Ludum Dare 36 — August 26th-29th, 2016 — Theme: Ancient Technology

Back to Browse Entries

Floppy

by brainybeard - Jam Entry

Play as the humble floppy disk and RW history!

Use WASD to move and collect data, survive each generation.

All images are hand drawn on paper with pen and animated in Unity.

Downloads and Links


Comments

sn0uk says ...
Aug 29, 2016 @ 11:47am

It's an interesting attempt at agar.io? But i'm not sure why you are allways falling down

onyon says ...
Aug 29, 2016 @ 11:48am

Where do I even start.

The idea is really damn cool, refering to floppys as the ancient technology.

Really impressed by the drawing/animation skills.

Thumbs up!

DiegoCTorguet says ...
Aug 29, 2016 @ 11:48am

I like your game idea and the doodle art.
In order to improve your game I would add some music and polish that movement mechanic.

lonesurvivor says ...
Aug 29, 2016 @ 11:58am

Haha great idea!

I was confused first, because with the wrong resolution set, the window cuts of the borders and I couldn't see the years at the left and the stuff at the bottom.

I like the idea to draw everything by hand on paper and use that. Well done!

tomer_cool says ...
Aug 29, 2016 @ 12:01pm

I don't know what to do or how to play but I just love the graphics.

Bentou says ...
Aug 29, 2016 @ 12:05pm

I really like hand drawn asethics! Keep it up! As for movement, it would be nicer to be able to move in any direction (instead of moving forward and rotating).

kuro says ...
Aug 29, 2016 @ 12:10pm

The art style is simply amazing :) Love it :)

Aug 29, 2016 @ 3:12pm

I really like the use of the theme here, a floppy disk is an interesting piece of Ancient Technology! The way the slow decline of the meter can't be stopped brings a real feeling of obsolescence, which I feel fits really nicely with the theme.

I did have lonesurvivor's problem at first, too, but I kinda liked the low information version that gave me, though it took a while to figure out what was going on.

Aug 30, 2016 @ 2:57am

Floppy disks and pen drawings fit the theme well. Admittedly I thought about using both myself but couldn't think of something fun to use them for. Glad someone else did!

Aug 31, 2016 @ 6:25am

As soon as I saw the hand-drawn style I KNEW I wanted to play this :)

As @lonesurvivor says, I had no idea there was content other than moving around. I tried three different resolutions & windowed & full screen, and could see there was text being clipped off at the bottom but couldn't get to it.

For an Agar-style game I think all the assets also need to be the same shape. Lots of potential!

- Vicky

ocarson says ...
Aug 31, 2016 @ 1:10pm

Has a lot of charm, good ol' floppy, has a unique feeling of chaos, which is good, and i love the squiggle vision! Good job overall.

Aug 31, 2016 @ 10:48pm

I like the art, but the bottom of the screen was cut off for me. And the other tech kept spawning on top of me :(

tartlegames says ...
Aug 31, 2016 @ 10:49pm

I love the art. I can't figure out the win condition. I keep flying up because of the arrow on the bottom.

csanyk says ...
Aug 31, 2016 @ 11:06pm

I couldn't figure out what I was supposed to do... I keep running over the little raisin looking things but it's not clear what that achieves. Am I supposed to collect a certain amount? Am I supposed to go up? Why are the dark disks and keyboard trying to run into me? Are they hurting me? I can't tell. Sound effects and some visuals would to convey what's going on and what the goal is would be helpful.

brantkings says ...
Sep 1, 2016 @ 5:32am

I never realized there were floppy disks in the 70s. I learnt something with your game!

Also, I really dig the art style, have hand-drawn images do make everything more crafty and precious.

I sure with there was a faster turn speed.

Sep 2, 2016 @ 1:29pm

As you witnessed on stream I got really confused as to what was even going on. But the style of the game was super chaotic and I kinda liked it! The sketchy style looked really good too (wow scott i complimented your art ;D )

We played your game on stream too, which you can view in here: https://www.twitch.tv/cantgetourname/v/87128748

Sep 2, 2016 @ 2:28pm

Interesting game, though I wasnt quite sure what I was doing! :) I included it in my compilation video series of Ludum Dare 36 games specifically highlighting the Plymouth Game Dev community, if you’d like to take a look :) https://youtu.be/D52bOrYl0Fg

You must sign in to comment.


Mini Submission FAQ

TEAMS: Teams entering the Jam should pick a single representative to submit your game, or create a team specific account you can share. We currently do not support Team Voting, but sharing an account and together playing and rating games is acceptable.

CAN I ENTER BOTH EVENTS?: You should pick 1 event, whichever you think it’ll do better in. If the idea is strong, and everything plays well enough, you can go Compo. If you’re a perfectionist, and would prefer people to play a more polished game, do the Jam. Many solo participants enter the Jam.

If you made 2 games, unfortunately, the website doesn’t support multiple submissions per user. To submit your 2nd game, you will have to make a 2nd account. Only do this if you made 2 games. Alternatively, if one game is better than the other, then consider just entering the better game.

CAN I KEEP WORKING UNTIL THE DEADLINE?: Yes! Immediately after the 48 or 72 hours, we do something called Submission Hour. As the name suggests, it’s an extra hour for you to package, upload, and submit your games. If there were catastrophic issues trying submitting your game, or you misunderstood how submissions work, that’s okay. It happens. We’re flexible. If you need advice, check with the folks on IRC. If you need an admin, get in touch.

CAN I KEEP WORKING ON MY GAME?: Oh definitely! You should! But for the sake of judging, keep the Compo or Jam version around. You can include a link to the Post-Compo/Post-Jam version of your game on your games page, but sure your main links are the original version.

PORTS: Ports to other platforms can be done after the deadline. That said, the sooner you finish your port, the sooner people can play your game, improving your chances of placing in the final results. For best results, provide a Web version of your game, or a Windows version with no dependencies. Also be sure to rate at least 20 games to improve your visibility (Coolness).

MY GAME CRASHES, IS UNBEATABLE, OR I MADE A TYPO: We allow you to fix crashes, win condition, or tiny bugs after the deadline. In a sense, this is like “porting” to support more players. We leave this open to interpretation, but generally speaking your game should be identical to the game you submitted. No new features, just fixing mistakes you should have caught had you been better rested.

MY GAME DOESN’T SHOW UP: If you can’t find your game, it’s usually because the URL to your downloads are missing ‘http://‘. Fix your URLs (http://mysite.com/mygame.zip) and you will show up. Alternatively, if you just posted it, wait a minute. The cache may not have refreshed yet.

NOT LOGGED IN?: If you get a message about not being logged in, even though you are, it’s because your web browser cached the non-logged in page. You can fix this by either refreshing your cache or clearing your cache. CTRL+F5 in many browsers. Chrome is a bit more work. Press F12 to enable Developer Mode, then you can right click on the refresh button and select “Empty Cache and Hard Reload”. This option is unavailable if you are not in Developer Mode.


[cache: storing page]