Ludum Dare 36 — August 26th-29th, 2016 — Theme: Ancient Technology

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Monocular Rift

by Ghust1995 - Jam Entry

Understand how the monocular rift work and traverse platforming puzzles with a intriguing game mechanic.

Controls
Mouse
Scroll to Zoom
R to restart

Game Design and Programming by:

Gustavo Guimaraes
twitter: https://twitter.com/Ghust95
github: https://github.com/Ghust1995

Special thanks to Luiz Henrique and Daniel Cardoso for helping with overall design and complicated math.

Downloads and Links


Comments

DarkGrisen says ...
Aug 30, 2016 @ 9:58am

It's hard to understand what to do other than moving around. But I think it would be a great game if it was easier to understand what to do after you know how the monocular rift works

Nichii says ...
Aug 30, 2016 @ 10:02am

I have no idea what is going on with the game, and the mouse sensitivity is really high. Sounds like a good game but yeah, if this game is meant to show how the monocular rift works. It needs more output to let us know how to use it or something. Anyway good job.

kyyninen says ...
Aug 30, 2016 @ 10:57am

This was good! Definitely original puzzle mechanic. Only thing I felt was missing is sounds. Especially when you do the thing it was sometimes hard to instantly know if it happened or not.

Yngvarr says ...
Aug 30, 2016 @ 11:52am

Absolute kind o fun! Thank you for bringing me back to Portal. =) I think, it needs kinda tips about gameplay controls and player's goal.

leondryaso says ...
Aug 30, 2016 @ 12:11pm

Original and really interesting idea, but the controls are choppy and I feel like the porting is acting a bit weird sometimes.

Aug 30, 2016 @ 12:31pm

I like puzzle games, but this time I wasn't even able to figure out what the puzzle was or what I was supposed to do. I then started to randomly click things and nothing happened, with or without the monocular put on.

Ghust1995 says ...
Aug 31, 2016 @ 12:11am

@DarkGrisen this was my first try on level design and I wanted something tutorial-less, but the design is not as good as I thought during some playtests.
@Nichii the sensitivity as far as I know depends on the sensitivity of your actual mouse, people had the same complain as yours and I find it reaaaaaally low on my computer.
@kyyninen thanks for the input! Sounds were definetly in the todo list, but was on lower priority =/
@Yngvarr Thanks for saying that, made my day ^^
@leondryaso I spent more time polishing the levels than the mechanics (actually more time figuring out what to do with the mechanics) so sorry about lack of polishing
@LenonKramer Really sorry to hear that =/ You should give it another try by knowing that the mousewheel does zooming, had some playtest and figured that this is a necessary instruction.

GFM says ...
Sep 11, 2016 @ 1:41pm

If the second picture list all levels, I was able to get to the last one, but simply couldn't beat it. Since there are only two platforms and the movable box, it's quite hard to maneuver in mid-air. Some sort of simple background could help giving some reference...

The mechanic is quite interesting, but teleporting felt somewhat finicky (specially on that final level). At times, it wouldn't teleport no matter how much I had zoomed into the desired position. It was also quite hard to know if I had zoomed enough to be over the pit and on the platform... This could be solved if instead of a "monocular rift" the player had a "binocular rift". ;)

Ghust1995 says ...
Sep 14, 2016 @ 1:32am

This isn't really clear on the game, but you can only teleport to something you are focused (aka: in the center of the camera), and I forgot to add a dot in the middle to help. I am kind of proud of the overall idea and might make a better version of this game in the future (VR is coming!! =))

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