Ludum Dare 36 — August 26th-29th, 2016 — Theme: Ancient Technology

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Crossbow Assassin

by Doppp - Competition Entry


An evil monster has invaded your village, razed homes and burned everything down! Your fellow villagers have charged you, the local hero, Sam, with the mission of eliminating this evil monster, Josèphe Kafka, and his minions! Take your trusty crossbow with you as you enter his lair to complete your mission and save your village from his reign of terror! Be careful of his obsequious guards and archers and the smog from the constant burning!


* Move - Arrow Keys
* Shoot - Z
* Restart Game - R
* Quit to Main Menu - Escape (While in game)
* Quit to operating system - Escape (While on Main Menu)
* Take Screenshot - F12


* Made for Ludum Dare 36 for the theme "Ancient Technology." Developed in 48 hours so please forgive me if there are bugs​. If you do encounter any, please leave me a comment or contact me via Twitter so I can fix them asap.
* This game has no save feature.
* Screenshots are saved to your C:\Users\%USERNAME%\AppData\Local\CrossbowAssassin in Windows and your current working directory on Mac OS X.
* Sorry, Linux lovers, I don't have a Linux machine so I am unable to compile a Linux build.
* If the Mac build doesn't run, refer to this page ( to get it running.

Inspired by some recent hazy events in my country (brownie points if you manage to get the references) and Warren Robinett's classic Adventure, I decided to make a similar maze action-adventure game for my first Ludum Dare. I had a blast!

Crossbow Assassin was made in GameMaker: Studio, Bxfr, Bosca Ceoil, coffee, pen and paper and music that’s 130bpm or faster.

Downloads and Links


Doppp says ...
Aug 29, 2016 @ 10:53am

Oh bugger, I submitted 6 hours before the compo deadline but edited the description after the compo deadline and now my submission is considered a jam entry. Ludum Dare first-timer mistake!

headchant says ...
Aug 29, 2016 @ 3:07pm

Nice game. Hard as nails. I tried multiple times and failed. Got to the second screen and was killed through the hole every time. Checkpoints would be a nice convenience. Had a lot of fun with this one!

PS: You should still be able to change to compo on the entry page!

Doppp says ...
Aug 29, 2016 @ 3:09pm

@headchant I only see the Jam option there, unfortunately. :(

scottthoo says ...
Aug 29, 2016 @ 3:16pm

Cool ! simply and challenging. try mine. ;)

olkeencole says ...
Aug 31, 2016 @ 1:18am

I gotta say, simple yet effective. You worked the level design in such a way that I either snipe through or do a quick hit and run, which makes me feel like a bad ass assassin. Nice job!

runvs says ...
Aug 31, 2016 @ 5:22pm

Very nice game! I like the colors and the level design. It was quite tricky to get all of the enemies. +1 for checkpoints!

HuvaaKoodia says ...
Sep 11, 2016 @ 10:13am

This is right up my alley; Janky in all the right ways.

Unfortunately, due to spotty collision detection and lack of checkpoints, the difficulty is sky high. There's no way I'm willing to go through all the boring levels again (level 3, for one, is a grind).

So here is my suggestion: either allow restarting from the current level; or make every level beatable in ten some seconds if you are good enough. This way the annoyance of going back to the first level works as an incentive to git gud, rather than a discouragement.

Sep 11, 2016 @ 8:18pm

Good start! I included it in my compilation video series of Ludum Dare 36, if you’d like to take a look :)

Sep 15, 2016 @ 7:59pm

I had a lot of trouble with this one, but it definitely felt like it had a lot of potential.

We streamed it earlier if you'd like a more indepth thought on the game:

AinoraZ says ...
Sep 17, 2016 @ 7:56pm

Definitely has a lot of potential to become a great game

Molpe says ...
Sep 26, 2016 @ 10:28pm

Good start! There is some room for improvement (like - the bullets sometimes go through people, that's really annoying Ox) ). It's simple and pretty basic, but still, good job x)

I've made a short let's play:

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