Ludum Dare 36 — August 26th-29th, 2016 — Theme: Ancient Technology

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Back to Nature

by QuestionableQuality - Jam Entry

Go back to a simple time, go back to a harsher time, go back to Nature.

Controls:
LMB - Select and Interact

How To Play:
If Red (Energy), Blue (Thirst) or Green (Hunger) bars drop to zero a chacter will die.
Chop wood to burn at the camp site.
Collect food to cook on the fire.
Drink from the local stream.
Rest at your tent.

See how long your 3 survivors can last when alone in the wilderness.

Credits:
http://www.newgrounds.com/audio/listen/625816

Downloads and Links


Comments

Aug 30, 2016 @ 1:08am

Thanks to anyone who checks this out, the idea was to kinda remove tech, sort of like basic farming being the oldest (I think) technology.I wanted to make it like a diorama and be a simplification of a survival game (And I don't mean not finishing it ;) ). Well I'll try ang upload WebGL, OSX and Linux builds tomorrow, plus reply to comments etc. Hope you enjoy, cheers.

brainybeard says ...
Aug 30, 2016 @ 10:50am

Interesting, it's pretty brutal when the characters die, maybe make it less difficult?

Aug 30, 2016 @ 2:41pm

@BrainyBeard Welcome to the real world. I kid, there's not a huge amount of gameplay to explore, so I thought I'd try and keep runs of it short. I recommend playing round with prioritising certain lives over others to survive for longer

ocarson says ...
Aug 31, 2016 @ 1:23pm

Oli is drinking, Jack is using energy, Will has died. Sounds about right.
Good job though, love the art style, the day night lighting and shadows.

Anti says ...
Sep 2, 2016 @ 2:09pm

The art style and music is extremely nice. I didn't make it far on any of my runs but it was very enjoyable. One thing though that I would want to be improved is the selection. If you could drag a box to select them or use a hotkey for selection it would be less frustrating. Though a very solid entry that I enjoyed.

standardcombo says ...
Sep 2, 2016 @ 2:26pm

Cool atmosphere but main points of improvement would be the mouse interaction with characters which is hit-miss, or the feedback is insufficient. For example when I send them to water, I'm not sure if it worked or not. Character animations could be improved, they slip and slide, again impacting the communication of what happened.

Sep 2, 2016 @ 2:30pm

Nice graphics! I included it in my compilation video series of Ludum Dare 36 games specifically highlighting the Plymouth Game Dev community, if you’d like to take a look :) https://youtu.be/D52bOrYl0Fg

Sep 2, 2016 @ 3:00pm

This game is tough ) Cool graphics and animations, but the gameplay part is too difficult to start. I understand you wanted to hide small amount of content behind it, but it just frustrates a lot. Otherwise, pretty challenging )

n42k says ...
Sep 2, 2016 @ 3:04pm

Fitting graphics and music, control scheme could be improved upon. Gameplay is brutal (a good thing!) Had it had a better control scheme, I'd have loved it!

AlexLamarche says ...
Sep 2, 2016 @ 3:14pm

Interesting game. I died far too quickly though. Great work for only 72 hours!

Mantlair says ...
Sep 2, 2016 @ 3:26pm

Had fun. Music and graphics are nice. Reached the 5th day I think but I will keep playing some time. Clikcing the same object didnt repeat though. I think that was needed. I had to switch the guys between tents and stuff. Beside that simple brutal gameplay. Well done!

Tygrak says ...
Sep 2, 2016 @ 3:29pm

I love the graphics and music, but for me it was far too hard to control it (maybe I am just bad at it), so I always died really early.

ReboundGames says ...
Sep 2, 2016 @ 4:38pm

The art is quite nice (I particularly like the logo). Sometimes it's a little bit hard to see the gauges under the characters. As many others have noted, it seems really hard, but that makes sense because if it was too much easier it would get boring.

Nnnnneeeedddd says ...
Sep 2, 2016 @ 4:51pm

The day-night cycle is great, I like the way the shadow's change. I am a fan of isometric games, so I liked that too :). I found it quite challenging, but started to improve :). Great Entry, Thanks!

Pickens Inc. says ...
Sep 2, 2016 @ 4:52pm

Brutal! Visuals were spot on, love the low poly and the accompanying animations. To improve, I would suggest just making the controls a bit more manage-able, for example by making the dudes easier to select.

Really nice.

Danae123 says ...
Sep 3, 2016 @ 10:03pm

Rather difficult but good looking. I wish the characters stayed selected after they perform an action. The bars actually go down so fast. Excellent music, suits the mood very well.

Efmi_ says ...
Sep 11, 2016 @ 4:53pm

Nice game, but would need tutorial.

Sep 11, 2016 @ 6:52pm

The graphics and sound are really nice but I'm afraid I simply couldn't figure out how to play.

The main problem is that there is no clear indication of when each character is doing something, and I can't tell how to initiate a particular action - all my characters always starved because I couldn't figure out how to get them to eat.

I'm sure if I could figure that out than this game would be a lot more interesting, because it certainly has a solid concept - but I just can't play it properly in its current state. :(

xzippyzachx says ...
Sep 11, 2016 @ 7:13pm

Hmmm!

The graphics are very good and the animation, but I found the game very hard. The UI for rest/food/water were to small and I could not figure out why I was dying.

I would add death messages EX- Max died of thrust!

Also a tutorial would be nice.

BUT you made this in a short amount of time so I would say Its a pretty good game and I just suck at it!!!

novotmike says ...
Sep 11, 2016 @ 8:31pm

I must say that is is a neat little game. It is a little bit hard because you cannot stop time and you have to decide quickly.
I really enjoyed the feeling of the game. I would suggest notifications showing above the person, or at least name because sometimes I wasn't sure if the person does a action or not.
Overall interesting concept. I would like to see it more elaborated.

Sabina Lis says ...
Sep 11, 2016 @ 8:49pm

Beautiful music! The game could use more work, but it is a great start, congrats!

SamuelSousa says ...
Sep 12, 2016 @ 3:14pm

Interesting presentation. With the island, shadows and sound. Also like the dying animation.

I didn't get very far always died at the end of day 1.
Interacting with the game can be a little too difficult since the characthers are a little too small.

Good entry nonetheless

pyokoanarogue says ...
Sep 12, 2016 @ 3:41pm

Very nice entry, a very functional simulation. simple and detailed, has nice ways of informing the player and even if a bit dreadful i find it enjoyable and easy to test .(i'm the kind of person that hates to see pickmin die)

jsmars says ...
Sep 13, 2016 @ 6:06am

Very nice presentation! Almost felt a bit guilty when they died!

WERT Studio says ...
Sep 13, 2016 @ 1:46pm

Why does everyone die! Neat presentation

Smiley says ...
Sep 15, 2016 @ 8:39pm

nice graphics but a bit too difficult

brantkings says ...
Sep 15, 2016 @ 11:51pm

(Thanks for playing my game back in your Twitch!)

Wow the graphics are really impressive in this one. But yeah, definitely pretty hard. Made through 3 days though, hooray? :)

nlbi21 says ...
Sep 16, 2016 @ 12:19am

Wow nice game, very nice entry. I wish I had a kind of tutorial, it's a little difficult but is a challenge.

motasashy says ...
Sep 16, 2016 @ 3:46am

I like the style, I think that the concept is interesting :O. The only thing is that it's very hard haha, also an UI would be perfect. Nice work :)

Sep 18, 2016 @ 2:51pm

Very nice graphics. I didn't get very far as it's quite difficult... Still a very well made game, congrats!

joe40001 says ...
Sep 18, 2016 @ 11:02pm

I like the design and music a lot but as other people have said it's too hard to the point it's not that playable. It's neat though, and looks cool. I like you take on the theme, but it would need tweaks to become more of a game game.

Score: (because I like scores)
Overall 3/5
Innovation 3/5
Fun 2/5
Theme 4/5
Graphics 4/5
Audio 3/5
Humor 2/5
Mood 4/5

Cirrial says ...
Sep 19, 2016 @ 6:59pm

The mouse interaction is very clumsy, which is a shame because the core ideas seemed good and the presentation was otherwise fantastic. Couldn't make any ends of the UI and it would have been nice to know what my resource tallies were.

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