Ludum Dare 36 — August 26th-29th, 2016 — Theme: Ancient Technology

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Atomic Reconstruction

by Teekeks - Competition Entry

You found a ancient alien technology to manipulate matter at your own will.

Atomic Reconstruction is a Puzzle game, where you have to use the power of fusion and fission to create specific Atoms or groups of atoms.

Experience 15 unique challenges.

For Controls: click on the "?" in the Mainmenu.
If you want to restart a level, just hit escape to get back to the menu.

If you encounter a crash, please post the log.txt that was created in the same folder as the .jar file.

I also hope that some of you go and take a look at my improved LD34 entry that is currently on Steam Greenlight to vote and itch.io to buy.
https://teekeks.itch.io/swarmonian-explorer
http://steamcommunity.com/sharedfiles/filedetails/?id=745362445

Downloads and Links


Comments

acotis says ...
Aug 29, 2016 @ 2:22am

My thoughts on this game boil down to three things, one good and two bad:

Good thing - the audio/visual design is awesome. The hexagon-shaped cells, the hexagon-enclosed <F>irst <Le>tters, the music, and the slow change of color (which I'd normally condemn) all work together towards a professional-looking end. My only complaint here is that the "highlight" color could use a touch-up to make it more eye catching. Just looking and listening, I wouldn't guess this was an LD game.

First bad thing - I don't like that all of the levels are available at once, and that it's difficult to see which levels I've completed already. It looks like the completed ones are shaded in, but it's difficult to see the color, so I'd make it darker.

Second bad thing - even after reading the instructions twice, I have no idea what rules govern fusion. It seems random whether two atoms will fuse if I drag them together. Is it some chemistry thing that I just don't know about, or is there a rule in the game I missed? To clear confusion, you could make a tutorial level, or maybe make a separate level to introduce and explain each concept.

killthealias says ...
Aug 29, 2016 @ 4:43am

Couldn't get it to run (probably my Java installation, I'll try again later) but I put in a vote for you on Greenlight :D

PotatoIng_ says ...
Aug 29, 2016 @ 5:37am

Pretty cool game! The music in the background, with this style just feels good! It's rather hard later on:0

kuro says ...
Aug 29, 2016 @ 11:23am

The music is sooo nice on this one. Puzzles are cool, managed to clear a level too. Don't completely understand which elements fuse and which don't. I thought I had it figured it out, but then got stuck again. The game crashed on me in level 03
here's the log.txt file content you wanted :)

Tee-Log Manager v1
LOG [Po aug 29 13:09:09 CEST 2016] LOLCAT: WUT R U DOIN HER? Y HALO THAR!
LOG [Po aug 29 13:09:16 CEST 2016] IOHelper: Found ressource "sound/soundtrack" in "res/sound/soundtrack.ogg"
LOG [Po aug 29 13:09:17 CEST 2016] IOHelper: Found ressource "textures/help" in "res/textures/help.png"
LOG [Po aug 29 13:09:17 CEST 2016] IOHelper: Found ressource "textures/bg" in "res/textures/bg.png"
LOG [Po aug 29 13:09:17 CEST 2016] IOHelper: Found ressource "textures/help_blur" in "res/textures/help_blur.png"
LOG [Po aug 29 13:09:17 CEST 2016] IOHelper: Found ressource "textures/title" in "res/textures/title.png"
LOG [Po aug 29 13:09:17 CEST 2016] IOHelper: Found ressource "textures/title_blur" in "res/textures/title_blur.png"
LOG [Po aug 29 13:09:18 CEST 2016] IOHelper: Found ressource "sound/move" in "res/sound/move.ogg"
LOG [Po aug 29 13:09:18 CEST 2016] IOHelper: Found ressource "sound/fail" in "res/sound/fail.ogg"
LOG [Po aug 29 13:09:18 CEST 2016] IOHelper: Found ressource "sound/step" in "res/sound/step.ogg"
LOG [Po aug 29 13:09:18 CEST 2016] IOHelper: Found ressource "textures/hex" in "res/textures/hex.png"
LOG [Po aug 29 13:09:18 CEST 2016] IOHelper: Found ressource "textures/hex_blur" in "res/textures/hex_blur.png"
LOG [Po aug 29 13:09:18 CEST 2016] IOHelper: Found ressource "sound/move" in "res/sound/move.ogg"
LOG [Po aug 29 13:09:19 CEST 2016] IOHelper: Found ressource "textures/hex_filled" in "res/textures/hex_filled.png"
LOG [Po aug 29 13:09:19 CEST 2016] IOHelper: Found ressource "textures/particle" in "res/textures/particle.png"
LOG [Po aug 29 13:09:19 CEST 2016] IOHelper: Found ressource "textures/level_end" in "res/textures/level_end.png"
LOG [Po aug 29 13:09:19 CEST 2016] IOHelper: Found ressource "textures/level_end_blur" in "res/textures/level_end_blur.png"
LOG [Po aug 29 13:09:19 CEST 2016] IOHelper: Found ressource "font/port-lligat-sans.regular" in "res/font/port-lligat-sans.regular.ttf"
LOG [Po aug 29 13:09:20 CEST 2016] IOHelper: Found ressource "textures/hex_action_particle" in "res/textures/hex_action_particle.png"
LOG [Po aug 29 13:09:27 CEST 2016] IOHelper: Found ressource "maps/01" in "res/maps/01.mp"
LOG [Po aug 29 13:09:27 CEST 2016] IOHelper: Found ressource "sound/move" in "res/sound/move.ogg"
LOG [Po aug 29 13:09:27 CEST 2016] IOHelper: Found ressource "sound/fail" in "res/sound/fail.ogg"
LOG [Po aug 29 13:09:27 CEST 2016] IOHelper: Found ressource "sound/step" in "res/sound/step.ogg"
LOG [Po aug 29 13:09:27 CEST 2016] IOHelper: Found ressource "textures/hex" in "res/textures/hex.png"
LOG [Po aug 29 13:09:27 CEST 2016] IOHelper: Found ressource "textures/hex_blur" in "res/textures/hex_blur.png"
LOG [Po aug 29 13:09:32 CEST 2016] IOHelper: Found ressource "textures/hex_action_particle" in "res/textures/hex_action_particle.png"
LOG [Po aug 29 13:10:01 CEST 2016] IOHelper: Found ressource "sound/move" in "res/sound/move.ogg"
LOG [Po aug 29 13:10:01 CEST 2016] IOHelper: Found ressource "sound/fail" in "res/sound/fail.ogg"
LOG [Po aug 29 13:10:01 CEST 2016] IOHelper: Found ressource "sound/step" in "res/sound/step.ogg"
LOG [Po aug 29 13:10:01 CEST 2016] IOHelper: Found ressource "textures/hex" in "res/textures/hex.png"
LOG [Po aug 29 13:10:01 CEST 2016] IOHelper: Found ressource "textures/hex_blur" in "res/textures/hex_blur.png"
LOG [Po aug 29 13:10:01 CEST 2016] IOHelper: Found ressource "sound/move" in "res/sound/move.ogg"
LOG [Po aug 29 13:10:01 CEST 2016] IOHelper: Found ressource "textures/hex_filled" in "res/textures/hex_filled.png"
LOG [Po aug 29 13:10:17 CEST 2016] IOHelper: Found ressource "maps/01" in "res/maps/01.mp"
LOG [Po aug 29 13:10:17 CEST 2016] IOHelper: Found ressource "sound/move" in "res/sound/move.ogg"
LOG [Po aug 29 13:10:17 CEST 2016] IOHelper: Found ressource "sound/fail" in "res/sound/fail.ogg"
LOG [Po aug 29 13:10:17 CEST 2016] IOHelper: Found ressource "sound/step" in "res/sound/step.ogg"
LOG [Po aug 29 13:10:17 CEST 2016] IOHelper: Found ressource "textures/hex" in "res/textures/hex.png"
LOG [Po aug 29 13:10:17 CEST 2016] IOHelper: Found ressource "textures/hex_blur" in "res/textures/hex_blur.png"
LOG [Po aug 29 13:11:22 CEST 2016] IOHelper: Found ressource "sound/move" in "res/sound/move.ogg"
LOG [Po aug 29 13:11:22 CEST 2016] IOHelper: Found ressource "sound/fail" in "res/sound/fail.ogg"
LOG [Po aug 29 13:11:22 CEST 2016] IOHelper: Found ressource "sound/step" in "res/sound/step.ogg"
LOG [Po aug 29 13:11:22 CEST 2016] IOHelper: Found ressource "textures/hex" in "res/textures/hex.png"
LOG [Po aug 29 13:11:22 CEST 2016] IOHelper: Found ressource "textures/hex_blur" in "res/textures/hex_blur.png"
LOG [Po aug 29 13:11:22 CEST 2016] IOHelper: Found ressource "sound/move" in "res/sound/move.ogg"
LOG [Po aug 29 13:11:22 CEST 2016] IOHelper: Found ressource "textures/hex_filled" in "res/textures/hex_filled.png"
LOG [Po aug 29 13:11:33 CEST 2016] IOHelper: Found ressource "maps/01" in "res/maps/01.mp"
LOG [Po aug 29 13:11:33 CEST 2016] IOHelper: Found ressource "sound/move" in "res/sound/move.ogg"
LOG [Po aug 29 13:11:33 CEST 2016] IOHelper: Found ressource "sound/fail" in "res/sound/fail.ogg"
LOG [Po aug 29 13:11:33 CEST 2016] IOHelper: Found ressource "sound/step" in "res/sound/step.ogg"
LOG [Po aug 29 13:11:33 CEST 2016] IOHelper: Found ressource "textures/hex" in "res/textures/hex.png"
LOG [Po aug 29 13:11:33 CEST 2016] IOHelper: Found ressource "textures/hex_blur" in "res/textures/hex_blur.png"
LOG [Po aug 29 13:11:49 CEST 2016] IOHelper: Found ressource "sound/move" in "res/sound/move.ogg"
LOG [Po aug 29 13:11:49 CEST 2016] IOHelper: Found ressource "sound/fail" in "res/sound/fail.ogg"
LOG [Po aug 29 13:11:49 CEST 2016] IOHelper: Found ressource "sound/step" in "res/sound/step.ogg"
LOG [Po aug 29 13:11:49 CEST 2016] IOHelper: Found ressource "textures/hex" in "res/textures/hex.png"
LOG [Po aug 29 13:11:49 CEST 2016] IOHelper: Found ressource "textures/hex_blur" in "res/textures/hex_blur.png"
LOG [Po aug 29 13:11:49 CEST 2016] IOHelper: Found ressource "sound/move" in "res/sound/move.ogg"
LOG [Po aug 29 13:11:49 CEST 2016] IOHelper: Found ressource "textures/hex_filled" in "res/textures/hex_filled.png"
LOG [Po aug 29 13:11:50 CEST 2016] IOHelper: Found ressource "maps/03" in "res/maps/03.mp"
LOG [Po aug 29 13:11:50 CEST 2016] IOHelper: Found ressource "sound/move" in "res/sound/move.ogg"
LOG [Po aug 29 13:11:50 CEST 2016] IOHelper: Found ressource "sound/fail" in "res/sound/fail.ogg"
LOG [Po aug 29 13:11:50 CEST 2016] IOHelper: Found ressource "sound/step" in "res/sound/step.ogg"
LOG [Po aug 29 13:11:50 CEST 2016] IOHelper: Found ressource "textures/hex" in "res/textures/hex.png"
LOG [Po aug 29 13:11:50 CEST 2016] IOHelper: Found ressource "textures/hex_blur" in "res/textures/hex_blur.png"
ERR [Po aug 29 13:12:57 CEST 2016] Game: The game crashed.
java.lang.NullPointerException
at de.teawork.ld36.data.Map.action(Map.java:226)
at de.teawork.ld36.screen.ScreenIngame.touchUp(ScreenIngame.java:370)
at com.badlogic.gdx.backends.lwjgl.LwjglInput.processEvents(LwjglInput.java:332)
at com.badlogic.gdx.backends.lwjgl.LwjglApplication.mainLoop(LwjglApplication.java:215)
at com.badlogic.gdx.backends.lwjgl.LwjglApplication$1.run(LwjglApplication.java:124)

Teekeks says ...
Aug 30, 2016 @ 12:07am

I uploaded a version where I fixed most crashbugs.

steph88 says ...
Aug 30, 2016 @ 6:02am

Hi, nice game and congratulations ! We're realizing a video with several games of the Ludum Dare #36. We made the same thing at the previous jam.

Can you add your game on indiexpo.net ? (it's free)
So we can include also your game in the video ;)
p.s. write #LDJAM in the game's description.

tonynogo says ...
Aug 30, 2016 @ 8:16pm

Very peaceful and interesting game!
I spent to figure out how win a level, but in fact the idea is very clever. The puzzles are well-tought-out
Congratulations!

Tselmek says ...
Aug 30, 2016 @ 10:15pm

The game had a lot of premises, I was really hyped when I saw the development posts during the Jam cause I'm a sucker for this kind of nerdy stuff. The puzzle mechanic is really nice and the atmosphere is nicely built but there some big flaws. The game would just close itself sometimes when I click while being in a level, the window resolution seemed to cut parts of the levels, I wouldn't figure out when and why a fusion was possible or not. Overall the concept is really nice but the game feels all too clunky compared to the flowey soothing atmosphere.

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