Ludum Dare 36 — August 26th-29th, 2016 — Theme: Ancient Technology

Back to Browse Entries

Ancient Siege

by dwhiffing - Competition Entry

Match tiles to create an army and defeat your opponent!

Use the arrow keys to move the cursor around
use space to select and swap tiles
Make 2x2 squares of different pairs of tiles to create units
Press Z to submit the bottom two rows and summon the units

You can make vertical lines:
OXOXOX
OXOXOX

horizontal lines:
OOOOO
XXXXXX

or checker patterns:
OXOXOX
XOXOXO

for different units. Try to find them all!

You can also use the 'U' and 'I' keys combined with 1 2 and 3 to spawn units
use Shift to spawn them on the enemy side instead (but thats cheating ;)

Downloads and Links


Comments

Aug 29, 2016 @ 3:40am

The tiles seem to move too slowly to keep up with the enemy spawn rate. Great idea, reminds me of meteos a bit.

scriptorum says ...
Aug 29, 2016 @ 4:59am

Loved it. Really fun concept once you grok it. I'd like if there was a mechanism to teach you the patterns for the units, such as when a new pattern is made the game pauses a moment to show you a brief popup of the unit and its abilities. Nice job!

PotatoIng_ says ...
Aug 29, 2016 @ 5:22am

Quite fun, once you get the hang of it:). But really hard!

ValiaP says ...
Aug 29, 2016 @ 5:33am

Lots of fun. The battle view really add spice to the eliminate part! But it's a little hard to memorize the pattern.

Diz Three says ...
Aug 29, 2016 @ 12:37pm

The battle was fierce, but I decided to cheat :P
Fun game though... but without cheating, it would be somewhat hard to get to the other side...

I kind of get confused with the controls by the first time I played this, but it's fun once you get the hang of it.

Keep it up!

conrad123 says ...
Aug 29, 2016 @ 3:08pm

This game was really fun. It was hard to get at first, but once you got ahold of it, it was immersing and fun. I suggest that you make the computer a little easier. Even when I was spawning as quick as I could, most of the action was taking place in my half.

jakatpemadi says ...
Aug 29, 2016 @ 8:44pm

It's fun. Really really fun. Thanks... :D

adaFish says ...
Aug 30, 2016 @ 2:23am

Good job, a little confusing at first, but once I got it, I smoked the opponent. Well done.

PeachTreeOath says ...
Aug 30, 2016 @ 6:16am

Glad you were fairly generous with the combinations, it felt good to know that most patterns would do something if I just winged it instead of remembering everything.

SamuelSousa says ...
Aug 30, 2016 @ 6:16pm

Very interesting. I think it has potencial but I fail miserably at feeling it was doing something useful to gameplay. Maybe more instructions would be a good advice.

dwhiffing says ...
Aug 30, 2016 @ 6:21pm

Thanks for the feedback everyone :) Am looking forward to doing a more finished version. Plan to have more units, more instructions, better ai with more difficulty levels, two player mode.etc Keep the comments coming!

You must sign in to comment.


Mini Submission FAQ

TEAMS: Teams entering the Jam should pick a single representative to submit your game, or create a team specific account you can share. We currently do not support Team Voting, but sharing an account and together playing and rating games is acceptable.

CAN I ENTER BOTH EVENTS?: You should pick 1 event, whichever you think it’ll do better in. If the idea is strong, and everything plays well enough, you can go Compo. If you’re a perfectionist, and would prefer people to play a more polished game, do the Jam. Many solo participants enter the Jam.

If you made 2 games, unfortunately, the website doesn’t support multiple submissions per user. To submit your 2nd game, you will have to make a 2nd account. Only do this if you made 2 games. Alternatively, if one game is better than the other, then consider just entering the better game.

CAN I KEEP WORKING UNTIL THE DEADLINE?: Yes! Immediately after the 48 or 72 hours, we do something called Submission Hour. As the name suggests, it’s an extra hour for you to package, upload, and submit your games. If there were catastrophic issues trying submitting your game, or you misunderstood how submissions work, that’s okay. It happens. We’re flexible. If you need advice, check with the folks on IRC. If you need an admin, get in touch.

CAN I KEEP WORKING ON MY GAME?: Oh definitely! You should! But for the sake of judging, keep the Compo or Jam version around. You can include a link to the Post-Compo/Post-Jam version of your game on your games page, but sure your main links are the original version.

PORTS: Ports to other platforms can be done after the deadline. That said, the sooner you finish your port, the sooner people can play your game, improving your chances of placing in the final results. For best results, provide a Web version of your game, or a Windows version with no dependencies. Also be sure to rate at least 20 games to improve your visibility (Coolness).

MY GAME CRASHES, IS UNBEATABLE, OR I MADE A TYPO: We allow you to fix crashes, win condition, or tiny bugs after the deadline. In a sense, this is like “porting” to support more players. We leave this open to interpretation, but generally speaking your game should be identical to the game you submitted. No new features, just fixing mistakes you should have caught had you been better rested.

MY GAME DOESN’T SHOW UP: If you can’t find your game, it’s usually because the URL to your downloads are missing ‘http://‘. Fix your URLs (http://mysite.com/mygame.zip) and you will show up. Alternatively, if you just posted it, wait a minute. The cache may not have refreshed yet.

NOT LOGGED IN?: If you get a message about not being logged in, even though you are, it’s because your web browser cached the non-logged in page. You can fix this by either refreshing your cache or clearing your cache. CTRL+F5 in many browsers. Chrome is a bit more work. Press F12 to enable Developer Mode, then you can right click on the refresh button and select “Empty Cache and Hard Reload”. This option is unavailable if you are not in Developer Mode.


[cache: storing page]