Ludum Dare 36 — August 26th-29th, 2016 — Theme: Ancient Technology

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Cave (man) Story

by Culturebosh_games - Jam Entry

"Hrnh. Must bash rock. Must push block. Must solve puzzle!"

- Arrow Keys to move
- Space to bash
- R to restart

We hope you enjoy the game! We'd love to hear what you think, and look forward to playing all of your games.

James & Shaun

Downloads and Links


wheerd says ...
Aug 30, 2016 @ 9:56pm

Beautiful game with surprisingly complex puzzles. The art style is fantastic and I like the DS reference ;) The music is also catchy and fits well with the theme. The characters and animations are well made, too. Solving puzzles by smashing rocks is definitely fun! :D

Drury says ...
Aug 31, 2016 @ 10:35am

Beside the cheesy name, this was all kinds of cool. Nice visuals, mechanics (especially like the title that teaches you everything about the game), sounds, good humor.

Not sure how you're randomizing those blocks, but unless there's a bias towards blank ones I might have got close to hitting the loser's jackpot here:

yotam180 says ...
Aug 31, 2016 @ 10:39am

Great game , graphics were cool , sound was great , i realy liked the way the characters talked and the humor in the game , and after all very impresive for 72 hours

mato26 says ...
Aug 31, 2016 @ 8:11pm

This is amazing :D I totally love the animations and sounds the characters make in the game :D puzzles are cool and getting slowly harder every level, character movement is well done so great experiance :) Good job you guys!

qikcik says ...
Aug 31, 2016 @ 8:20pm

Great pixel art graphics and incredible music are building a great atmosphere, and a well-designed levels, this game is epic: D good job

Stending says ...
Aug 31, 2016 @ 8:46pm

Really, Really amazing game!
Great level of polish and humor, I was smiling all the time during my playthrough!
And perfect level design. Congratulations, really! :)

nardelli says ...
Aug 31, 2016 @ 9:08pm

Very nice game!
Good puzzles, graphic effects and music!
Congratulations! Do you used some engine?

Aug 31, 2016 @ 10:08pm

Thanks for all the kind words so far @nardelli everything was coded in Gamemaker Studio, art and animations with Photoshop, sounds were made in logic and the two of us who made the game were the cavemen.

tartlegames says ...
Aug 31, 2016 @ 10:43pm

the characters and animations are really good! you did a great job.

austintradr says ...
Aug 31, 2016 @ 10:51pm

Super impressive submission. I loved the menu first of all, it was awesome and interactive and also taught the core mechanic of the game instantly. The sound effects and extra characters really made me feel immersed. So glad I played this!

Josho says ...
Aug 31, 2016 @ 10:52pm

I loved the art! overall good game

Mine10blox says ...
Aug 31, 2016 @ 10:54pm

Phenomenal graphics for 72 hours! Wonderful!

HellBlazer says ...
Aug 31, 2016 @ 11:07pm

Awesome entry!

Very solid level design with a good difficulty curve, simple mechanics with a surprising amount of depth, nice graphics, very funny, a cameo by Dark Souls guy... and of course, *top-notch* voice acting.

Amazing work, guys. I would definitely play a full game version.

Mr. Chelnoque says ...
Sep 1, 2016 @ 12:26pm

I love when game lasts exactly as much, as it should. You play, you enjoy good controls, jokes, and simple puzzles, solving of which still gives you feeling of accomplishment, and almost immediately after you think, that maybe it's enough of pushing blocks, game ends with a funny twist and leaves overall feeling of satisfaction. Good job!

paid dlc when

cubotrox_toni says ...
Sep 1, 2016 @ 1:09pm

Good animations and sound. Nice graphics, a bit simple, but very cool and funny. The game feeling is good.

ianb96 says ...
Sep 1, 2016 @ 4:53pm

Really amazing game, I loved the complex puzzles the most but the music, sfx, art, humor, physics, and everything was fantastic. I feel I should make my future games with more polish and cohesiveness now.
If I had to say my least favorite part it would be the swings to break blocks felt long after repeating a puzzle multiple times, but it wasn't bad.
Anyway amazing work!

Sep 1, 2016 @ 5:08pm

@ianb96 - thanks man, that's a really nice comment. Why can't I hold all my feels.

Sean says ...
Sep 1, 2016 @ 7:27pm

I was expecting a fairly simple run-of-the-mill platformer, but this was actually really great! The puzzles were deceptively tricky (they weren't so challenging that they were frustrating, but they often made you overlook an obvious 'catch' on your first try), the little jokes and references were funny, the music was good, there was non-terrible voice-acting, and it had a decent amount of content without overstaying its welcome. Very solid entry in all aspects.

Misc. notes:
-I was bit annoyed that you couldn't attack and move at the same time, but I appreciate that it was probably easier to get the mechanics working without having to worry about the player moving around mid-swing
-I liked how the menu selection doubles as a simple tutorial
-The passive aggressive dialogue from the caveman in the first screen is funny, but it seemed a bit weird that he says it even if you already smashed the blocks
-On the first puzzle where the background transitions from cave to outdoors, it's possible to jump over the walls on the edge and get stuck
-The randomized block paintings are a nice touch

sP0CkEr2 says ...
Sep 5, 2016 @ 3:11am

It was a really fun game and I added to my favorites. You could really add some cool stuff to this.

Sep 9, 2016 @ 6:22pm

Funny, well made game! I included it in my compilation video series of Ludum Dare 36, if you’d like to take a look :)

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