Ludum Dare 36 — August 26th-29th, 2016 — Theme: Ancient Technology

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20000 Pixels Into The Sea

by blinry - Jam Entry

In 20000 Pixels Into The Sea, you steer a sailboat through islands and rescue people.
Didn't you ever want to learn how to sail against the wind?

Made for LÖVE 0.10.1, uses HUMP ( and SLAM (
See for additional attributions.


- move mouse to turn the sail
- A/D or left/right to steer
- spacebar to drop/hoist the anchor
- click to advance text lines
- F11 to toggle fullscreen
- ESC to exit

Downloads and Links


AWOL says ...
Aug 29, 2016 @ 8:31pm

Not Bad.

pixzleone says ...
Aug 29, 2016 @ 8:35pm

Took a while getting used to the controlls, but really cool once you get the hang of it! A game like this with more content would be really cool!

Well done!

Senor Salty says ...
Aug 29, 2016 @ 9:06pm

Very fun game,however a little repetitive going into the end.Short but sweet.Wonderful job!

Jadernak says ...
Aug 29, 2016 @ 9:17pm

I really like the sailing mechanic concept, it always fascinated me that you can almost sail against the wind. Music is fitting, the graphics are not bad. The people you save could use some cartoon-y drawing love, but hey it's game dev jam :)

amras0000 says ...
Aug 29, 2016 @ 9:28pm

This is really neat. The graphics style is cute and well put together, the actual sailing mechanics are spot-on and fun to play around with, and the writing's not half bad either.

I beelined straight for the kraken when I got the 5 people there. I'm guessing you expected as much from your players :P

Only two minor nitpicks: if I picked up a survivor while the main story text was playing, it'd get cut off. So I missed the last couple lines after feeding the people to the kraken. I'd have preferred a buffer system, where new messages are thrown first-in-last-out and clicking cycles through them. Also, I got stuck on two occasions:
first between a pair of islands, where I didn't really have room to move forward or back to build up speed, and later when I'd unanchored with the wind blowing directly into my bow and my stern pressed up against some island geometry. In both cases I couldn't get any speed up which meant I couldn't actually turn, no matter where I placed my sails and rudder. Eventually through wiggling and luck I got out of both situations and kept playing, but I'd have liked some ability to get out of those scenarios, maybe some special action available while anchored near land.

Really enjoyed this game. Nice work!

wheerd says ...
Aug 29, 2016 @ 9:56pm

Lovely game with neat sailing mechanics. The sailing is pretty realistic, nice job capturing that in a game! The sailing gets a bit boring after some time though, which is why I didn't complete the game :S The cartoony graphics fit very well and the music puts the cherry on top of a great game :)

MrBrenan says ...
Aug 29, 2016 @ 10:00pm

Really cool game.
I've rescued three people, but the wind is definitly not your friend, it would be nice if the wind change sometime (didn't happend on my test).

Great job :)

Amine Tcherak says ...
Aug 29, 2016 @ 10:01pm

Very Nice , Good Works

PetterBergmar says ...
Aug 29, 2016 @ 10:03pm

Very nice! Hard, but in the way that real sailing is hard. I had some thoughts about making a sailing game in 3D but quickly gave that up because it didn't feel like a two day project. Well done! It's very complete as a game and only reason I stopped after saving the first 5 is that I don't have my mouse and my touchpad sucks.

blinry says ...
Aug 29, 2016 @ 10:21pm

@MrBrenan: Thanks for playing! The wind starts changing directions after you rescued the first 5 people! :) You might want to check it out, there are some more secrets ;)

FrozenCow says ...
Aug 29, 2016 @ 10:29pm

Hey Blinry! Glad I ran into your game!

Really cool concept. It builds intuition for sailing, which I severely lacked. Quite packed in content and the progression felt good. Also nice going on using Wilhelm scream when my people died from the Kraken, it cracked me up. I liked the art as well, simple and effective.

It wasn't initially clear to me I would pick up people by using the anchor. Once I did use it it seemed obvious.

Also some indication when you're in range from someone to pick up would be nice.

Honestly, this could really be a full game. The art might be a bit too simple for that, but it actually isn't far off.
A tutorial level with an indication of the optimal way to move would be nice as well. Currently it's hard to move against the wind and forcing that makes the journey slow and boring. But once you know how to handle that (I don't know the terminology anymore) it all becomes much more enjoyable more quickly.

Best entry yet though!

AWOL says ...
Aug 29, 2016 @ 11:25pm

Hello there I did play all the games I left comments on in the case of your game I was trying to be nice....

doublesquare says ...
Aug 29, 2016 @ 11:27pm

Really enjoyable music! I liked the sailing movement once I got the hang of it, but it did take me a few minutes and a couple tries. Great job!

tedajax says ...
Aug 29, 2016 @ 11:38pm

Very impressive production and the sailing mechanics seem to work really well. It takes a little getting used to but I like that you can actually tack. My only real gripe is I wish there was more of an effort to lead the player into rescuing survivors in the direction of the wind. Maybe the goal to drop them off could be at the northern end? With the first group of survivors I shot off north and had to slowly come back south against the wind then make my way back to the mainland. Just a thought, great job!

austintradr says ...
Aug 29, 2016 @ 11:45pm

Awesome game, I was immediately impressed upon opening it. The controls aren't very intuitive, though I'm sure if I was a sailor they would be. I'd recommend maybe a bit more instruction and a bigger pick up radius for the people.

Aug 29, 2016 @ 11:45pm

I spent 7 years still because I didn't notice that I had to remove the anchor.

But the game itself is astonishing, it feels practically like a complete product. The boat controls, although taking a bit to get used to, are probably the most creative and unique way I've seen boat controls be done.

Vaiaphraim says ...
Aug 30, 2016 @ 12:11am

That's some really cool mechanics there! I actually do have a sailing license (albeit a basic one), and I think that game might actually be a good replacement for most of the drawn graphics I remember from back then.

I'm not sure how accurate the mechanics really are, but I can't recall ever going backwards; really fun to test that out in game :D

Kitkom says ...
Aug 30, 2016 @ 12:24am

What a lovely game.
It's really hard but important to control the ship in wind.
I like your art and music, especially those mild and lovely creatures hanging in sea.

johnbjuice says ...
Aug 30, 2016 @ 1:01am

Wow! What a stellar entry!

The sailing mechanics are interesting and very well made - I had so much fun navigating, and was constantly playing with how I tacked into the wind. Wonderful!

The graphics are really coherent and great as well - nothing dazzling, but they really serve that central mechanic well. I definitely wouldn't want much more detail.

The controls were surprisingly intuitive - at first I was worried that they were too complex, but as soon as I was on the sea I found them very easy to use. Controlling the ship was obviously a challenge, but the feedback was very good at helping me figure things out.

Great difficulty curve as well with each subsequent group of castaways, and the narrator was funny! Love the castaway flavor text as well. And the sail darkening when you're evil is a nice little touch. Lots to explore for a 48-hour game!

My only criticisms (nitpicking here) are:

It was very easy to get stuck on some of the islands and be completely unable to move until the wind changed. Would've been nice to have some way to push off the land, maybe by shaking the rudder?

Would have liked more variety in the scenery - I suppose that time went into perfecting the sailing. Also, different kinds of missions besides just collecting castaways would be cool, but once again, time!

Saw a Z-ordering bug - the sea monsters overlapped on top of the land! Probably not hard to fix.

The music wasn't as good as everything else - it fit the mood and did the job, but eventually I tuned it out.

Anyway, such a great game - you should be very proud of your work! This could definitely become something much bigger if you continue to work on it!

Amine Tcherak says ...
Aug 30, 2016 @ 11:32am

Very Nice i love your Game Good Works )=

ccegeadamcc says ...
Aug 30, 2016 @ 1:17pm

Nice work, i like it :)

Ghen says ...
Aug 30, 2016 @ 1:44pm

i played quite a few of sailing games this time, but you are one of the best of all of them

graphics are simplistic enough, but clean and colorful , love it, even tho not my piece of cake, the music also fit very well with the jungly-tropical vibe

i love the wind mechanic, your game is the only one who implement the "reaslistic" wind mechanic for sailing, quite hard to adapt to, but very fun and challenging

stenol says ...
Aug 30, 2016 @ 2:39pm

Good game ! All is well execute.Great work !

Geared Games says ...
Aug 30, 2016 @ 2:43pm

Beautiful little game! Sailing was a lot of fun and the controls were intuitive and responsive.

Overall I'd say it's a really polished game which is a lot of fun to play as well. Great work!

Geruhn says ...
Aug 30, 2016 @ 3:10pm

Nice game, plays well and has a good soundtrack. Also nice east coast :)

Mantlair says ...
Aug 30, 2016 @ 3:21pm

Great game. Physics are well made and I was actually curious about that going against the wind thing. Now I got the idea. So thanks! Kraken <3

Waterman7 says ...
Aug 30, 2016 @ 3:22pm

This was a lot of fun to play! :)
I like how you explained just enough about the mechanics for players to figure out the rest themselves. Getting the hang of how the sailing works just by experimenting a bit was really satisfying!

Also, thanks for your comment on my game. I didn't know about the LD-map, but now I'll have to check it out! :)

WERT Studio says ...
Aug 30, 2016 @ 6:49pm

as a so called "Küstenkind" i love this it feels nice the only problem i have with it is the artsytle but everything else is well made.

nofxboy1234 says ...
Aug 30, 2016 @ 7:14pm

Very innovative idea! I managed to rescue 1 person :). Nice and relaxing music.

Garfeild says ...
Aug 30, 2016 @ 10:40pm

Awesome game with adorable monsters. Really liked mechanics of the wind, it was relatively easy to start sailing, but hard to master it. :)
While I was saving first 5 people, I was thinking that it would be great to make it changing. And BAM! here you go, wind starts to change when you start saving other batch of people.
Great job!

owndbyu says ...
Aug 31, 2016 @ 8:15am

Nice game! Not usually one for sailing games but this one was quite quirky! The music fit very nicely! It would be sweet to hear some wooshing sounds when you pick up speed! And I think I noticed a graphical glitch where the people appear above the tree leaves when they're in your boat and your boat appears below the leaves.

Great submission!

Darenn says ...
Aug 31, 2016 @ 9:11am

Very good game I think. You both did a great job in 72h. The controls are intuitive, but a bit hard to master, so good job on this. The graphics are awesome, and the music fit well with the game. I like the little choice that we can make at the end of the game ;) So I think it's a game you can improve, because it's true that at the end, we are happy that it is the end. It becomes a little boring with time. Finally, a detail about sounds, when the wind blow very strong, the sound is saturated too much. Maybe you should lower it. Great game, keep creating games !

Aug 31, 2016 @ 11:20am

Fun game! Music perfectly fits the game and even if it took me some time to get used to the control, they are intuitive. Great work!

Linus123xbb says ...
Aug 31, 2016 @ 4:31pm

Very nice mechanics and the music and sfx were very fitting to the game.

Aug 31, 2016 @ 10:45pm

I rescued five and then confirmed that the world is indeed flat. I actually really liked the driving mechanic. Once I got used to it I found it pretty relaxing. I think I'd enjoy an open exploration game where I just have to sail the wind like that... no idea if real sailing is similar, but it was great!

Thanks for the game.

blinry says ...
Sep 1, 2016 @ 8:50pm

Thanks for playing and for your encouraging feedback, everyone, we really appreciate it! We're glad that you had fun with the sailing mechanics! The physics simulation obviously simplifies a lot (we don't do hydromechanics, for example), but regarding to the sail positions, it is actually pretty realistic! @deadpixelsociety, you asked about that! :)

@amras0000 @johnbjuice Thanks for bringing up the getting-stuck issue, some reset mechanism would surely be useful.

@PetterBergmar Yeah, we know it's not very fun with a touch pad :-/ Sorry, but thanks for playing!

@FrozenCow @tedajax That the player is forced to sail against the wind in the first phase is actually intended. We also would have liked to display a transparent "optimal sail position" to help the player in the beginning, but the time didn't allow for that, unfortunately.

@Garfeild Hehe, the game was actually reading your mind :P

@owndbyu The water splashing actually gets louder the faster you are. Probably not that noticeable... :)

And finally, thanks for feeding The Kraken, @Mantlair, @FrozenCow, and @amras0000 ;)

rjhelms says ...
Sep 2, 2016 @ 4:24am

Man, I haven't been on a sailboat in over 10 years, but this took me right back. You've managed to put together a really accurate simulation of how I remember it.

This is a really cohesive package - the sound and art are really polished, the game play feels great, and the difficulty progression is good.

blubberquark says ...
Sep 5, 2016 @ 7:13am

At first I thought the sailing mechanics were kind of simplistic, based off the tutorial lines, but then I tried to do what my dad taught me about sailing, and you CAN sail against the wind (well almost) like with a catamaran. Like going sailing with my dad, but without dad and way less puking into the ocean!

Sep 11, 2016 @ 7:10am

Cute game. The graphics are really nice and the sounds and music are great.

I sadly did not get to see what happened with the Kraken because I decided to rescue everybody instead - and the game only gave me credit for rescuing "at least some of them" :P

The gameplay is simple but very solid - the only thing is it doesn't seem as though there are any real consequences for anything (from what I could tell). However, the sailing does provide a very real challenge, and just a sailing simulator is not that bad of a game due to the interesting gameplay it provides - so I will say that the enemies do not really need to do anything.

Overall it's a pretty nice game - definitely one of the most polished games I've seen so far.

Sep 11, 2016 @ 3:51pm

Lovely illustrations and a fun little sailing game, although it became pretty awkward when you had to go against the wind. The monster designs are so cute too!

We played it on stream, which you can view here:

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