

No Man Has Gone Before puts the player in the role of an engineer, trying to keep a spaceship holding the last of humanity intact for a very, very long trip.
Balance the power distribution for the ship and try to keep everything in working order in your short shifts out of stasis.
When playing the web version, please set it to full screen, I didn't handle window resizing, well, at all.
No audio, but I suggest listening to the Interstellar soundtrack to get in the mood: https://www.youtube.com/watch?v=iBfk37Fa3H0 while playing.
Tools Used: Unity, Photoshop
Downloads and Links
Comments
I like the idea of it, interacting with the world through a computer terminal. Visually the atmosphere is great.
Really nice look. I don't know what I was doing but I like that you give the passengers names, and that one was my spouse. Reminds me of Papers Please that way..
The computer terminal effect is very neat. It can be a bit hard to figure out what to do at times, but the game is fun.
This game made me think. What will happen to our civilizations in the future?
Anyway, the time is now, not the future. And right now I just finished playing your game, and I thought it was very well made. I think I glitched it when I made one power supply go into the negatives, and then no more passengers ever died.
Aside from that, this game felt very complete and it was interesting as well. Unfortunately it didn't have too much to do about "ancient technology," but I enjoyed it anyway.
Just fix a few things and you're good! Nice work by the way, and good luck!
My eyes hurt. XD
The idea is actually really cool, but the gameplay seems a bit lacking. I noticed that some names were used multiple times in the list of people. :P I also found a bug. If you open up the list of people and click the ? thing, the window opens up behind the list of people.
Really cool take on the theme. I like how things progressed - when everything was in good shape, keeping it all under control seemed easy, and everything went sideways so slowly it kind of took me by surprise.
Cool terminal effect. I'm not sure if you call a planet colonized with only 43 people but I'll give it a go! I really like the style of it.
Quickly found it isn't quite the type of game I would enjoy, but I decided to sabotage the trip on purpose, set everything to 0%.
Everyone dies except for one person, heheh, presumably me?
This game is quite entertaining for a while. I may have enjoyed it more if there was an ETA, and I was trying to keep as many people alive to the end, but it was a fun balancing act. I live your graphics choices, and the ship systems interacted in ways that I did not always expect. I thought that it was interesting (and maybe not intended) that even after the mission fails you are trapped on a ship, ETA unknown, keeping it running forever, or until you give up and write a comment instead. :) Quite a fun game overall.
The style is great, the gameplay is a little monotonous but that kinda adds to the feel of the timescale and the task you are doing. An easy way to make it feel better would be to add specific events, like asteroid collisions, or unexpected gravity wells or something to break up the balancing of each system. Nice job overall!
Nice Game! i didnt have a chance too see if there were any music, but i liked all the other aspecs
Very cool concept and terminal effects, but I don't think this follows the theme of the competition.
This is one of the better games I played though. It could work with sound/music and some additional features.
The aesthetic was very cool. I like the way all the menus come up. It feels very futuristic indeed. I also really liked that the passengers had names. It made me feel a little worse about letting people die. The game was a little hard to figure out though. I had some trouble figuring out what each subsystem did, but I think it was cool that you let us discover that. I would have liked some kind of count for the number of days/cycles till we reached our destination though. Overall, visuals and mood is pretty great. Fun game keep it up!
I really liked this game cool mecanic the only thing was that there was no pling sound which i expected all the time when choosing something and maybe make the goal of the game a little clearer i didnt realize that an end state existed and just thought you had to go on for as long as possible but still fun game!
I really loved the effects and how it created some kind of dense atmosphere.
Really nicely done but if there was more gameplay this could be a truly great game.
This is an excellent game, kept me engaged and interested. Would have liked it if there were some sound effects associated with the interface, just to give it that extra hint of polish.
Apparently I saved humanity! That's what everyone wants in a game. I needed some sound, I just played for about 20 minutes in silence. The aesthetic of the green screen is highly appropriate, but I didn't see the connection with the theme (maybe I am not thinking right). It was simple enough to understand that it didn't really need a manual, and the flavor text was clever and well done. I think a little red line on each of the gauges to show the "low-water mark" would be extremely useful.
Really nice visual effect for control through a terminal. Gameplay could have more "events" or something and there were some bugs like http://puu.sh/qSkyi/8cfcf7a3d2.png and power usage becoming >100% or <0% when I scheduled maintenance for said thing. Overall good submission~!
Nice look and feel. Interesting way to learn about the world you are in. A bit dull though. Could be fun with a little more fleshing out?
BTW, if you plan on releasing a post-compo version of this I'd love to do a soundtrack for you. Hit me up killthealias@gmail.com.
Very nice overall aesthetic. Maybe a simple little computer terminal hum is all the game needs for audio.
I really dig the sort of CRT retro-future design. This reminds me of Ridley Scott's Alien.
Played with Interstellar soundtrack and i feel like a space engineer now :) This is my favourite genre of games (system management) and simplicity and style of this is amazing for me. Good job!
May be a little tutorial and system components connections visualization will be cool :)
Neat idea and looked really fun. Felt like there weren't enough decisions though, 1/4 and it never really felt like there was consequence despite the reports.
The game also doesn't clean up after failure well, you just get stuck in a loop that has the final day (kinda terrifying when you think about it). Great work though, felt really cool.
Great concept, and the look and feel are awesome. Would love to see this developed further!
Hi, nice game and congratulations ! Simple mechanics that still offered a decent amount of challenge.We're realizing a video with several games of the Ludum Dare #36. We made the same thing at the previous jam.
Can you add your game on indiexpo.net ? (it's free)
So we can include also your game in the video ;)
p.s. write #LDJAM in the game's description.
The atmosphere of this game is really good. It didn't really feel like my actions had any impact though, but maybe I am just a terrible space engineer. Also, the game never seems to end, even if you die, it will continue with everything at 0. Also, when opening the manifest and then clicking on the question mark in the top right, they overlax each other so that you can't read the text. The UI and the text messages are welll designed. All in all, it was a fun short game :)
This is an interesting game, though I had no idea what I was doing.
I do like games where you have to mess around with systems, and have to fine tune stuff, however the main issue I had with this one is that I had no idea would happen when I do stuff.
Not bad! I appreciated how the exposition was delivered subtly in the computer messages. I didn't get that I could re-allocate power at first, but once I did it was a nice game. Although, it seems to glitch out near the end in a way that makes it so I can't die, even if all systems including the generator are at 0%. Still, nice game.
Good game! The level design was too unforgiving, but the gameplay was unique!
I really enjoyed the presentation and the way the interface reflected your character's POV very well. I think you have a solid base for a game here. Somewhere between FTL and a management sim. :)
I somehow managed to break the game where everything was down to 0% power and 0% condition, yet I could continue on losing nobody. Stopped around year 15k with 178 alive, woot!
This is a cool little game. It's a simple concept so it's easy to pick up on but it's complex enough that it takes a large amount of strategy to really win.
I think it would be greatly improved by some variations in the messages (like, for example, I thought it was pretty great when it said "Unfortunately, your spouse was one of the deceased")
The only other improvement is if it had sound.
Also, I don't really know why, but after I reached the planet, gameplay continued? And after it did, I reached another planet, and gameplay kept going...
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Damn This is really cool. I really like the way things change with each decision. The visuals are well done and really polished , Good job ^^