Ludum Dare 36 — August 26th-29th, 2016 — Theme: Ancient Technology

Back to Browse Entries


by VitasaMode - Jam Entry

[How to Play]

- Only shoot the blue kites
- You lose points for any blue kite that passes the red village
- You lose points for shooting down friendly red kites


- A: Select Left Canon
- W: Select Top Canon
- D: Select Right Canon

- Canons point towards the cursor
- Canons Shoot faster the further the cursor is

- esc: Go back to Main Menu
- Space Bar: Pause


Programmer: Carl Vitasa
Artist: Sukrit Tanticharoenkiat

Sounds used under CC:
Wood on wood taps by arseniiv
Paper Unfolding Refolding by Brokenphono
Whistle and Explosion by Rudmer_Rotteveel
Firework: Single rocket by Kinoton
Whistlingrocket3 by j1987
Fireworks BIG SHOT 2 by unfa
Fireworks by MrAuralization
Rumble Fireworks by Fiditg

Downloads and Links


Garfeild says ...
Aug 29, 2016 @ 7:47pm

Wonderful art and very relaxing gameplay! Couldn't say anything else :) Great job!

steph88 says ...
Aug 30, 2016 @ 6:29am

Hi, nice game and congratulations ! We're realizing a video with several games of the Ludum Dare #36. We made the same thing at the previous jam.

Can you add your game on ? (it's free)
So we can include also your game in the video ;)
p.s. write #LDJAM in the game's description.

Zerochain says ...
Aug 30, 2016 @ 7:47am

Awesome style and chilling Gameplay. Luv it :)

VitasaMode says ...
Aug 30, 2016 @ 9:03am

Thanks everyone for the kind words! Chill was definitely the vibe we were going for.

VitasaMode says ...
Aug 30, 2016 @ 9:25am

@steph88 I've uploaded the game on your site. Thanks for the opportunity to show our work!

Diptoman says ...
Aug 30, 2016 @ 10:42am

Why am I shooting down kites? I liked those kites. ;_;

Seriously though, very nice and "relaxing" gameplay (whew, it's weird to say that for a game where you're basically shooting things). I think I didn't even use the left cannon ever, but that was me. The visuals and audio is spot on!

VitasaMode says ...
Aug 30, 2016 @ 11:12am

@Diptoman you gotta shoot down those kites to stop those rebels haha. Thanks for your kind words!

Amine Tcherak says ...
Aug 30, 2016 @ 11:29am

Very Nice i love your Game Good Works )=

rzsavilla says ...
Aug 30, 2016 @ 11:41am

Such a clever use of story and game play. This game made me smile.

teamBallShui says ...
Aug 30, 2016 @ 11:58am

Really Beautyfull art and very relaxing, I cant say anything else :) Great job!

squirrelbot says ...
Aug 30, 2016 @ 12:00pm

The art and sounds are great, I love the general style. It's kinda annoying when a red and blue kite are in the same spot, it's just luck which one it hits.

Petzi says ...
Aug 30, 2016 @ 1:00pm

25350! The gameplay is really simple and gets boring quickly, but it's clever and does what it's supposed to. it was the story and everything else that completely sold the game for me. The graphics, the music, the whole concept is just so lovely and polished. I really love how there's different kinds of birds and insects which affect the kites' flight!

In short, the gameplay's a bit boring but everything else is perfect!

Avon says ...
Aug 30, 2016 @ 2:00pm

Amazing game. The art is beautiful and combines very well with the music to give a great atmosphere. The gameplay is very strong as well, you have to think about the shots you make, and time them well. Good difficulty level.

UrsiGames says ...
Aug 30, 2016 @ 3:01pm

Even if the game is simple i really enjoyed it :D


local minimum says ...
Aug 30, 2016 @ 6:52pm

I really liked the sound work on the explosions and the particle effects on exploding stuff. The game was beautifully made and it was a very nice experience playing it. It was nice that I had enough time to find out on my own what the objective was (didn't read about red) and figuring out how to select the different locations with the arrow-keys. It wasn't entirely intuitive for one of the locations which key was mapped (being typically 4 directions but only 3 locations I would suggest mapping the last key as a double to the one that makes most sense). As far as the game aspect (I think the game was very enjoyable with or without it), I found myself mostly staying in the top position, because it seemed to have the best vantage point by far. The time was a bit too long to if considering in this perspective. Also there was a sense of progress in the score but no indication of how I was doing relative to some set goal. If even there was one. So if you consider doing some post-jam fixes, and want the game parts to be core to the experience, I would suggest balancing the value of the different positions and giving a sense of how well you are doing as the first steps.

Very enjoyable and relaxing experience though. Nice entry.

Findor says ...
Aug 30, 2016 @ 6:53pm

Simple and good looking :) Well done!

paruthidotexe says ...
Aug 30, 2016 @ 9:13pm

A game with very cool concept art and music. I loved playing the game, switching between 3 locations and shooting them.
Kite style and over all game art is beautiful, how come you created with in this limited time, awesome.
I would suggest improvement on game play like convert it to waves of kite with increasing difficulty instead of continuous, then more kites to different location means i could able to play with one on left and bottom one is least used.

blubberquark says ...
Sep 5, 2016 @ 8:22am

I liked the music. The mouse was off in the main menu.

csanyk says ...
Sep 14, 2016 @ 2:42am

What a great Missile Command-like game:)

The art style is wonderful, as is the music and sound effects.

My only suggestions are with the game play. Instead of launching rockets using the left mouse button, have the rockets launch by the AWD keys themselves. Instead of selecting which rocket base to fire from, let them just fire. Also, allow the player to have multiple rockets in the air (one from each base) in the air at a time. And have the rocket explosion destroy everything nearby, not just the kite that was hit. Have a finite number of rockets, and break up the action into levels.

One thing I really liked about this was that the speed of the rocket varied proportionately with the distance from the firing base to the mouse cursor. This was a nice, but subtle touch.

In all, I would have given this 4/5 stars. Well done!

Sep 16, 2016 @ 1:19pm

Enjoyed playing this, thought it was nicely designed and quite relaxing with the music and visuals. Liked the feel of the art and the concept of the kites and cannons. Do think it would feel nicer as csanyk said with player feedback if clicking the cannon directions actually shot the cannons. Instead of just selecting where you would be shooting from.

You must sign in to comment.

Mini Submission FAQ

TEAMS: Teams entering the Jam should pick a single representative to submit your game, or create a team specific account you can share. We currently do not support Team Voting, but sharing an account and together playing and rating games is acceptable.

CAN I ENTER BOTH EVENTS?: You should pick 1 event, whichever you think it’ll do better in. If the idea is strong, and everything plays well enough, you can go Compo. If you’re a perfectionist, and would prefer people to play a more polished game, do the Jam. Many solo participants enter the Jam.

If you made 2 games, unfortunately, the website doesn’t support multiple submissions per user. To submit your 2nd game, you will have to make a 2nd account. Only do this if you made 2 games. Alternatively, if one game is better than the other, then consider just entering the better game.

CAN I KEEP WORKING UNTIL THE DEADLINE?: Yes! Immediately after the 48 or 72 hours, we do something called Submission Hour. As the name suggests, it’s an extra hour for you to package, upload, and submit your games. If there were catastrophic issues trying submitting your game, or you misunderstood how submissions work, that’s okay. It happens. We’re flexible. If you need advice, check with the folks on IRC. If you need an admin, get in touch.

CAN I KEEP WORKING ON MY GAME?: Oh definitely! You should! But for the sake of judging, keep the Compo or Jam version around. You can include a link to the Post-Compo/Post-Jam version of your game on your games page, but sure your main links are the original version.

PORTS: Ports to other platforms can be done after the deadline. That said, the sooner you finish your port, the sooner people can play your game, improving your chances of placing in the final results. For best results, provide a Web version of your game, or a Windows version with no dependencies. Also be sure to rate at least 20 games to improve your visibility (Coolness).

MY GAME CRASHES, IS UNBEATABLE, OR I MADE A TYPO: We allow you to fix crashes, win condition, or tiny bugs after the deadline. In a sense, this is like “porting” to support more players. We leave this open to interpretation, but generally speaking your game should be identical to the game you submitted. No new features, just fixing mistakes you should have caught had you been better rested.

MY GAME DOESN’T SHOW UP: If you can’t find your game, it’s usually because the URL to your downloads are missing ‘http://‘. Fix your URLs ( and you will show up. Alternatively, if you just posted it, wait a minute. The cache may not have refreshed yet.

NOT LOGGED IN?: If you get a message about not being logged in, even though you are, it’s because your web browser cached the non-logged in page. You can fix this by either refreshing your cache or clearing your cache. CTRL+F5 in many browsers. Chrome is a bit more work. Press F12 to enable Developer Mode, then you can right click on the refresh button and select “Empty Cache and Hard Reload”. This option is unavailable if you are not in Developer Mode.

[cache: using cached page]