Ludum Dare 36 — August 26th-29th, 2016 — Theme: Ancient Technology

Back to Browse Entries

Aliens' Curse

by Piotrek - Jam Entry

Use mouse to shoot, WASD to walk, space to jump and E to pick up weapons.
Please, report bugs in comments.

Downloads and Links


CMangas says ...
Aug 30, 2016 @ 5:12pm

Very nice game, impressive for the small ammount of time.
Two comments, the text gets a bit annoying, since it repeats itself everytime you die, and also the bullets seem to disapear in the air half of the time (no idea why).
However I think this can be a great game putting in some extra work!

djdudes100 says ...
Aug 30, 2016 @ 7:32pm

Very nice game!!

cushycode says ...
Aug 30, 2016 @ 7:33pm

The game looks very solid and well-polished. Graphics, background music and sound effects, fonts - everything fits perfect.

I'm not a big fan of this type of games, but I don't regret about time spending for this one.

Good work!

Aug 30, 2016 @ 7:52pm

Interesting. It does create a nice mood.
The story text might need a skip button for players who wanna go directly to action :)

Morco (LittleDoomDevs)

skorpyo says ...
Aug 30, 2016 @ 8:27pm

You realy did well. It's a great game with solid atmoscphere. But there's a couple things that might be improved. First is text. It's to fast to read for the first time and can't be skipped after death. And there's a little glitch with bullets hitting an ?invisible collider. But anyway I enjoyed the game. Great job and keep LDing =)

Anudin says ...
Aug 30, 2016 @ 9:30pm

I noticed this: when you walk you can actually see a pixel floating above your head (i suspect there is another frame above this in the sprite sheet or the height isn't setup properly). Also the shooting sound is barely hearable against the music. As others already stated reading the texts again and again after dying is reall frustrating. Apart from this the learning was well implemented - you had a safe environment to learn how to jump and pickup weapons. Good job on this! And generally speaking the game is quite nice both sound and graphics wise :)

Decentsauce says ...
Aug 30, 2016 @ 10:31pm

I like the sound effects but I think the game could have used some more polish even if that would mean there was less content. Font was sometimes a bit hard to read and might be a good idea to allow the player to move while text is happening. Still, this entry is definitely an improvement over your LD34 entry! :) (Which by weird coincidence I played at the time and can still remember)

mato26 says ...
Aug 31, 2016 @ 3:56pm

Hey, I enjoyed it, the graphic part was nice and simple but nice! I like the way it looked all together. If you want to continue the development there are some things to look at. For example the pixel in the animation as @Anudin said or some collider issues but those are some minor that can be solved. Also, when I tried to get into fullscreen mode through out the game the camera somehow glitched but that's something impossible to find until you built it so that's alright :) just wanted you to know if you are going to continue the development :)

All in all, nice game! :)

monkeybit29 says ...
Sep 1, 2016 @ 6:39pm

I think if you fixed the slippery floors, and kept from stopping the player every time there was text, i think youd have a solid game!

Sep 2, 2016 @ 6:48pm

Interesting game! I included it in my compilation video series of Ludum Dare 36, if you’d like to take a look :)

justinooncx says ...
Sep 2, 2016 @ 8:19pm

Hm, let's see... The game seems pretty alright as a whole, but there are quite a few things to nitpick. Platforming is a little wonky, with slightly slippery movement and delayed jumps. The exposition was also very annoying with no way to skip it, totally breaking the flow of the game. Shooting the enemies ended in wildly varying results; using the last rifle in the game, I killed the first zombie in one hit, then the next in 5. No idea why.

Other than that, nice music and solid art. The game has promise, for sure.

TeamBALD says ...
Sep 3, 2016 @ 10:12pm

Nice game. I thought I would find the music repetitive at first, but it turned out there's enough variation to keep that from happening.

Only issues I had were the text being a little hard to read at times, and some sort of bug with shooting where the bullets disappeared moments after firing them.

Deive_Ex says ...
Sep 4, 2016 @ 5:41am

The text changes too quickly and the font used isn't the best one, but the game is simple and polished enough

You must sign in to comment.

Mini Submission FAQ

TEAMS: Teams entering the Jam should pick a single representative to submit your game, or create a team specific account you can share. We currently do not support Team Voting, but sharing an account and together playing and rating games is acceptable.

CAN I ENTER BOTH EVENTS?: You should pick 1 event, whichever you think it’ll do better in. If the idea is strong, and everything plays well enough, you can go Compo. If you’re a perfectionist, and would prefer people to play a more polished game, do the Jam. Many solo participants enter the Jam.

If you made 2 games, unfortunately, the website doesn’t support multiple submissions per user. To submit your 2nd game, you will have to make a 2nd account. Only do this if you made 2 games. Alternatively, if one game is better than the other, then consider just entering the better game.

CAN I KEEP WORKING UNTIL THE DEADLINE?: Yes! Immediately after the 48 or 72 hours, we do something called Submission Hour. As the name suggests, it’s an extra hour for you to package, upload, and submit your games. If there were catastrophic issues trying submitting your game, or you misunderstood how submissions work, that’s okay. It happens. We’re flexible. If you need advice, check with the folks on IRC. If you need an admin, get in touch.

CAN I KEEP WORKING ON MY GAME?: Oh definitely! You should! But for the sake of judging, keep the Compo or Jam version around. You can include a link to the Post-Compo/Post-Jam version of your game on your games page, but sure your main links are the original version.

PORTS: Ports to other platforms can be done after the deadline. That said, the sooner you finish your port, the sooner people can play your game, improving your chances of placing in the final results. For best results, provide a Web version of your game, or a Windows version with no dependencies. Also be sure to rate at least 20 games to improve your visibility (Coolness).

MY GAME CRASHES, IS UNBEATABLE, OR I MADE A TYPO: We allow you to fix crashes, win condition, or tiny bugs after the deadline. In a sense, this is like “porting” to support more players. We leave this open to interpretation, but generally speaking your game should be identical to the game you submitted. No new features, just fixing mistakes you should have caught had you been better rested.

MY GAME DOESN’T SHOW UP: If you can’t find your game, it’s usually because the URL to your downloads are missing ‘http://‘. Fix your URLs ( and you will show up. Alternatively, if you just posted it, wait a minute. The cache may not have refreshed yet.

NOT LOGGED IN?: If you get a message about not being logged in, even though you are, it’s because your web browser cached the non-logged in page. You can fix this by either refreshing your cache or clearing your cache. CTRL+F5 in many browsers. Chrome is a bit more work. Press F12 to enable Developer Mode, then you can right click on the refresh button and select “Empty Cache and Hard Reload”. This option is unavailable if you are not in Developer Mode.

[cache: storing page]