Ludum Dare 36 — August 26th-29th, 2016 — Theme: Ancient Technology

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Tower up

by Iwa - Jam Entry

Multiplayer platformer game [require controlers]

Players earn points by reaching the top of the screen and lose them by falling down.
Use your attacks and availables bonus to disturb your opponents while climbing as fast as possible.

Downloads and Links


Comments

steph88 says ...
Aug 30, 2016 @ 7:44am

Hi, nice game and congratulations ! the artworks are amazing !! Simple mechanics that still offered a decent amount of challenge.We're realizing a video with several games of the Ludum Dare #36. We made the same thing at the previous jam.

Can you add your game on indiexpo.net ? (it's free)
So we can include also your game in the video ;)
p.s. write #LDJAM in the game's description.

sprawl says ...
Sep 3, 2016 @ 7:51pm

Great artstyle ! The game really has a lot of personality !
It's also quite fun and the controls are smooth. There's feedback on almost everything, I love it. Great sounds too.

It's a great idea to have the players come back at the bottom on the screen when scoring.

I unfortunately cannot play it with 4 players right now, but I wish I could !

Frump says ...
Sep 3, 2016 @ 9:18pm

Super cool. I love the character sprites and overall art. It plays really well too. Great job.

I didn't have anyone else around to play with so I played solo but I can see how it would be fun with more people.

xesenix says ...
Sep 6, 2016 @ 11:41pm

This is one of best looking games on this ludumdare really nice assets did you make them all?
Unfortunately i dont have 2 controllers to test it with someone other was it so hard to add keyboard controls?
As i didnt play against anyone else i not sure but controller feels a little bit to sensitive. Also there are some platform configurations that make it impossible to ascend maybe there is there double jump that i didnt discovered?

In the end its solid game with jaw dropping graphics.

Iwa says ...
Sep 12, 2016 @ 11:05am

@xesenix
Yes all the assests were made during the Jam.
We were a solid team of 3 arts and 2 progs so things worked pretty well.
We had some issues with the multiplayer controls on Unity's default controller manager thereby we had not much time to implement keyboard.
Indeed some platforms configurations forces the players to fight for a while before they can climb again.
We will start to work on a website with all our Jams' games updated (better controls for exemple).

Thank you all for your comments. It's always a pleasure.

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