Ludum Dare 36 — August 26th-29th, 2016 — Theme: Ancient Technology

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The Ancient Ti-Li Island

by HeliosStudio - Jam Entry

Somebody told me once that in adversity we achieve our full potential.
Well, we'll see if you can come back to your boring life at the office after
Ti-Li island's challege, which will make you become a true god.

Downloads and Links


simple_blue says ...
Aug 30, 2016 @ 5:44am

Great work on the artwork. There appears to be a lot of errors with the colliders, as I think I made it to the end of the game without completing any puzzles besides the elevator floor. Awesome looking levels as well. Keep up the work!

kmitz says ...
Aug 30, 2016 @ 11:29am

Cool graphics !
Like simple_blue, i reached the end of the game without solving anything, i just went around the doors.
The sound of the button on the elevator is quite hard ^^

HeliosStudio says ...
Aug 30, 2016 @ 11:38am

A version with all the bug fixes you need to be able to win the game will be released today in a few hours.
And by the way, you need to get the Jars to 4 - 4 - 0

mooncalf says ...
Sep 1, 2016 @ 2:12am

Great work! The controls were a bit unresponsive and it caused me to wonder whether I was doing it right. Got stuck at the jars and see now you posted the solution.

ikroth says ...
Sep 2, 2016 @ 1:58am

I wasn't able to get past the puzzle with the spinning arms, though I think the game is really cool! It has unique puzzles and I really like the atmosphere. I wish it was easier to figure out the controls for the jars.

HeliosStudio says ...
Sep 3, 2016 @ 1:30am

The jar puzzle works like this:
When the eye closes, you take all the water on the targeted jar, and then when you target another jar, the water is translated to that one.

The one problem that puzzle has is that we couldn't implement an animation to clarify this, we had planned for some kind of water orb to float above the jar when targeted and for it to translate to the next targeted jar but we didn't have enough time to do this.

tonynogo says ...
Sep 3, 2016 @ 5:33am

I solved the three puzzle but when I reach the last zone, nothing to do?
Anyway, it's a nice work! Congratulations!

Frump says ...
Sep 3, 2016 @ 6:10am

Nice art and seemed pretty solidly designed aside from a few major kinks. Even having read your comments about the puzzle solution and how it worked, it didn't get the water to move consistently enough for me to make progress on it. I would try and it wouldn't move most of the time.

JK5000 says ...
Sep 3, 2016 @ 1:01pm

It is overall a great puzzle game. But the music gets pretty annoying after some time. But with some polishing of the game mechanics and more then one music number the game can become a super great game. Well done.

chrisdugne says ...
Sep 5, 2016 @ 8:32pm

nice scenes, I like the way the tips are put on elements of the rooms.
feeling a bit lonely, I got the elevator riddle quickly without expecting it, and couldnt understand the jars numbers ?!
I agree with @JK5000, the music is not the best part of this demo.

NightShadow0 says ...
Sep 16, 2016 @ 6:57pm

Couldn't figure out how to interact with anything other than the first door, so i just clipped through the pillars to get to the final room, where i couldn't do anything (Windows build).

The textures are nice, especially the walls, though they seem cel-shaded almost and contrast quite a bit with the other textures.

The music can get *really* grating in the long beep parts.

I see what you were trying to do and can appreciate the game's potential, but it needs a lot of work. Solid effort, though.

joe40001 says ...
Sep 18, 2016 @ 9:22pm

So I was impressed with the amount of work that went into this but some things could be improved. The biggest one for me was making it more clear how to interact with things and what things I could interact with. Once I read your note about the water puzzle I did fine but then I eventually made it to the very last island and there is no indication if there is a puzzle there or something else. After all the time it took to fill out the drawings I'd hoped for something more conclusive at the end. Anyway really great art assets and some good coding too. I liked the idea hear just needed some polish and clarity.

Score: (because I like scores)
Overall 3/5
Innovation 5/5
Fun 3/5
Theme 4/5
Graphics 4/5
Audio 3/5
Humor 0/5
Mood 5/5

amras0000 says ...
Sep 18, 2016 @ 9:42pm

At the start area, you have the credits for art and programming, but you've left out who made your music. Haven't put that in the description either. What's going on there?

I couldn't bring myself to actually finish the game. It's not that I couldn't figure out the puzzles, they were easy enough. But the controls were so horribly unpleasant I had to put the game down. In the first puzzle, with the jars of water, 4 times out of 5 the game wouldn't register I'd clicked on anything. The little animation on the jar would play out, I'd click, then click again on another jar, and nothing would happen. To get through that puzzle I had to just click until my hands got sore and my ears were buzzing with the repetitive music.

The second puzzle wasn't particularly difficult either, but again arduous to complete. The combination of a tiny game window with wonky field of view, the colors which clashed horribly with each other and hurt my eyes, the droning music, and having to constantly spin around to click on the tiny paint buckets just drove me mad.

I hate to be this critical, and I recognize that a lot of effort's been put into this title. There's certainly a lot of different mechanics and art assets scattered about. But it lacks focus and is just an unpleasant experience on a very base level.

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