Ludum Dare 36 — August 26th-29th, 2016 — Theme: Ancient Technology

Back to Browse Entries


by JustASHadow - Competition Entry

NOTE: WebGL messed with this game A LOT. If you can, download the game instead if playing the web version.

This is a horizontal shooter with a twist: you can only go up by flying into windy areas, but if you fly too high, your wings will melt!

A = slow down
D = speed up
S = descend faster
Left mouse button = hold to charge the bow, release to shoot

Campaign - fight your way tough a predetermined wave of enemies and make it to the end. You can also turn on "Nightmare mode", which removes health drops, reduces invincibility duration and increases sun damage.
Challenges - A few scenarios for which you have to come up with a solution.
Survival - Kill as many enemies as you can and set a new high score.

Downloads and Links


LCMW_Spud says ...
Aug 29, 2016 @ 4:35pm

Fun game, the health of the enemies are a bit too high but mostly fun.

kndx123 says ...
Aug 29, 2016 @ 4:59pm

The game gets really hard towards the end, but provides amusement for a while. A soundtrack for a game such as this would have been great.

Deadgoodnik says ...
Aug 29, 2016 @ 5:06pm

I enjoyed this wasn't sure at first but when i started taking down Air Ballons and Butterfly slugs with my bow i enjoyed it and the flying horses, Fun Little Game i like it

Aug 29, 2016 @ 5:08pm

I really like the twist of height management that you've put into this one! It could have gained from enemies that are defeated in different ways - like some that need to be avoided completely avoided or something, because it gets a bit stale when you just need to shoot more, that isn't really more fun (to me). In fact, I'm not sure about the arrow mechanics - maybe it could have been nicer if an arrow is always a one shot kill, but you can only shoot it if you charge it completely or something like that (now arrow spamming became a thing for me when attacking from above). The challenges you made were nice, although I couldn't make it through the first one. In the campaign it's interesting how there seems to be some different strategies that are all viable to get through the levels. For some of them it seemed better to just go fast and select a few enemies that you kamikaze through, whereas you could also try to stay low and avoid a lot, or fly high and shoot everything to get hearts. I felt like the random vertical position of the enemies was a bit problematic on what I think is the last level of the campaign. Sometimes the red dragons lined up so I had no way of passing through them, while other times it was no problem, so I lacked a consistent difficulty there (and I didn't make it through that level). Overall a fun concept that could be made into a really cool mobile game with a little bit of work on the level design. Well done :)

abhimonk says ...
Aug 29, 2016 @ 5:11pm

I really like it. The mechanic of only being able to rise on the windy areas was cool. I especially loved the challenge levels (the trains one was super fun). Having just a little more control over the character would have made it feel more manageable, but overall very nice game. I also like how "finished" it feels. It has multiple game modes, a tutorial, and a nice UI.

Vaiaphraim says ...
Aug 29, 2016 @ 5:13pm

The bow charge and sun heat mechanics were cool, but your options are quite limited. The challenges are almost the same as the regular maps - just with limited arrows (the train looked fun, though :))

With a bit more content, it would be really enjoyable!

Aug 29, 2016 @ 5:28pm

Good work! I like the very unique control scheme and appreciate the variety of modes. The lack of control given to the player adds a certain challenge to the game. One problem I found is that the pseudo random placement of enemies can lead to patterns that are really difficult to avoid damage in, particularly in the final level where there are a million things on screen at once. I think I spent more time on that final level than I did the rest of the game, but I did end up beating up. All in all, this is a very solid and unique entry.

edve98 says ...
Aug 29, 2016 @ 6:38pm

Your link for "Windows, OS/X and Linux" is just Windows version :'c

JustASHadow says ...
Aug 29, 2016 @ 8:44pm

@edve98 Oups! My bad! It's fixed now!

AWOL says ...
Aug 29, 2016 @ 9:42pm

Nice Work!

tomdeal says ...
Aug 29, 2016 @ 10:04pm

Cool idea! At first I thought the controls were a bit limited, but after a while you get used to it. If you add the ability to go left, too, you could change the concept in something like Luftrausers with air gliding mechanics :-)

Amine Tcherak says ...
Aug 30, 2016 @ 4:53pm

very nice game great work!!

edve98 says ...
Aug 30, 2016 @ 6:12pm

Pretty cool, but I think that campaign gets too hard towards the end. I got stuck on 8th level :/

You must sign in to comment.

Mini Submission FAQ

TEAMS: Teams entering the Jam should pick a single representative to submit your game, or create a team specific account you can share. We currently do not support Team Voting, but sharing an account and together playing and rating games is acceptable.

CAN I ENTER BOTH EVENTS?: You should pick 1 event, whichever you think it’ll do better in. If the idea is strong, and everything plays well enough, you can go Compo. If you’re a perfectionist, and would prefer people to play a more polished game, do the Jam. Many solo participants enter the Jam.

If you made 2 games, unfortunately, the website doesn’t support multiple submissions per user. To submit your 2nd game, you will have to make a 2nd account. Only do this if you made 2 games. Alternatively, if one game is better than the other, then consider just entering the better game.

CAN I KEEP WORKING UNTIL THE DEADLINE?: Yes! Immediately after the 48 or 72 hours, we do something called Submission Hour. As the name suggests, it’s an extra hour for you to package, upload, and submit your games. If there were catastrophic issues trying submitting your game, or you misunderstood how submissions work, that’s okay. It happens. We’re flexible. If you need advice, check with the folks on IRC. If you need an admin, get in touch.

CAN I KEEP WORKING ON MY GAME?: Oh definitely! You should! But for the sake of judging, keep the Compo or Jam version around. You can include a link to the Post-Compo/Post-Jam version of your game on your games page, but sure your main links are the original version.

PORTS: Ports to other platforms can be done after the deadline. That said, the sooner you finish your port, the sooner people can play your game, improving your chances of placing in the final results. For best results, provide a Web version of your game, or a Windows version with no dependencies. Also be sure to rate at least 20 games to improve your visibility (Coolness).

MY GAME CRASHES, IS UNBEATABLE, OR I MADE A TYPO: We allow you to fix crashes, win condition, or tiny bugs after the deadline. In a sense, this is like “porting” to support more players. We leave this open to interpretation, but generally speaking your game should be identical to the game you submitted. No new features, just fixing mistakes you should have caught had you been better rested.

MY GAME DOESN’T SHOW UP: If you can’t find your game, it’s usually because the URL to your downloads are missing ‘http://‘. Fix your URLs ( and you will show up. Alternatively, if you just posted it, wait a minute. The cache may not have refreshed yet.

NOT LOGGED IN?: If you get a message about not being logged in, even though you are, it’s because your web browser cached the non-logged in page. You can fix this by either refreshing your cache or clearing your cache. CTRL+F5 in many browsers. Chrome is a bit more work. Press F12 to enable Developer Mode, then you can right click on the refresh button and select “Empty Cache and Hard Reload”. This option is unavailable if you are not in Developer Mode.

[cache: storing page]