Ludum Dare 36 — August 26th-29th, 2016 — Theme: Ancient Technology

Back to Browse Entries

Angry Bullets

by maartene - Jam Entry

A shameless Angry [flying animals] rip-off, but still a lot of fun to create non-the-less. And hopefully to play to. Have fun!

This game was created for Ludum Dare 36, theme: Ancient Technology
So, a catapult is ancient right?

The absolute basics:
1. Use you catapult to shoot bullets
2. Destroy structures to score points
3. Hold mouse button / [Space] to increase the tension of the catapult
4. Release mouse button / [Space] to fire the catapult
5. Use [arrow keys] to move your catapult
6. You win a level by reaching at least the bronze score target

- more destructions means mucho more score!
- keep an eye on your ammo: no ammo and you need to retry the level to get a higher score
- different materials react differently to forces, experiment to see what happens!

Created using:
Unity 5;
Photoshop Elements and Affinity Designer;
ChipTone ( for SFX; for music

Programming, Sound and Level design:
Danny Kint
Maarten Engels

Graphics assets:
Asset Jesus (please donate!

2Dumb and 3Dumb fonts by <i>Tension Fonts</i>. License:

Track "Abading Revenge". Music from Jukedeck - create your own at

Beta testing:
Iris Engels
Tessa Kint

Downloads and Links


yotam180 says ...
Aug 28, 2016 @ 8:42pm

Cool game! :D

pokenoufl says ...
Aug 29, 2016 @ 1:23am

Love the game, the only problem is i got stuck when a ball kept rolling sometimes

BurntFeelings says ...
Aug 29, 2016 @ 1:44am

graphics 9.5/10
gameplay 9/10
UI 11/10 one of the best UI-s i have seen in LD 36

RugbugRedfern says ...
Aug 29, 2016 @ 4:21am

Awesome game, great gameplay - but there seems to be a bug where the ball just keeps rolling slowly forever and there's no way to end the turn.

danilafe says ...
Aug 29, 2016 @ 7:47am

Very nice angry birds clone, but the controls could use some work.
Waiting for the ball to roll back can be quite annoying, and accidental clicks make you pretty much drop some ammo. Also, the ball does roll pretty slowly.

peterthehe says ...
Aug 29, 2016 @ 8:12am

Excellent execution. The physics could do with a little tweaking but you, my friend, have built in two days (a basic version of) what it took the guys at Rovio (probably) a lot longer to build.

hirund0 says ...
Aug 29, 2016 @ 8:49am

this is angry birds but is different gameplay is cool game
the gravity impresive congrulatation!

Aug 29, 2016 @ 11:56am

nice game, the UI is great, a way of ending the turn would be cool

Aug 29, 2016 @ 1:55pm

Great game, dude!
I thought it is very complete and nothing is missing.

Morax says ...
Aug 29, 2016 @ 4:02pm

It's just like angry birds: adictive! The only thing I miss is a way to cancel the current shoot.

Culpo says ...
Aug 29, 2016 @ 4:08pm

congratulations fun, the music is lovely

TheLaw says ...
Aug 29, 2016 @ 9:58pm

Without too many time to wait for ball cool game for chill ;)

Green_Cafe says ...
Aug 29, 2016 @ 10:16pm

This is a very impressive game for the time you had. Nice job! I had a lot of fun playing the game.

jakechirak says ...
Aug 29, 2016 @ 10:40pm

Very chill to play, I loved it! Thanks!

gene-z says ...
Aug 29, 2016 @ 10:59pm

congratulations, very nice game

austintradr says ...
Aug 29, 2016 @ 11:05pm

Solid game, I like the take on the classic genre with being able to move the catapult. I'd encountered a few troublesome scenarios: I had clicked the mouse after the shot+destruction was done, but before the camera was all the way back and it shot the ball right at the foot of the cannon. Also when a ball was rolling very slowly it took a while for the round to reset. Maybe have an exception for these?

Otherwise, like it was already said, very chill game!

tjxx says ...
Aug 29, 2016 @ 11:35pm

Good work! I really enjoyed the art style and calmness that the game had. Well done!

captainyods says ...
Aug 29, 2016 @ 11:52pm

Wow that was surprisingly fun! I really liked the art. Good Job

tompudding says ...
Aug 30, 2016 @ 8:57am

Music is a great fit, and it's surprisingly polished, well done! The catapult looks and feels great, though as others I had some trouble with balls moving slowly causing a pause

xclementx says ...
Aug 30, 2016 @ 2:08pm

Beautiful game and fun ! Too bad that we can hear sounds from the bullets...

rodancheg says ...
Aug 30, 2016 @ 3:56pm

Good Game! I enjoyed your style and gameplay!

publicidadeba says ...
Aug 31, 2016 @ 3:56am

The gameplay had nothing new to me, not a single attempt to break any grounds, that's not good, but the level design was pretty decent and the amount of work you put in this to deliver in such a short period is pretty great! Solid entry, but try to be more creative.

wilsk says ...
Sep 4, 2016 @ 9:15am

"Angry catapaults". Not bad! I would have liked some particles or physics when I hit some bricks directly rather than just blinking out.

demogorgon says ...
Sep 4, 2016 @ 10:27pm

There needs to be friction on bullets so they dont roll until they hit something, requiring us to wait minutes, and there needs to be some way to lessen the power of the catapult after it goes back all the way.

Larzan says ...
Sep 8, 2016 @ 7:29am

Well done, nice and complete game, fun to play, intriguing, nice!
But i agree with the other comments, the friction of the bullets on the ground is a bit too low, it seems to take ages until they stop rolling and you can make another shot.

You must sign in to comment.

Mini Submission FAQ

TEAMS: Teams entering the Jam should pick a single representative to submit your game, or create a team specific account you can share. We currently do not support Team Voting, but sharing an account and together playing and rating games is acceptable.

CAN I ENTER BOTH EVENTS?: You should pick 1 event, whichever you think it’ll do better in. If the idea is strong, and everything plays well enough, you can go Compo. If you’re a perfectionist, and would prefer people to play a more polished game, do the Jam. Many solo participants enter the Jam.

If you made 2 games, unfortunately, the website doesn’t support multiple submissions per user. To submit your 2nd game, you will have to make a 2nd account. Only do this if you made 2 games. Alternatively, if one game is better than the other, then consider just entering the better game.

CAN I KEEP WORKING UNTIL THE DEADLINE?: Yes! Immediately after the 48 or 72 hours, we do something called Submission Hour. As the name suggests, it’s an extra hour for you to package, upload, and submit your games. If there were catastrophic issues trying submitting your game, or you misunderstood how submissions work, that’s okay. It happens. We’re flexible. If you need advice, check with the folks on IRC. If you need an admin, get in touch.

CAN I KEEP WORKING ON MY GAME?: Oh definitely! You should! But for the sake of judging, keep the Compo or Jam version around. You can include a link to the Post-Compo/Post-Jam version of your game on your games page, but sure your main links are the original version.

PORTS: Ports to other platforms can be done after the deadline. That said, the sooner you finish your port, the sooner people can play your game, improving your chances of placing in the final results. For best results, provide a Web version of your game, or a Windows version with no dependencies. Also be sure to rate at least 20 games to improve your visibility (Coolness).

MY GAME CRASHES, IS UNBEATABLE, OR I MADE A TYPO: We allow you to fix crashes, win condition, or tiny bugs after the deadline. In a sense, this is like “porting” to support more players. We leave this open to interpretation, but generally speaking your game should be identical to the game you submitted. No new features, just fixing mistakes you should have caught had you been better rested.

MY GAME DOESN’T SHOW UP: If you can’t find your game, it’s usually because the URL to your downloads are missing ‘http://‘. Fix your URLs ( and you will show up. Alternatively, if you just posted it, wait a minute. The cache may not have refreshed yet.

NOT LOGGED IN?: If you get a message about not being logged in, even though you are, it’s because your web browser cached the non-logged in page. You can fix this by either refreshing your cache or clearing your cache. CTRL+F5 in many browsers. Chrome is a bit more work. Press F12 to enable Developer Mode, then you can right click on the refresh button and select “Empty Cache and Hard Reload”. This option is unavailable if you are not in Developer Mode.

[cache: storing page]