Ludum Dare 36 — August 26th-29th, 2016 — Theme: Ancient Technology

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Gizmo of Giza

by diest - Jam Entry

Game By:
@diest64
@flobster

Music By:
@MickeyGuasch
@Geemeeofficial

please report any bugs and please don't get too annoyed that they're there :)

Downloads and Links


Comments

Patacorow says ...
Aug 30, 2016 @ 4:35pm

Great entry, well done!
The graphics are impressive, music is just perfect and the mechanic is simple but brilliant, that Can lead to very interesting puzzles!
Maybe a post compo entry with more levels? Definitely will be love to :)

TagliatL says ...
Aug 30, 2016 @ 10:54pm

A pretty solid entry! Graphics music and gameplay are good! I experienced big framerate drops in the web version when using multiple "blocs" but otherwise, the game is really cool and clean. Good joob!

Aug 30, 2016 @ 11:42pm

Game locked up my computer and browser when I die in the game. Otherwise was really fun would like to see more done with it!

Aug 31, 2016 @ 5:48am

Good art style, really nice clean pixel art.

While the puzzles in this version are fairly simple, I could see the mechanic lending itself to some really cool stuff if you had some more time.

-Adam

scorched says ...
Aug 31, 2016 @ 9:37pm

Nice graphic style! I like electronic music and violin stuff, but music is kinda annoying, maybe because of echo effect :)

MiniBobbo says ...
Sep 1, 2016 @ 5:35am

This does seem like it is begging for an expanded version. You could add more block types, like ones that split the beam or maybe intermittent light beams so you have to combine them. Or maybe colored beams that you have to combine to match the color of the orb? There are a ton of possibilities here! Graphics and music were great. And the Zelda like tileset worked perfectly for this game.

bazoo says ...
Sep 2, 2016 @ 1:17pm

Everything looks very polished. Impressive work, guys.

Sep 4, 2016 @ 7:50am

First impressions:
Awesome puzzle game :)
The mood, gameplay, art is quite impressive.
Did you really make it all during this LudumDare ?
As an improvement: some tutorial for controls. It was not clear that I can rotate the object with WASD when holding it.
I also like the transition between levels :)

Cheers,
Morco (LittleDoomDevs)

Kizler says ...
Sep 5, 2016 @ 12:32am

I'm with @MiniBobbo on this. I was really getting in to the groove of the game and reached the exit. I loved the art style as well as the basics in game play. I wish I would've understood the turning of the blocks while holding it. And I was expecting some cool secret with the first 4 blocks in the entry room.

Other than that, this is a pretty solid game.

barkergames says ...
Sep 9, 2016 @ 2:49am

I love zelda style games!

I liked the mechanics, smashing mummies was fun.
It would have felt way better with sound effects.
Nice work!

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