Ludum Dare 36 — August 26th-29th, 2016 — Theme: Ancient Technology

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Proxima

by edgeofcode - Jam Entry

Survive on a distant planet orbiting Proxima Centauri and fix your communication equipment to contact your spacecraft.

I didn't have much time free to spend on it this time, but hopefully you'll enjoy it!

Made using Unity, Audacity, LMMS and Inkscape.

Downloads and Links


Comments

sugarbyte says ...
Aug 30, 2016 @ 2:32am

I love the look of this, very crisp. The music and sound effects look nice too.

Drumsmasher17 says ...
Aug 30, 2016 @ 2:35am

10/10 Would Starve again b/c I was worried about dying of thirst!

Really liked the spin on this genre with the timed bars.

Minor downside is that I'm not sure how it fits the theme however, do I eventually stumble across ancient alien technology?

Enjoyed it tho

Aug 30, 2016 @ 2:37am

The hydration goes down too fast and I couldn't find any water :\
I do like the mood and music though, not sure about the theme

scriptorum says ...
Aug 30, 2016 @ 2:41am

Wow, one gets thirsty super fast on planet Proxima. I love that intro page font. The music sets the mood appropriately, and I dig the art style. But I shouldn't have eaten those berries...

edgeofcode says ...
Aug 30, 2016 @ 2:44am

@Drumsmasher17 and @DragonZBW (SparkLight Games) yes, there is ancient alien technology to be found on the planet!

mathiasj says ...
Aug 30, 2016 @ 2:46am

I really like the stlye, very clean and good-looking. But if you make the wrong choice once (without knowing it) you have no chance to survive. I for example went to the clearing and then didn't have enough hydration to survive until I was at the lake.

GalacticGlum says ...
Aug 30, 2016 @ 3:22am

Wow, really cool game, I really enjoyed it!

kraiom says ...
Aug 30, 2016 @ 3:22am

The game is just great. Love the visuals, the sounds, all of it. The speed at which I get thirsty and hungry is unnerving! All the texts are also really cool, especially the "honour of checking if the air is breathable" :)

Would be really nice to see the concept explored more deeply!

(ah, I also liked that the only safe berry is the one that wouldn't normally look safe to eat)

RIPPorkins says ...
Aug 30, 2016 @ 3:57am

For some reason the game would glitch with the inventory showing no text and empty buttons. Atmosphere was great, and I actually felt like my heart rate was increasing when I was scrambling to get water!

Aug 30, 2016 @ 4:04am

A little too much text for my liking but the gameplay is great. I had some trouble with hydration management though and there's a bug with sleeping.

If you sleep once you don't have to wait for the bar to fill up again.

Kate Kligman says ...
Aug 30, 2016 @ 4:17am

Love the format and the music!

BloodJohn says ...
Aug 30, 2016 @ 4:57am

Good story in the beginning, which is immersed in the game. For my taste the level of difficulty and the beginning of the game should be lower. I managed to deal with the functionality. But to find water I failed :( Found an empty bottle (I'm definitely the first person on this planet?!) looks like a mockery. :)

KLegacy says ...
Aug 30, 2016 @ 11:20am

Really enjoyed this survival game, sounds were great and the game looked very good.

Wevel says ...
Aug 30, 2016 @ 11:49am

Very cool game, seemed very difficult to find things to drink so I kept dying. Also when you have slept once then it takes no time to do it again. Other wise a very nice game

Anudin says ...
Aug 30, 2016 @ 1:55pm

I love the telling style reminded me much of good old Dungeons & Dragons (the pen & paper version). Good stuff. Same with the sounds for scouting - really nice! But the hunger and thirst are a little to harsh i guess

xesenix says ...
Aug 30, 2016 @ 4:57pm

Very nice aesthetics and music but constantly dropping stats discourage of reading text maybe use them only while engaging in some actions?

xgeovanni says ...
Aug 31, 2016 @ 4:56pm

It would have been nice to have different art for each area, which I imagine you probably wanted to do but ran out of time.

The constantly draining bars made things stressful, which is probably a decent representation of what the character would feel in this situation. Whether this is a good thing depends on what you're going for. However, as another commenter said this does discourage reading text, so you'll have to remedy that either way.

Fidrik says ...
Aug 31, 2016 @ 9:56pm

Cool game, love the music, very relaxing. I do agree with what others say though, and think you should lose thirst and hunger per action, to give more time to read text and stuff. Also It would be better if the inventory was a grid so you could access it easier.

Great job though!

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