Ludum Dare 36 — August 26th-29th, 2016 — Theme: Ancient Technology

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Watch for Falling Rocks

by DDRKirby(ISQ) - Jam Entry

DDRKirby(ISQ) and Kat Jia proudly present "Watch for Falling Rocks"!

Countless suitors climb the walls of the castle on their quest for you. Defend yourself the old-fashioned way -- by dropping heavy objects on them!

Controls:
Arrow Keys - Move
Space - Pick up / Throw
Escape - Pause

Download the official soundtrack here: https://ddrkirbyisq.bandcamp.com/album/watch-for-falling-rocks-original-soundtrack

Post-Compo version changes:
- Fixed a bug where enemies would not be hit when too close
- Fixed some minor graphical and audio issues
- Fixed a silly scoring exploit
- Added "Days" counter
- Improved placement algorithm for objects
- Ensure objects don't get placed on top of egg
- Wall slam move should now cause less frame jitter the first time
- More chickens
- Added soundtrack download button
- Brand new title screen
- Now lightly highlights the object that you will pick up for clarity
- New falling wall intro effect
- Added touch controls for iOS and Android

Downloads and Links


Comments

ratly says ...
Aug 30, 2016 @ 4:28am

So simple but addictive! Loved the graphics and humorous sound effects - the ending animation was fun too.

Kizler says ...
Aug 30, 2016 @ 5:35am

I survived for 5.7 minutes. I really love the animation and gameplay style. I found myself waiting till the last second before dropping things... That didn't work out too well for me in the end. 158 would be suitors taken out though.

I loved the blend of the art style with the music and sound effects.

steph88 says ...
Aug 30, 2016 @ 8:09am

Hi, nice game and congratulations ! Simple mechanics that still offered a decent amount of challenge.We're realizing a video with several games of the Ludum Dare #36. We made the same thing at the previous jam.

Can you add your game on indiexpo.net ? (it's free)
So we can include also your game in the video ;)
p.s. write #LDJAM in the game's description. (you can already find several games from the jam there)

Kirstine says ...
Aug 31, 2016 @ 6:24am

This game is really fun! And I like the visual style of the game and the sound/music! :)

yotam180 says ...
Aug 31, 2016 @ 12:12pm

Very fun game, enjoyed it very much
there could be added more types of rocks and enemies but generally it's very good

yotam180 says ...
Aug 31, 2016 @ 12:17pm

also there could be added a points counter

PnDAA says ...
Aug 31, 2016 @ 8:54pm

Simple game, I survive for almost 4 days. I play it only once it may too easy at the begining to want to play it again to beat records.

PS: "Noooo !" (great sounds :D)

djdudes100 says ...
Aug 31, 2016 @ 10:19pm

Love the audiovisual feedback and gameplay, artworks cool to

GFM says ...
Sep 1, 2016 @ 12:27am

The difficult curve was on point for an arcade game. I was able to survive for 3.57 min, when it got too overwhelming to me.

Graphics looks great and are really cute! I specially liked the idle animation, with the kitten stretching out... It's so cute!!

Sound effects matches the graphics perfectly. It greatly enhances the feedback and polish of the game.

The songs felt really different from your previous LD stuff. Even so, I felt some of your "signature" in the "game state song", and the songs matches greatly the game's aesthetics! It's really good! (but I did miss some of your "more 9-bit-ish" sounds...)

Overall, the game is really polished! Despite having done it in a shorter time frame, both of you did great! :)

Bobsleigh says ...
Sep 1, 2016 @ 1:34pm

So simple, and yet such a nice game! Loved the art style and the graphics overall. Music was very nice too: soo engaging! Nice play on the theme: the setting is so cute.

Also, the game was very fair. I agree that this game was very polish. Definitely one of the best game I've tried here.

Danae123 says ...
Sep 1, 2016 @ 8:27pm

Very enjoyable :) Would play some more. Super cute graphics :3

Sep 2, 2016 @ 2:27am

Beautiful graphics. Simple and fun!

Alphish says ...
Sep 2, 2016 @ 11:12pm

Phew, made it to day ~5.14; if only that chicken flew a few seconds earlier...

Well, that's some pretty enjoyable arcade with great aesthetics. The animation and sound effects were spot on, and there was enough variety of the items to keep things interesting. The difficulty curve was pretty well balanced, too, making things progressively harder rather quickly, yet not being too sharp. Also, it involves some good resource management element with the log and the overpowered chicken force.

It might not be a metroidvania or a rhythm game, but that's quite enjoyable still. ^^

Diptoman says ...
Sep 6, 2016 @ 2:16am

4.78. Needed more logs ;_;

So yeah, finally tried it (finally as in I got distracted by your previous LD entries and started playing them instead). Very cool stuff, I liked the use of theme, and the cat movement animation to along with it (which, although, gave an ancient egyptian vibe and not a medieval one).

One slight thing that was a bit jarring for me personally was a lack animation from carrying to attacking (just one frame I'm assuming), it could have made it smoother. Loved the detailing though, from the flow to the idle animation. Audio was fitting as well.

Gameplay variety was just enough to keep things interesting, and it had great pacing. There were some very close encounters too, and resource management with logs/eggs to go with it.
An additional suggestion, since people climb up and catch you - maybe have a way to throw them while they're running as well? (or it might break the game flow, I don't really know).

But overall, a very well polished and complete experience for a jam. :)

Aurel Bílý says ...
Sep 6, 2016 @ 12:09pm

You've seen me get 5+ on @Danae123's steam, now 6.38 :) (thanks for your comment)

If there's anything that really stands out in this game, it is the addictiveness! Something just kept me going for a number of runs, trying to beat my score. The difficulty curve over time is just right, the challenge seems very skill-based. The enemy waves aren't based on crazy RNG. All good!

(Actually, there is one problem I have with the controls – in the later stages I often pick up a different object than I intended. Wanted the spike ball, picked up the egg instead – wasted a perfectly good egg that I really could have used later on. And vice versa. I think something highlighting which object is currently 'selected' would be nice.)

Although you've managed the crucial parts of a game – the gameplay, the fun, the controls – extremely well, I still wish there was more to it! The graphics are polished enough, but very simple. The enemies and the weapons all play their respective roles, but I wish there was something more still. 'Unique' enemies every now and then (or at predetermined times)? Additional power-ups? Enemy debuffs? Stealthy enemies? And so on. Maybe the beauty of this game is in its simplicity, but it's hard to tell.

The music is quite nice, seems more complete than the graphics. But I can see that this style fits the graphics you've got better than the usual chiptune sound.

Good job overall! :)

LoneSpelunker says ...
Sep 7, 2016 @ 2:04am

Frantic and fun, with a charming art style and interesting progression!

This is easily one of the better games I've played from this compo, and I enjoyed my time with it. I managed to survive two and a half days on my first try, and there were some moments when I felt like a boss by flinging those logs at the right time. Nice.

devpaul says ...
Sep 10, 2016 @ 8:32am

This game made me smile. The music and the art style are makes are superb. And all in all it feels polished.

Garfeild says ...
Sep 10, 2016 @ 11:30am

Simple game mechanic is covered with great visuals and humor. All characters are hilarious, especially Trump-like guy in swimming trunks. Game over screen is great touch. Sound design suits game very well and music is wonderful.
The gameplay is pretty intense and you need to plan ahead and wisely use heavy objects to stay alive for long time.
Overall, one of the best submissions!

NightShadow0 says ...
Sep 13, 2016 @ 6:53pm

This is so much fun! Surprisingly strategic and addictive despite the simple premise, super charming and funny art and sounds, lovely music, just loved all of it. Great work!

Peni6 says ...
Sep 15, 2016 @ 9:26pm

Beautiful art, addictive gameplay, great level of polish. I think that a better font could've been used for the score/ end game text, and that the days survived as a score wasn't working, could've just been a score based off of enemies killed

Johan Blade says ...
Sep 19, 2016 @ 7:56pm

Simple, Beutiful art and soundtrack, well polished and very nice gameplay, overall a great arcade style game, good job and good luck in future Ludum Dares!

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