Ludum Dare 36 — August 26th-29th, 2016 — Theme: Ancient Technology

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Siege of Scarborough Castle

by masterkrepta - Competition Entry


You play during the Medieval age, as a soldier manning a crossbow in a siege platform. As your fellow soldiers push towards the castle gate, it is your duty to defend against enemy archers. You can destroy building with concentrated fire, which will drop enemy soldiers from above.

Controls :

WASD to aim - Space to fire

Tools used

Unity 5
Blender
Gimp


Main Features include destructible environments.

Downloads and Links


Comments

conrad123 says ...
Aug 29, 2016 @ 2:19am

This is super cool! I'm not very good at it though. XP

Multitudes22 says ...
Aug 29, 2016 @ 2:48am

It was fun, but it was very hard to manage. Whether it was intentional or a bug, it was really hard to keep firing when your ram was tilting sideways. Good use of the theme, but I wasn't a huge fan of the graphics. Keep at it though, it definetly has potential!

NinjaNic says ...
Aug 29, 2016 @ 2:52am

Very fun game to shoot down the knights and towers. Good work with the 3D, it looks a lot nicer than some of the other entries. I also like the medieval theme! Once again good job with your LD submission, good luck!

xiaobaobao719 says ...
Aug 29, 2016 @ 3:04am

The destructible physics are immensely satisfying. The shooting is nice. Some improvements to consider: could have done better with the bow and ballista sound effects, there seems to be a strange bug where the ballista rotates along z-axis instead of the y-axis, also some better optimization with destroyed objects lingering around. All in all though, great job!

justinooncx says ...
Aug 29, 2016 @ 4:09am

That was surprisingly difficult. It was hard to gauge where exactly you were shooting, and the targeting felt pretty slow. But still, a nice job!

hermetic says ...
Aug 29, 2016 @ 7:07am

I really like your graphics. I also like the idea of a shooter on rails in general as a game. This is a pretty "old-school" concept. The destructible buildings were nicely done! I think your path has some twists in it that messed with the turret angles; At one point, I was literally sideways and shooting (the crossbow bolt fell to gravity going horizontally!) It's really hard to aim and the lack of aiming feedback made it harder. Maybe leave the arrow sticking out of where it hit?

It was definitely fun! But it was also too easy, I am TERRIBLE at this game and I made it to the end. :)

Aug 29, 2016 @ 12:43pm

I really like the game! As others have said, it is pretty hard to shoot when the ballista is tilted sideways. A "rotate faster" button might be good to add too. Good job on the entry!

tomdeal says ...
Aug 29, 2016 @ 2:45pm

this tilted view was a bit hard to control. Also an option to flip up and down movement would be nice. Otherwise great entry, lots of fun :-)

dawi says ...
Aug 29, 2016 @ 3:58pm

The idea is really fun and we can see there was a hard work behind. I couldn't shoot anyone. It was really hard for me to aim. Nice job on modeling everything.

belva1234 says ...
Aug 30, 2016 @ 6:29am

The aim system seems wired but after a while you get it!Good job overall

csanyk says ...
Aug 31, 2016 @ 11:20pm

The controls are really messed up... couldn't aim or move around, felt like I was drunk or something. lol.

chocobyte says ...
Sep 7, 2016 @ 11:01am

You should allow mouse aim, in my opinion, it would be more easy to control your game. You could get seasick otherwise. ;) Try to add some variations in the game, like different palm sizes, because the world looks a little monotonous. The simple art look though is fine! Another point: I found it a little distracting that the weapon fills the half of my screen.

hitchh1k3r says ...
Sep 16, 2016 @ 5:23pm

I do enjoy Rail Shooters, I think the fact that the game can better predict my experience (by controlling the pacing) is one of their greatest strengths. Turning seemed a bit slow (especially on turns where the cart was spinning my away from where I wanted to aim). As others have mentioned the aim felt a bit off.

I really enjoyed watching the towers crumble, it was made extra satisfying from the aim making it so much harder. Good work on this one! (It makes me think of rail shooter+tower defense, which could actually be a really neat mashup).

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