Ludum Dare 36 — August 26th-29th, 2016 — Theme: Ancient Technology

Back to Browse Entries

Dr. Sauce

by dos - Jam Entry

The crazy scientist from the future went back in time!

But his time machine broke!

He found some pieces of ancient technology to fix his time machine!

But he needs to keep them all running together!

Put coal to Atari, blow on the Pegasus cartridge, switch the floppy disks around and watch out for the time machine being ready!

Made solo with Compo rules aside of being late and ending up in Jam instead!

Use arrow buttons for switching screens and mouse for everything else! Also, you can use dot button to skip the dialog!

The machine charges when everything is working correctly (little indicators are all green)! Otherwise it discharges!
When the machine is fuly charged, click on it and go back to the future!

Downloads and Links


Jimbly says ...
Aug 30, 2016 @ 5:36pm

I won! 264 seconds.

Fun little game. Just enough going on to keep engaged. It took me a little while to realize how the disk inserting one worked - at first thought I just keep clicking randomly, then finally noticed that it changes if I stop on the requested disk, which makes total sense now. I love the console powered by blowing into the cartridge.

Daniel says ...
Aug 30, 2016 @ 11:11pm

Confusing on what I need to do, looks fun just not a a clear path to the objective.

MrErdalUral says ...
Aug 30, 2016 @ 11:31pm

The objective was not clear but once I understood what to do puzzle made sense. I liked the introduction and the voice acting.

Iseeicy says ...
Aug 31, 2016 @ 12:03am

This was fun. Sadly I did not get to see the ending because of a bug where the little indicator went red as soon as the time machine was ready. Otherwise, I enjoyed the short mechanics of the game.

Elit3dGaming says ...
Aug 31, 2016 @ 12:11am

Objective not too clear, but I love the voice acting and the graphics and music was great too.

dos says ...
Aug 31, 2016 @ 12:22am

Edited the description to clear up the objective a bit! Hope it helps!

blackcode says ...
Aug 31, 2016 @ 12:27am

You forgot to include to the Linux build. Just sayin'.

Didn't understand what to do in the beginning, but quickly catched up. Very fun (and funny title), wonderful Polish-ish voice acting! I only wish it was longer!

Also, the music and the art style reminded me of Sosowski's games so much I had to double check if I'm not playing his game. A moze to po prostu taki polski vibe... Pozdrawiam :D

kfarwell says ...
Aug 31, 2016 @ 12:38am

240 seconds. :)

It's simple but addicting. The silly voice acting adds to the charm of it all. Only complaint would be that it's a little confusing to realize why you can't get the time machine working even though all parts are functional.

Headmade says ...
Aug 31, 2016 @ 12:50am

Haha the humor in this game is great and you nailed the theme! I love the intro and the voice over, the accent really adds to the wacky vibe.

However I struggled to charge the time machine and once I got what I had to do there was no challenge to it, it was just tedious. But the story really makes this game stand out, I should look at your previous entries, maybe there is more gold hidden there :)

masterkrepta says ...
Aug 31, 2016 @ 12:59am

I cannot tell you how many times i was yelled at as a child for leaving the coal out next to my Atari 2600... thanks for the reminder!!!

but seriously. this was a cool game. I loved the art style and while the mechanic was somewhat difficult at first, it was easy to figure out in the end, which was a nice little reward in itself.

BMacIntosh says ...
Aug 31, 2016 @ 5:45am

Great polish on the voice acting and the art! Hilarious mechanics.

adrian09_01 says ...
Aug 31, 2016 @ 11:46am

Why Pegasus carts? more people abroad are more familiar with NES carts (gray) or famicom carts (square corners). I see that's not the "original IQ-502" pegasus btw, it's a Polystation :) Oh, and the "put coal into atari" part seems to be inspired by that one module that I can't find on internets. Oh, and I never had to swap a stack of floppies (mostly 2-3) except for Win3.1 that had 11! Great work on the game! Loved Computer is Fine, loved Karczoch, loved this. Crazy gameplay mechanics!!!

Sep 1, 2016 @ 2:44pm

Cool Idea. I figured out the mechanics quickly, but I thought that the machine will be ready immediately after all 4 indicators turn green. Only after a while I noticed those blue lights...
Btw, what's the point with Atari and coal? Is it some joke from the 70s?
I used to blow into my gameboy and Dendy (NES clone popular in CIS countries) cartridges too...

Sep 1, 2016 @ 8:48pm

Really nice concept! I included it in my compilation video series of Ludum Dare 36 games, if you’d like to take a look :)

Tijn says ...
Sep 1, 2016 @ 9:36pm

I always like these mini-game thingies :) It took me a little while to figure out how to charge the time machine (I was focusing on one old computer at a time, instead of keeping them all running), but once I had it going, I managed to beat it pretty quickly!

However one word of warning - the Mac build of this game isn't great. It produced a heavily flickering border which even persisted after I closed the game (!!!). In the end I had to re-install OS X to get rid of it.

RafaSKB says ...
Sep 1, 2016 @ 11:44pm

I love the graphics of this one! Somehow this game sent me back to my childhood haha. The computer desk filled with random floppy disks, the computer running some crazy awesome DOS game, and having to blow cartridges to make them work, I miss that lol

My record was 384 seconds, it took me a while to understand what to do, and more importantly how everything was related to the time machine (the time machine leds weren't clear enough). Fun game! Too bad I don't have a time machine now lol

As for the Mac build, it's bad like @Tinj says, but for me, closing the game ends the flickering borders, so it's more an annoyance than a real problem. (Seriously? Reinstall the OS???)

Anyway, cool game! :)

dos says ...
Sep 2, 2016 @ 12:15am

I've updated the builds with a change that'll hopefully fix the flickering border issue!

PlasmaErnst says ...
Sep 5, 2016 @ 1:09pm

Hectic and funny and nice graphics! Took me a while until I figured out what to do. 725 seconds.

Sep 14, 2016 @ 3:31am

I liked the idea of the game in theory better than in practice. The game was fast paced but annoying rather than hectic. Blowing on the cartridge didn't always seem to work properly, which may have been a design choice?

You must sign in to comment.

Mini Submission FAQ

TEAMS: Teams entering the Jam should pick a single representative to submit your game, or create a team specific account you can share. We currently do not support Team Voting, but sharing an account and together playing and rating games is acceptable.

CAN I ENTER BOTH EVENTS?: You should pick 1 event, whichever you think it’ll do better in. If the idea is strong, and everything plays well enough, you can go Compo. If you’re a perfectionist, and would prefer people to play a more polished game, do the Jam. Many solo participants enter the Jam.

If you made 2 games, unfortunately, the website doesn’t support multiple submissions per user. To submit your 2nd game, you will have to make a 2nd account. Only do this if you made 2 games. Alternatively, if one game is better than the other, then consider just entering the better game.

CAN I KEEP WORKING UNTIL THE DEADLINE?: Yes! Immediately after the 48 or 72 hours, we do something called Submission Hour. As the name suggests, it’s an extra hour for you to package, upload, and submit your games. If there were catastrophic issues trying submitting your game, or you misunderstood how submissions work, that’s okay. It happens. We’re flexible. If you need advice, check with the folks on IRC. If you need an admin, get in touch.

CAN I KEEP WORKING ON MY GAME?: Oh definitely! You should! But for the sake of judging, keep the Compo or Jam version around. You can include a link to the Post-Compo/Post-Jam version of your game on your games page, but sure your main links are the original version.

PORTS: Ports to other platforms can be done after the deadline. That said, the sooner you finish your port, the sooner people can play your game, improving your chances of placing in the final results. For best results, provide a Web version of your game, or a Windows version with no dependencies. Also be sure to rate at least 20 games to improve your visibility (Coolness).

MY GAME CRASHES, IS UNBEATABLE, OR I MADE A TYPO: We allow you to fix crashes, win condition, or tiny bugs after the deadline. In a sense, this is like “porting” to support more players. We leave this open to interpretation, but generally speaking your game should be identical to the game you submitted. No new features, just fixing mistakes you should have caught had you been better rested.

MY GAME DOESN’T SHOW UP: If you can’t find your game, it’s usually because the URL to your downloads are missing ‘http://‘. Fix your URLs ( and you will show up. Alternatively, if you just posted it, wait a minute. The cache may not have refreshed yet.

NOT LOGGED IN?: If you get a message about not being logged in, even though you are, it’s because your web browser cached the non-logged in page. You can fix this by either refreshing your cache or clearing your cache. CTRL+F5 in many browsers. Chrome is a bit more work. Press F12 to enable Developer Mode, then you can right click on the refresh button and select “Empty Cache and Hard Reload”. This option is unavailable if you are not in Developer Mode.

[cache: storing page]