Ludum Dare 36 — August 26th-29th, 2016 — Theme: Ancient Technology

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Trapped in Egypt

by asyzruffz - Jam Entry

Horus and Seth are busy fighting that they didn't realise they're in an area covered by traps.

Winning : Collect the coin or kill the opponent
Losing : Die

Controls:
- Player 1 : WASD
- Player 2 : Arrow buttons

Team:
- Asyzruffz
- Sol
- Raiex
- Ec-chah

Disclaimer: Audio are not done by us.

Downloads and Links


Comments

steph88 says ...
Aug 30, 2016 @ 6:38am

Hi, nice game and congratulations ! We're realizing a video with several games of the Ludum Dare #36. We made the same thing at the previous jam.

Can you add your game on indiexpo.net ? (it's free)
So we can include also your game in the video ;)
p.s. write #LDJAM in the game's description.

Aug 31, 2016 @ 5:58am

Nice game. However, two things about the controls:

- The player is moving to fast, it's pretty hard to control it
- You can keep smashing the "jump" key and start to fly :D.

asyzruffz says ...
Aug 31, 2016 @ 10:43am

Thank you for playing the game. I admit I am struggling to tweak the player control.
For the flying thing, we are going for a multiple jump, but it didn't really appear that way.
The burst of horizontal speed also baffled me. It works properly on certain PC but not on the other. I don't know whether it is because of playing in different FPS or Unity's Rigidbody not properly applying drag.

Insality says ...
Aug 31, 2016 @ 7:58pm

Hey! great graphics and sounds!(even it not yours) :)
this make the game atmosphere

Try to do better player controls and make traps more visible
And game will be one of the best on LD. Good job!
Love coop game (if you too, u can check my entry :))

Alphish says ...
Sep 2, 2016 @ 3:06pm

Huh, gotta admit that Papyrus' theme works pretty well for the Egyptian mood. ^^'

I think the graphics are nice, and the level structure and traps are interesting, but I'd prefer if the game was single-player (I can't fully enjoy multiplayer games on my own ^^'). Also, the platforming mechanics didn't work particularly well for me... >.<

Well, hopefully the next Jam the gameplay will work out much better. ;)

Sean says ...
Sep 2, 2016 @ 5:08pm

The art's nice and and it seems like a good start, but the controls and player physics made it almost unplayable for me. It's much too floaty: the players fall at a very slow rate, and slide around a lot when you try to move left/right.

Kudos for doing local multiplayer though, this is the first one I've seen this LD!

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