Ludum Dare 36 — August 26th-29th, 2016 — Theme: Ancient Technology

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by Patacorow - Jam Entry

Unfortunately, we couldn't finish this game on time (or even decide on a name) so here's what we managed to finish.

This "tech demo" contains the originally intended game mechanics for our entry, which are:

WASD - Movement
Space - Dash
Right Click - Revive droid
Left Click - Attack

Art: @Mati_Ernst & Itamar Ernst
Code: Yotam Frid
Music: Jason Lord

Once again, this entry IS unfinished. A postmortem with details will be uploaded.

Art time-lapse by Mati & Itamar:

Downloads and Links


anjack says ...
Aug 29, 2016 @ 8:56pm

I'm sorry you weren't able to finish. I love this art style and I hope to see more!

For what it's worth: The controls and SFX are spot-on! Even though this is incomplete, it has a very professional feel.

joemid says ...
Aug 30, 2016 @ 5:54am

Love the look and the controls- hit a few visibility bugs in the building behind the robot in the screenshot^^^ Other than that everything seemed pretty flawless. Would love, and imagine you intend, to control the bots I damaged. I'm getting a Hyper-Light Drifter feel, but also a Star Wars feel: IMHO, tone down the former and pump up the latter. All-in-all, great job- and I'll be on the lookout for more!

steph88 says ...
Aug 30, 2016 @ 7:40am

Hi, nice game and congratulations ! i hope to see also the full version. the chara is amazing ! Simple mechanics that still offered a decent amount of challenge.We're realizing a video with several games of the Ludum Dare #36. We made the same thing at the previous jam.

Can you add your game on ? (it's free)
So we can include also your game in the video ;)
p.s. write #LDJAM in the game's description.

VitasaMode says ...
Aug 30, 2016 @ 10:11am

This looks great. The movement feels good. I'd love to see how this progresses. I'm looking forward to the postmortem.

ccegeadamcc says ...
Aug 30, 2016 @ 10:16am

I like pixels, unfinished but great

SkullPixel says ...
Aug 31, 2016 @ 9:19pm

What you have so far is already really cool. I'd love to see you guys take this all the way to being a full game. The art is beautiful as is too.

justinooncx says ...
Sep 1, 2016 @ 4:50pm

The game has nice art and music going for it, now just to finish up the gameplay and story and whathaveyou. Attacking wasn't functioning for me, and I got stuck on some terrain here and there, but I assume those would be fixed. Feels like a high-def Hyper Light Drifter.

Sep 2, 2016 @ 1:18pm

Nice to see another dev from Israel ^^

I really like the art style, you managed to to give it a unique feel, and the concept is very interesting and has a good potential in it, are you planning on finishing it some time? I would love to try it if you do!

The controls are smooth, the animation is pretty, and the battle mechanic is good, I'd imagine cannibalizing on your enemies can be a very fun part of the game if there are different kind of enemies.

even unfinished, it's well done, I'll wait for the postmortem.

g_o says ...
Sep 2, 2016 @ 6:16pm

Shalom guys ;)
The art is really really great!
Really awesome but for some reason RMB and LMB didn't work...
The dash did work. Overall it looks great and sounds great but there's no real gameplay.. =)

Sep 3, 2016 @ 9:53am

@g_o right at the start, stand ontop of the dead robot and click the RMB, then you revive it. only then you can make him shoot with LMB.

g_o says ...
Sep 3, 2016 @ 2:36pm

Well now this works! =)
Anyway, even before I revived it somehow I wasn't taking damage. Was I supposed to die only after I lose all my robots?

Sep 4, 2016 @ 2:52pm

Wow this is really amazing - I love the art style and the game engine (controls etc) so far :). I would love to see a actual game with this as a foundation!
Keep up the great work!!

GFM says ...
Sep 4, 2016 @ 3:19pm

I know too well how things may go... Hope you are able to finish your entry, next time! =D

The content is there! Graphics, audio and gameplay looks and feels great! I'd love to see it expanded, even if only into a short game. :)

Four Quarters says ...
Sep 5, 2016 @ 4:54pm

Sea of work needed)
Graph interesting, but too HyperLightDriftered...
Field of view too small, robots are die if stuck in junk and many other bugs)
No give up and finish entire level)

Steven Miller says ...
Sep 6, 2016 @ 6:13am

Wonderful art and audio. Reviving fallen robots was cool and the mechanics seem very promising. I hope you continue to work on this!

barkergames says ...
Sep 9, 2016 @ 1:45am

Sadly this game isn't finished, but I really love this art style.
Nice work!
I look forward to a post compo version!

WERT Studio says ...
Sep 22, 2016 @ 2:58pm

It looks at least well and i had some fun playing it :D

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