Ludum Dare 36 — August 26th-29th, 2016 — Theme: Ancient Technology

Back to Browse Entries

Vampire of Paris

by RovingSquid - Jam Entry

In breaking news, scientists at the Helsing Research Lab, in Paris, France,
claim to have unearthed a coffin containing a 500 year old vampire.
There is much doubt over this claim and government officials assure the
public there is nothing to worry about. Paris eradicated it’s vampires
in the late 1990s with the installation of UV lighting through the city,
much of which remains in place today...


*****************************************


You're an ANCIENT vampire, using modern TECH to avoid the UV lights all around the city of Paris. Get back to your mausoleum on the other side of town to win.


*****************************************

There is a small bug where the vampire sometimes gets stuck for no clear reason. Just walk the opposite way for a second and it should clear up. (Stupid bug, I know whats causing it, I know how to fix it, just ran outta time and energy...)

*****************************************

Instructions:

WASD or Arrow Keys ................. Move the Player

Hold [F Key] ..................... Feed

[F Key] over Crate ..................... Pick up Grenades

Hold [Space] ..................... Throw Grenade
( Hold Longer For Harder Throws )

Feed on People to Gain Health
UV (white) Lights Cause Damage
Incandescent and Gas Lights ( Yellow ) are harmless
Throw EMP Grenades to Disable Lights
Find Your Mausoleum to Beat the Level



*****************************************

Note: Mac and Linux Universal builds are provided, but have not been extensively tested. They may work, they may not. If things seem off, play the Windows version instead.

Downloads and Links


Comments

AnaGF says ...
Aug 31, 2016 @ 7:12pm

I liked the idea of avoiding the light as a gameplay. At first you feel a bit disoriented, you don't know exactly what to do, but on the other hand the controls are easy to learn. It was funny overall. Art is not bad, but what really makes the atmosphere is the audio, which I found pretty neat! And the background story was interesting.
I was going to point out the collision bug, but I already saw it on thhe description. At all, is a cool game, nice job :)

Aaranos says ...
Aug 31, 2016 @ 11:19pm

I like the various path options and ways to interact with the world. I felt like there were too many light sources, and I don't think candles should hurt.

RovingSquid says ...
Sep 3, 2016 @ 4:53pm

Thanks for the feedback everyone!

Candles don't hurt, but you constantly take a small amount of damage (vampires need to feed). If I remember correctly, there was a candle at the bottom of a shaft that had a UV light above it though. You may be thinking about that.

Sep 5, 2016 @ 9:46pm

Well made game! I included it in my compilation video series of Ludum Dare 36, if you’d like to take a look :) https://youtu.be/KIzapWNCI0E

You must sign in to comment.


Mini Submission FAQ

TEAMS: Teams entering the Jam should pick a single representative to submit your game, or create a team specific account you can share. We currently do not support Team Voting, but sharing an account and together playing and rating games is acceptable.

CAN I ENTER BOTH EVENTS?: You should pick 1 event, whichever you think it’ll do better in. If the idea is strong, and everything plays well enough, you can go Compo. If you’re a perfectionist, and would prefer people to play a more polished game, do the Jam. Many solo participants enter the Jam.

If you made 2 games, unfortunately, the website doesn’t support multiple submissions per user. To submit your 2nd game, you will have to make a 2nd account. Only do this if you made 2 games. Alternatively, if one game is better than the other, then consider just entering the better game.

CAN I KEEP WORKING UNTIL THE DEADLINE?: Yes! Immediately after the 48 or 72 hours, we do something called Submission Hour. As the name suggests, it’s an extra hour for you to package, upload, and submit your games. If there were catastrophic issues trying submitting your game, or you misunderstood how submissions work, that’s okay. It happens. We’re flexible. If you need advice, check with the folks on IRC. If you need an admin, get in touch.

CAN I KEEP WORKING ON MY GAME?: Oh definitely! You should! But for the sake of judging, keep the Compo or Jam version around. You can include a link to the Post-Compo/Post-Jam version of your game on your games page, but sure your main links are the original version.

PORTS: Ports to other platforms can be done after the deadline. That said, the sooner you finish your port, the sooner people can play your game, improving your chances of placing in the final results. For best results, provide a Web version of your game, or a Windows version with no dependencies. Also be sure to rate at least 20 games to improve your visibility (Coolness).

MY GAME CRASHES, IS UNBEATABLE, OR I MADE A TYPO: We allow you to fix crashes, win condition, or tiny bugs after the deadline. In a sense, this is like “porting” to support more players. We leave this open to interpretation, but generally speaking your game should be identical to the game you submitted. No new features, just fixing mistakes you should have caught had you been better rested.

MY GAME DOESN’T SHOW UP: If you can’t find your game, it’s usually because the URL to your downloads are missing ‘http://‘. Fix your URLs (http://mysite.com/mygame.zip) and you will show up. Alternatively, if you just posted it, wait a minute. The cache may not have refreshed yet.

NOT LOGGED IN?: If you get a message about not being logged in, even though you are, it’s because your web browser cached the non-logged in page. You can fix this by either refreshing your cache or clearing your cache. CTRL+F5 in many browsers. Chrome is a bit more work. Press F12 to enable Developer Mode, then you can right click on the refresh button and select “Empty Cache and Hard Reload”. This option is unavailable if you are not in Developer Mode.


[cache: storing page]