Ludum Dare 36 — August 26th-29th, 2016 — Theme: Ancient Technology

Back to Browse Entries

[VIVE] Out Of Arrow VR ONLY

by Drumsmasher17 - Jam Entry

Video for those who can't play:

Command an entire troop of archers as you defend your castle from attackers.

For VR "Vive/Tracked Hands" use only (Standing+Room Scale) - May need to be ran twice/start SteamVR beforehand in order to run properly.

Hold Right Hand Trigger to Nock arrow (when in position), release to fire.

Arrows Reload every ten seconds, Space to Restart Level.

Title is a rip-off from the brilliant "Out of Ammo" VR game

Downloads and Links


Aug 30, 2016 @ 5:51am

Ha, very nice game, I like the idea of controlling an entire battalion of archers, but I can say that adding them as real models near you would have helped in the immersion.

steph88 says ...
Aug 30, 2016 @ 6:06am

Hi, nice game and congratulations ! We're realizing a video with several games of the Ludum Dare #36. We made the same thing at the previous jam.

Can you add your game on ? (it's free)
So we can include also your game in the video ;)
p.s. write #LDJAM in the game's description.

MonsieurDuc says ...
Aug 30, 2016 @ 7:07am


Drumsmasher17 says ...
Aug 30, 2016 @ 2:26pm

@steph88 , Where should I sub to in order to look out for this video?

Aug 30, 2016 @ 7:40pm

Looks pretty nice!!!

I actually like it!!
Good gameplay! Nice youtube video but i noticed that it's a bit shaky.. Needs some work but amazing work and maybe change the position so you can actually shoot closer to the fort ;)

Aug 30, 2016 @ 7:42pm

I c where you got the idea from The Lab! ! with some more work it will be awsome!!

Drumsmasher17 says ...
Aug 30, 2016 @ 8:23pm

@MaximumIllusion Thanks! and yeah the positioning was a bit haphazardly done.

The shakiness is something inherent to recording a VR camera, though we're usually unaware of it, our heads are constantly making these micromovements, which get cancelled out by our eyes and brain. One way around this is to have a second camera that follows an average/smoothed position of the player camera, and then record that view. Didn't want to spend time on it for this Jam. Will definitely do so in future though.

xanderhd says ...
Aug 31, 2016 @ 3:08am

This is a lot of fun! i love the idea. One small problem i had was reaching the arrows. I was only able to grab one abot 10% of the time

Drumsmasher17 says ...
Aug 31, 2016 @ 11:56am

@xanderhd Glad you had fun, one thing I messed up on making clear was the fact that arrows just appear in your hands once every ten seconds, though I can see why my hand gesture in the video would make you think it was being grabbed out of the air. A reload bar where the arrow is would've solved this

You must sign in to comment.

Mini Submission FAQ

TEAMS: Teams entering the Jam should pick a single representative to submit your game, or create a team specific account you can share. We currently do not support Team Voting, but sharing an account and together playing and rating games is acceptable.

CAN I ENTER BOTH EVENTS?: You should pick 1 event, whichever you think it’ll do better in. If the idea is strong, and everything plays well enough, you can go Compo. If you’re a perfectionist, and would prefer people to play a more polished game, do the Jam. Many solo participants enter the Jam.

If you made 2 games, unfortunately, the website doesn’t support multiple submissions per user. To submit your 2nd game, you will have to make a 2nd account. Only do this if you made 2 games. Alternatively, if one game is better than the other, then consider just entering the better game.

CAN I KEEP WORKING UNTIL THE DEADLINE?: Yes! Immediately after the 48 or 72 hours, we do something called Submission Hour. As the name suggests, it’s an extra hour for you to package, upload, and submit your games. If there were catastrophic issues trying submitting your game, or you misunderstood how submissions work, that’s okay. It happens. We’re flexible. If you need advice, check with the folks on IRC. If you need an admin, get in touch.

CAN I KEEP WORKING ON MY GAME?: Oh definitely! You should! But for the sake of judging, keep the Compo or Jam version around. You can include a link to the Post-Compo/Post-Jam version of your game on your games page, but sure your main links are the original version.

PORTS: Ports to other platforms can be done after the deadline. That said, the sooner you finish your port, the sooner people can play your game, improving your chances of placing in the final results. For best results, provide a Web version of your game, or a Windows version with no dependencies. Also be sure to rate at least 20 games to improve your visibility (Coolness).

MY GAME CRASHES, IS UNBEATABLE, OR I MADE A TYPO: We allow you to fix crashes, win condition, or tiny bugs after the deadline. In a sense, this is like “porting” to support more players. We leave this open to interpretation, but generally speaking your game should be identical to the game you submitted. No new features, just fixing mistakes you should have caught had you been better rested.

MY GAME DOESN’T SHOW UP: If you can’t find your game, it’s usually because the URL to your downloads are missing ‘http://‘. Fix your URLs ( and you will show up. Alternatively, if you just posted it, wait a minute. The cache may not have refreshed yet.

NOT LOGGED IN?: If you get a message about not being logged in, even though you are, it’s because your web browser cached the non-logged in page. You can fix this by either refreshing your cache or clearing your cache. CTRL+F5 in many browsers. Chrome is a bit more work. Press F12 to enable Developer Mode, then you can right click on the refresh button and select “Empty Cache and Hard Reload”. This option is unavailable if you are not in Developer Mode.

[cache: storing page]