everything plays well enough, you can go Compo. If you’re a perfectionist, and would prefer people to play a more polished game, do the Jam. Many solo participants enter the Jam.

If you made 2 games, unfortunately, the website doesn’t support multiple submissions per user. To submit your 2nd game, you will have to make a 2nd account. Only do this if you made 2 games. Alternatively, if one game is better than the other, then consider just entering the better game.

CAN I KEEP WORKING UNTIL THE DEADLINE?: Yes! Immediately after the 48 or 72 hours, we do something called Submission Hour. As the name suggests, it’s an extra hour for you to package, upload, and submit your games. If there were catastrophic issues trying submitting your game, or you misunderstood how submissions work, that’s okay. It happens. We’re flexible. If you need advice, check with the folks on IRC. If you need an admin, get in touch.

CAN I KEEP WORKING ON MY GAME?: Oh definitely! You should! But for the sake of judging, keep the Compo or Jam version around. You can include a link to the Post-Compo/Post-Jam version of your game on your games page, but sure your main links are the original version.

PORTS: Ports to other platforms can be done after the deadline. That said, the sooner you finish your port, the sooner people can play your game, improving your chances of placing in the final results. For best results, provide a Web version of your game, or a Windows version with no dependencies. Also be sure to rate at least 20 games to improve your visibility (Coolness).

MY GAME CRASHES, IS UNBEATABLE, OR I MADE A TYPO: We allow you to fix crashes, win condition, or tiny bugs after the deadline. In a sense, this is like “porting” to support more players. We leave this open to interpretation, but generally speaking your game should be identical to the game you submitted. No new features, just fixing mistakes you should have caught had you been better rested.

MY GAME DOESN’T SHOW UP: If you can’t find your game, it’s usually because the URL to your downloads are missing ‘http://‘. Fix your URLs ( and you will show up. Alternatively, if you just posted it, wait a minute. The cache may not have refreshed yet.

NOT LOGGED IN?: If you get a message about not being logged in, even though you are, it’s because your web browser cached the non-logged in page. You can fix this by either refreshing your cache or clearing your cache. CTRL+F5 in many browsers. Chrome is a bit more work. Press F12 to enable Developer Mode, then you can right click on the refresh button and select “Empty Cache and Hard Reload”. This option is unavailable if you are not in Developer Mode.

[cache: storing page]