Ludum Dare 36 — August 26th-29th, 2016 — Theme: Ancient Technology

Back to Browse Entries

Arena of Death

by KunoNoOni - Competition Entry

Back in the late 80's-early 90's Bulletin Board Systems (BBS for short) were all the rage! If you had a modem in your computer (this was not standard issue) then you could connect to someones computer running a BBS. ON the BBS you could chat, post messages to the message groups, download files (this was the best way to get shareware games) and play DOOR Games. Arena of Death is a homage to those DOOR Games. It is a text based arena combat simulator. Some of the stuff in it is based on D&D and other stuff was my own doing.

NOTE: This is a keyboard driven game. The mouse is only used to select the input field to enter your name.

NOTE2: A WebGL version is in the works as are MAC and Linux. I will remove this message when they are uploaded


Inside the game there are Instructions which I call tips. Here I wanted to present you with more of those tips.

1. The armor class (AC) system is not based on D&D. You start out wearing Rags which has an AC of 0, so this mean you will get hit a lot and you may die a lot too. The AC System is simple the higher your AC the less you'll get hit.

2. The entire game and fake BBS are written from the perspective of some who is really putting up a new BBS, which is why the Instructions in game refer to later updates.

3. I recommend when you get enough money that you purchase armor first, Heavy Robes have an AC of 8, while it since great it should keep you alive longer.

3. .50% of your strength is used in the calculation of damage, both regular and critical.

4. .50% of your dexterity is used in the calculation to see whether the monster hits you.

5. Both of these stats can be increased with potions.

6. I say it in the Instructions and I want to repeat it here. When your character dies it will be deleted and you will have to create another one.

I hope you all enjoy this glimpse into the past of a game from a bygone era. I truly had fun creating it and while I know it can be frustrating at times I hope you all have fun playing it.

Downloads and Links


Comments

McMutton says ...
Aug 29, 2016 @ 6:03am

Well done!
Would have appreciated a bit more interaction with the game (block, or a different kind of attack), so it doesn't play itself for the most part.
Still I had quite a bit fun with it and felt reminded of other old games. (especially the owlbear triggered some roleplaying memories ^^)

tomdeal says ...
Aug 29, 2016 @ 2:51pm

Cool idea! The only problem I had was that I died a few times before I could buy anything. Maybe the enemies should be a bit easier in the early game.

You must sign in to comment.


Mini Submission FAQ

TEAMS: Teams entering the Jam should pick a single representative to submit your game, or create a team specific account you can share. We currently do not support Team Voting, but sharing an account and together playing and rating games is acceptable.

CAN I ENTER BOTH EVENTS?: You should pick 1 event, whichever you think it’ll do better in. If the idea is strong, and everything plays well enough, you can go Compo. If you’re a perfectionist, and would prefer people to play a more polished game, do the Jam. Many solo participants enter the Jam.

If you made 2 games, unfortunately, the website doesn’t support multiple submissions per user. To submit your 2nd game, you will have to make a 2nd account. Only do this if you made 2 games. Alternatively, if one game is better than the other, then consider just entering the better game.

CAN I KEEP WORKING UNTIL THE DEADLINE?: Yes! Immediately after the 48 or 72 hours, we do something called Submission Hour. As the name suggests, it’s an extra hour for you to package, upload, and submit your games. If there were catastrophic issues trying submitting your game, or you misunderstood how submissions work, that’s okay. It happens. We’re flexible. If you need advice, check with the folks on IRC. If you need an admin, get in touch.

CAN I KEEP WORKING ON MY GAME?: Oh definitely! You should! But for the sake of judging, keep the Compo or Jam version around. You can include a link to the Post-Compo/Post-Jam version of your game on your games page, but sure your main links are the original version.

PORTS: Ports to other platforms can be done after the deadline. That said, the sooner you finish your port, the sooner people can play your game, improving your chances of placing in the final results. For best results, provide a Web version of your game, or a Windows version with no dependencies. Also be sure to rate at least 20 games to improve your visibility (Coolness).

MY GAME CRASHES, IS UNBEATABLE, OR I MADE A TYPO: We allow you to fix crashes, win condition, or tiny bugs after the deadline. In a sense, this is like “porting” to support more players. We leave this open to interpretation, but generally speaking your game should be identical to the game you submitted. No new features, just fixing mistakes you should have caught had you been better rested.

MY GAME DOESN’T SHOW UP: If you can’t find your game, it’s usually because the URL to your downloads are missing ‘http://‘. Fix your URLs (http://mysite.com/mygame.zip) and you will show up. Alternatively, if you just posted it, wait a minute. The cache may not have refreshed yet.

NOT LOGGED IN?: If you get a message about not being logged in, even though you are, it’s because your web browser cached the non-logged in page. You can fix this by either refreshing your cache or clearing your cache. CTRL+F5 in many browsers. Chrome is a bit more work. Press F12 to enable Developer Mode, then you can right click on the refresh button and select “Empty Cache and Hard Reload”. This option is unavailable if you are not in Developer Mode.


[cache: storing page]