Ludum Dare 36 — August 26th-29th, 2016 — Theme: Ancient Technology

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by RubiksJr - Jam Entry

You had a nostalgia rush last night, so you decided to satisfy it by playing one of your favorite childhood games for the Mintendo Entertainment System, Attack of the Killer Robots. You popped in the cartridge and prepared for some rose-tinted fun when suddenly...
...nothing happened.
You turned off the MES, took out the cartridge, blew the dust out of it, put it back in, and turned on the MES. You found yourself playing the game, except you were inside of it!

Protect the MES! If it gets destroyed or you get killed, it's GAME OVER, literally.

Use the arrow keys to move, A to reload, D to shoot, and S to melee.

Version 1.1
- Fixed bug where big enemy doesn't move from spawn on right side

Tools used:

Downloads and Links


Skye says ...
Aug 30, 2016 @ 2:44am

This is a bit strange, but it's quite fun!
The intro text was a bit hard to read (blue on black), though.

Avon says ...
Aug 30, 2016 @ 2:52am

Simple, but fun. Its a bit annoying not to have an indication of the reload time, for example a cooldown bar. It gets hard pretty fast.

Capitals says ...
Aug 30, 2016 @ 2:10pm

I really like the graphics, It looks great. When you run out of ammo its not always that clear you can't shoot. Maybe add a alert or something. I got to round 6 if you wanted to know.

Sanart says ...
Aug 30, 2016 @ 6:33pm

Died at the 9th wave.
Fun game but I waited for nothing 2 times because the big block wasn't moving from the spawn point twice.

RubiksJr says ...
Aug 30, 2016 @ 6:44pm

@Sanart Thanks for the comment, I fixed the bug. The big guy should move towards you normally now. :)

9.ar7k says ...
Aug 30, 2016 @ 6:46pm

nice simple game. cute story ^^

nofxboy1234 says ...
Aug 30, 2016 @ 6:53pm

Very cool!

Leroyii says ...
Aug 30, 2016 @ 7:06pm

It's quite fun, I enjoyed having to hold off two sides of enemies, although more enemy types would make it a lot better. Good job!

leondryaso says ...
Aug 30, 2016 @ 7:16pm

This is a nice, simple game that I enjoyed! Got to wave 11 :D

Aug 30, 2016 @ 7:18pm

Got to wave 11. Seemed like there was lots of wasted space in the top of the screen. Some sort of indicator to know there which side the enemies were on would also have been nice. Also had some issues with shooting after reloading, but that may just be my keyboard.

RubiksJr says ...
Aug 30, 2016 @ 8:31pm

@unpronounceable Yeah there were a bunch of features I had planned for the top bar, but I had to scrap most of them.

And I'm not sure about your reloading issue, I haven't had that issue my self and I haven't heard of other people having it. Sorry.

thenanox says ...
Aug 30, 2016 @ 8:51pm

really enjoyed art and gameplay, but after getting into round 6 i felt it misses more kind of enemies. also the reload mechanic it would be better with some feedback :)

cortica says ...
Aug 30, 2016 @ 8:52pm

Funny game, simple but entertaining, and makes us feel nostalgic :D

jeremyfa says ...
Aug 30, 2016 @ 8:53pm

Concept is working! Would be nice to use the screen space better and have more variety of ennemies (some that are "flying"? so that they use the upper space?) Nice work, and I like the pixel art GAME OVER :P

Fat Penguin says ...
Aug 30, 2016 @ 8:56pm

cool game, reloading could be a bit faster imho but overall a lot of fun ;)
I think in the beginning was my MES invincible :D

metalhaze says ...
Aug 30, 2016 @ 10:19pm

Cool and simple game, it was quite fun and easy to understand.

Aesthetically game was okay, the pixel art was cool The player attacks and the enemies were cool as well. the only thing i could say is the color choices were a bit jarring to the eye.

The sounds effects were a nice touch.

Gameplay itself as stated before reloading was a bit strange as there was no clear indication if i was reloading or not or if i even needed to hit the reload button. shooting in general was outclassed by the heavily spammable melee attack.

I would have like the waves to come in faster or have more enemies, there was quite a bit of downtime where i wasn't doing anything.

Cool concept and good job!

Elit3dGaming says ...
Aug 30, 2016 @ 10:33pm

Died on wave 11. Very simple and very fun to play. Good use of the theme.

RubiksJr says ...
Aug 30, 2016 @ 11:58pm


Thanks for the comment! I actually used the original NES color palette for this game, so I can see how the colors were somewhat jarring. I basically just used certain colors because they had more shades, just like the original game devs.

And yes, at this point I definitely wish I had though of adding some sort of cooldown meter for the reload.

blubberquark says ...
Aug 31, 2016 @ 10:01am

Reloading takes some time, or there are limited reloads. I was out of bullets all the time.

CMangas says ...
Aug 31, 2016 @ 11:02am

Really cool little game, simple mechanics but definately solid. I think some power ups here and there, or maybe varying weapons would fit this game amazingly, if you consider continuing the proyect after LD.
The grafics and the sound design are simple, but they fit perfectly. It would be amazing if you added some 8 bit music loop to pump you up.

Great Job!

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