Ludum Dare 36 — August 26th-29th, 2016 — Theme: Ancient Technology

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Battle of the Blades

by MacDocBros - Jam Entry

We are two brothers (12 and 15 years old) that love to make games.

This is an arena-like game. Arena contains machines (moving walls and platforms), so there's technology and the characters are ancient, so it suits the theme.

In this game you battle a random wave of enemies, while random machines are set off to make gameplay harder or easier.

This is the best game we've made so far. If you like it, please show us some support:
​Twitter ​@Mac

DocBros :​

​Facebook ​Macdocbros ​​:​

- MacDocBros

Downloads and Links


ReboundGames says ...
Aug 29, 2016 @ 6:26pm

Pretty fun. The character models are nice and the cutscene when you win is a nice touch. I like that you get two weapons, but I found the bow aiming too sensitive.

Garfeild says ...
Aug 29, 2016 @ 7:10pm

Wow, great visuals. AI is a bit dumb, but still better then nothing. Two weapons are very handy to fight on different distances. Would love to see more obstacles and platforms, game will be more dynamic. As @ReboundGames mentioned, cutscene is a killing feature.
Looking forward to future improvements! :)

Aug 29, 2016 @ 7:16pm

Nice animationsm didn't saw any machine but the combat gameplay is playable :)

Aug 29, 2016 @ 8:15pm

Good implementation. Missing damage feedback enemies !

TimHunter says ...
Aug 30, 2016 @ 1:45am

Hey man! Good job! I enjoyed a couple rounds!

BlueLlama says ...
Aug 30, 2016 @ 1:52am

Awesome game. Could do with adjustable sensitivity.

stuckne1 says ...
Aug 30, 2016 @ 2:45am

I really loved the visuals. I agree that it would be cool if the enemies had feedback during damage.

steph88 says ...
Aug 30, 2016 @ 6:04am

Hi, nice game and congratulations ! We're realizing a video with several games of the Ludum Dare #36. We made the same thing at the previous jam.

Can you add your game on ? (it's free)
So we can include also your game in the video ;)
p.s. write #LDJAM in the game's description.

MacDocBros says ...
Aug 30, 2016 @ 7:58am

@steph88 Here it is:

steph88 says ...
Aug 30, 2016 @ 10:20am

great ;)

yotam180 says ...
Aug 30, 2016 @ 10:58am

The game overall is great , but just a couple of side notes : when you aim with the bow the sensetivity is suddenly harder which makes it way harder to aim , the game is too short , would have been more fun if just played until you died (survival mode) , but other than that the game is great , graphics are amazing and gameplay is fun

FrozenIndie says ...
Aug 30, 2016 @ 11:43am

Cool game has a nice idea it looks like my game but my one there is no fighting on the ludumdare version

CLEV(R) says ...
Aug 30, 2016 @ 5:49pm

Pretty funny but you can just simply mash the button when bow is equipped and you get something like machine gun. Overall the sound is good, movement could be better but still kinda fun game. :)

Aug 31, 2016 @ 11:00pm

The animations were nice and fluid and fun which I liked. Felt like circle strafing with the sword worked out best for me. Would have liked to have seen more props and detail in the arena and maybe some varying AI to play against. :) Great job guys!

Sep 1, 2016 @ 12:45pm

Great visuals and animations! The only thing that I kinda missed was the possibility to change the input sensitivity in the settings, but overall a really fun game!

MacDocBros says ...
Sep 3, 2016 @ 6:15pm

1.1 Update coming soon! ;D;D;D

Sep 11, 2016 @ 5:30am

The art is cute and the variety in the animations certainly adds to the atmosphere. I was not particularly good at it and I died a lot in hand-to-hand combat.

I think its difficulty was sort of artificially increased, at least for me, because I found it really hard to tell when I hit an enemy. If that was fixed somehow (e.g. there was a particle effect or enemy healthbars or something) then I would probably have more fun. :)

The only other thing that I think would be good is sound effects / music.

WERT Studio says ...
Sep 13, 2016 @ 2:30pm

way way too hard but the anmation is well made

axoona says ...
Sep 15, 2016 @ 12:21pm

great work on the visuals. and good you had time to implement the tutorial, that really helps.
it's really hard though!

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