Ludum Dare 36 — August 26th-29th, 2016 — Theme: Ancient Technology

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Egyptians Vs Aliens

by Charzendat - Competition Entry

A kinda tower defence game.

So Aliens want your Pyramid. You must send out your army (slaves) to stop them. Choose a soldier (slave) from the orange buttons on top and then decide which lane to put them in and they will run head first into battle. Except for archers who just sit their and shoot arrows. Each spawn costs you strange pink things, so be sure not to run out else you can't spawn no more. But you can get more pink things by defeating Aliens. They drop them when they die and either clicking on one or having your soldier-slave run into it will add pink to your purse.

After a day's fighting you can buy upgrades. Armour gives them more health while weapons will give them strong attacks. These also cost strange pink things so don't spend all your money, else you can't summon anyone during the following day.

Last till the end of Sunday to win.

Downloads and Links


Aug 30, 2016 @ 5:16pm

Simple but nicely made! I included it in my compilation video series of Ludum Dare 36 games, if you’d like to take a look :)

Petzi says ...
Sep 5, 2016 @ 11:34pm

Not bad, it's really hard! I managed to reach Sunday, but I was out of resources so it was a massacre. I guess I was overspending on upgrades, but I got too bored of the game to play more than 5 times or so.

There's a few things that are wrong with the game, which I'd like to point out. The first is that you should introduce the aliens and the slaves more slowly, because starting out with 5 kinds of slaves makes it harder to get acquainted with each of them.

Most of the issues are related to the interface:
- Slaves' stats aren't shown in the game's HUD (except for the cost) which is quite frustrating because it means you need to memorize them.
- The slaves' portraits don't change when you can't afford them.
- It's unclear what the relationship is between the number of hearts a slave has in the Upgrade menu and the health bar that appears over them when you're playing, which makes it pretty much impossible to figure out how much an upgrade is worth without a lot of tedious experimenting.
- How much one "power" is worth is also a bit hard to understand. The aliens could have healthbars as well, but it would make the game easier, of course.
- "Slave + heart" is kind of a strange equation, it looks like you're getting an extra slave?
- It's unclear what it means for an archer to lose speed (since he already has 0)

It's a fun little game! The graphics and sound effects are very nice. I'd probably make more of an effort to beat it if I could figure out how much 1 heart is actually worth. In my opinion, it would be better if healthbars were scraped in favor of heart icons and if you could somehow see how much health the aliens have.

sP0CkEr2 says ...
Sep 6, 2016 @ 4:08am

Simple but fun. Sunday was very hard as I ran out of money.

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