Ludum Dare 36 — August 26th-29th, 2016 — Theme: Ancient Technology

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No Man Has Gone Before

by KevKevOnFire - Competition Entry

No Man Has Gone Before puts the player in the role of an engineer, trying to keep a spaceship holding the last of humanity intact for a very, very long trip.

Balance the power distribution for the ship and try to keep everything in working order in your short shifts out of stasis.

When playing the web version, please set it to full screen, I didn't handle window resizing, well, at all.

No audio, but I suggest listening to the Interstellar soundtrack to get in the mood: while playing.

Tools Used: Unity, Photoshop

Downloads and Links


MaTeX-7seven says ...
Aug 29, 2016 @ 2:46am

Damn This is really cool. I really like the way things change with each decision. The visuals are well done and really polished , Good job ^^

kazoo says ...
Aug 29, 2016 @ 3:00am

I like the idea of it, interacting with the world through a computer terminal. Visually the atmosphere is great.

PetterBergmar says ...
Aug 29, 2016 @ 3:06am

Really nice look. I don't know what I was doing but I like that you give the passengers names, and that one was my spouse. Reminds me of Papers Please that way..

ZQMony says ...
Aug 29, 2016 @ 3:19am

The computer terminal effect is very neat. It can be a bit hard to figure out what to do at times, but the game is fun.

NinjaNic says ...
Aug 29, 2016 @ 3:20am

This game made me think. What will happen to our civilizations in the future?

Anyway, the time is now, not the future. And right now I just finished playing your game, and I thought it was very well made. I think I glitched it when I made one power supply go into the negatives, and then no more passengers ever died.

Aside from that, this game felt very complete and it was interesting as well. Unfortunately it didn't have too much to do about "ancient technology," but I enjoyed it anyway.

Just fix a few things and you're good! Nice work by the way, and good luck!

CMLSC says ...
Aug 29, 2016 @ 3:40am

My eyes hurt. XD
The idea is actually really cool, but the gameplay seems a bit lacking. I noticed that some names were used multiple times in the list of people. :P I also found a bug. If you open up the list of people and click the ? thing, the window opens up behind the list of people.

Xinelu says ...
Aug 29, 2016 @ 3:58am

Wow xD nice gameplay!

rjhelms says ...
Aug 29, 2016 @ 4:00am

Really cool take on the theme. I like how things progressed - when everything was in good shape, keeping it all under control seemed easy, and everything went sideways so slowly it kind of took me by surprise.

scriptorum says ...
Aug 29, 2016 @ 4:02am

Cool terminal effect. I'm not sure if you call a planet colonized with only 43 people but I'll give it a go! I really like the style of it.

Pix3M says ...
Aug 29, 2016 @ 4:16am

Quickly found it isn't quite the type of game I would enjoy, but I decided to sabotage the trip on purpose, set everything to 0%.

Everyone dies except for one person, heheh, presumably me?

smilewood says ...
Aug 29, 2016 @ 4:46am

This game is quite entertaining for a while. I may have enjoyed it more if there was an ETA, and I was trying to keep as many people alive to the end, but it was a fun balancing act. I live your graphics choices, and the ship systems interacted in ways that I did not always expect. I thought that it was interesting (and maybe not intended) that even after the mission fails you are trapped on a ship, ETA unknown, keeping it running forever, or until you give up and write a comment instead. :) Quite a fun game overall.

Capt Nemo says ...
Aug 29, 2016 @ 4:51am

The style is great, the gameplay is a little monotonous but that kinda adds to the feel of the timescale and the task you are doing. An easy way to make it feel better would be to add specific events, like asteroid collisions, or unexpected gravity wells or something to break up the balancing of each system. Nice job overall!

mathias234 says ...
Aug 29, 2016 @ 4:52am

Nice Game! i didnt have a chance too see if there were any music, but i liked all the other aspecs

Aug 29, 2016 @ 4:52am

Very cool concept and terminal effects, but I don't think this follows the theme of the competition.

This is one of the better games I played though. It could work with sound/music and some additional features.

abhimonk says ...
Aug 29, 2016 @ 4:53am

The aesthetic was very cool. I like the way all the menus come up. It feels very futuristic indeed. I also really liked that the passengers had names. It made me feel a little worse about letting people die. The game was a little hard to figure out though. I had some trouble figuring out what each subsystem did, but I think it was cool that you let us discover that. I would have liked some kind of count for the number of days/cycles till we reached our destination though. Overall, visuals and mood is pretty great. Fun game keep it up!

gurkan96 says ...
Aug 29, 2016 @ 5:10am

I really liked this game cool mecanic the only thing was that there was no pling sound which i expected all the time when choosing something and maybe make the goal of the game a little clearer i didnt realize that an end state existed and just thought you had to go on for as long as possible but still fun game!

franklyn says ...
Aug 29, 2016 @ 5:27am

I really loved the effects and how it created some kind of dense atmosphere.
Really nicely done but if there was more gameplay this could be a truly great game.

PotatoIng_ says ...
Aug 29, 2016 @ 5:31am

Really fun and easy to understand game! I loved the design!

killthealias says ...
Aug 29, 2016 @ 5:51am

This is an excellent game, kept me engaged and interested. Would have liked it if there were some sound effects associated with the interface, just to give it that extra hint of polish.

hermetic says ...
Aug 29, 2016 @ 6:40am

Apparently I saved humanity! That's what everyone wants in a game. I needed some sound, I just played for about 20 minutes in silence. The aesthetic of the green screen is highly appropriate, but I didn't see the connection with the theme (maybe I am not thinking right). It was simple enough to understand that it didn't really need a manual, and the flavor text was clever and well done. I think a little red line on each of the gauges to show the "low-water mark" would be extremely useful.

Lojchin says ...
Aug 29, 2016 @ 7:36am

Cool game!

Flatgub says ...
Aug 29, 2016 @ 7:40am

Really nice visual effect for control through a terminal. Gameplay could have more "events" or something and there were some bugs like and power usage becoming >100% or <0% when I scheduled maintenance for said thing. Overall good submission~!

dhalvin says ...
Aug 29, 2016 @ 7:42am

Nice look and feel. Interesting way to learn about the world you are in. A bit dull though. Could be fun with a little more fleshing out?

killthealias says ...
Aug 29, 2016 @ 8:36am

BTW, if you plan on releasing a post-compo version of this I'd love to do a soundtrack for you. Hit me up

Aug 29, 2016 @ 12:21pm

Very nice overall aesthetic. Maybe a simple little computer terminal hum is all the game needs for audio.

I really dig the sort of CRT retro-future design. This reminds me of Ridley Scott's Alien.

zulman says ...
Aug 29, 2016 @ 6:08pm

Played with Interstellar soundtrack and i feel like a space engineer now :) This is my favourite genre of games (system management) and simplicity and style of this is amazing for me. Good job!

May be a little tutorial and system components connections visualization will be cool :)

joemag says ...
Aug 30, 2016 @ 12:30am

Neat idea and looked really fun. Felt like there weren't enough decisions though, 1/4 and it never really felt like there was consequence despite the reports.
The game also doesn't clean up after failure well, you just get stuck in a loop that has the final day (kinda terrifying when you think about it). Great work though, felt really cool.

delfino says ...
Aug 30, 2016 @ 3:12am

Great concept, and the look and feel are awesome. Would love to see this developed further!

steph88 says ...
Aug 30, 2016 @ 6:56am

Hi, nice game and congratulations ! Simple mechanics that still offered a decent amount of challenge.We're realizing a video with several games of the Ludum Dare #36. We made the same thing at the previous jam.

Can you add your game on ? (it's free)
So we can include also your game in the video ;)
p.s. write #LDJAM in the game's description.

wheerd says ...
Aug 30, 2016 @ 6:58am

The atmosphere of this game is really good. It didn't really feel like my actions had any impact though, but maybe I am just a terrible space engineer. Also, the game never seems to end, even if you die, it will continue with everything at 0. Also, when opening the manifest and then clicking on the question mark in the top right, they overlax each other so that you can't read the text. The UI and the text messages are welll designed. All in all, it was a fun short game :)

Amine Tcherak says ...
Aug 30, 2016 @ 11:36am

Very Nice i love your Game Good Works )=

Skye says ...
Aug 30, 2016 @ 12:46pm

This is an interesting game, though I had no idea what I was doing.

I do like games where you have to mess around with systems, and have to fine tune stuff, however the main issue I had with this one is that I had no idea would happen when I do stuff.

acotis says ...
Aug 30, 2016 @ 9:25pm

Not bad! I appreciated how the exposition was delivered subtly in the computer messages. I didn't get that I could re-allocate power at first, but once I did it was a nice game. Although, it seems to glitch out near the end in a way that makes it so I can't die, even if all systems including the generator are at 0%. Still, nice game.

publicidadeba says ...
Aug 31, 2016 @ 4:48pm

Good game! The level design was too unforgiving, but the gameplay was unique!

Aug 31, 2016 @ 10:36pm

I really enjoyed the presentation and the way the interface reflected your character's POV very well. I think you have a solid base for a game here. Somewhere between FTL and a management sim. :)

I somehow managed to break the game where everything was down to 0% power and 0% condition, yet I could continue on losing nobody. Stopped around year 15k with 178 alive, woot!

Sep 11, 2016 @ 4:11am

This is a cool little game. It's a simple concept so it's easy to pick up on but it's complex enough that it takes a large amount of strategy to really win.

I think it would be greatly improved by some variations in the messages (like, for example, I thought it was pretty great when it said "Unfortunately, your spouse was one of the deceased")

The only other improvement is if it had sound.

Also, I don't really know why, but after I reached the planet, gameplay continued? And after it did, I reached another planet, and gameplay kept going...

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