Ludum Dare 36 — August 26th-29th, 2016 — Theme: Ancient Technology

Back to Browse Entries

Aliens vs Ancient Indians

by paruthidotexe - Jam Entry

Ancient Indian civilization is so advanced in science, medicine, maths and even space travel.

Ancient Indians have fought them equally when Aliens attacked a city in India. Now that city is submerged under sea.

You use with this ancient technology to fight incoming Aliens.

Vimana = Ancient Flying Vehicle of India
Arrow Keys or WSAD : Movement
Space or K : Shooting

Destroy all the Aliens to save the Earth.
Note: Tried webgl unity build, have some issues but full screen version working fine in browsers

Downloads and Links


Thirzen says ...
Aug 30, 2016 @ 2:02am

Nice job, I like your UI very much.

steph88 says ...
Aug 30, 2016 @ 6:00am

Hi, nice game and congratulations ! We're realizing a video with several games of the Ludum Dare #36. We made the same thing at the previous jam.

Can you add your game on ? (it's free)
So we can include also your game in the video ;)
p.s. write #LDJAM in the game's description.

VitasaMode says ...
Aug 30, 2016 @ 10:17am

Nice entry. I like the scaling of difficulty but I would love for the shooting to be done constantly instead of having to constantly fire. Nice work!

Aug 30, 2016 @ 12:50pm

Good job! I liked the art and spaceship names.

Kirstine says ...
Aug 30, 2016 @ 4:01pm

Liked the game and your use of color! :)

Culpo says ...
Aug 30, 2016 @ 4:22pm

I survived 14 waves, was very good, you could have a powerup, Congratulations

xesenix says ...
Aug 30, 2016 @ 5:37pm

Simple nice looking game but web version has cut of upper part of view.

MffKing says ...
Aug 31, 2016 @ 6:10pm

Nice music and nice game :)

Aug 31, 2016 @ 6:28pm

Very fun shooting game! Nice soundtrack.

RttStudio says ...
Aug 31, 2016 @ 6:48pm

Nice art, good music, the allowed window for the web version seem a bit to small, hiding some ui elements. Simple but classic and fun gameplay. Good work

TomBuston says ...
Aug 31, 2016 @ 7:00pm

Cool shooting game, the 3D models were nice :)

I found it a bit difficult to aim correctly when I was on the side of the screen, because of the perspective.

I had fun, survived 10 waves, well done !

Aug 31, 2016 @ 7:06pm

I like the music a lot, I like the sound when you fire. Art is alright, maybe the alien ships could have had different color than the Indian ship. The UI of the menus is what I like the most surprisingly.

Good arcade gameplay and it was fun to play. My biggest complaint is the web version is cut off and you can't see the numbers too well. Gameplay wise there is no point in moving up and down, I would have liked the ship to just autofire and you do not get punished for letting ships escape. I would have given point for every ship destroyed and then taken 1 away for every escaped one.

Anudin says ...
Aug 31, 2016 @ 7:51pm

Liked the soundtrack but the web version windows was not big enough and there was no option to go fullscreen. Also the 3D projection made aiming alot harder, maybe implement some sort of crosshair.

Allthebees says ...
Aug 31, 2016 @ 8:56pm

A fun little game. The shoot sound was a bit repetitive and it would've been nice to just hold down the shoot button rather than mashing it but still some arcade-y fun.

Sep 1, 2016 @ 12:34am

Nice game, i die in the wave 17 :P. the combination of k+space y to op xD. Good job

Abrexas says ...
Sep 1, 2016 @ 4:20am

I enjoyed the game, but was hoping to see a bit more theme reference/influence. Definitely impressive for 72 hours!
Would love for you to check mine out too!! :D

KitiJenGames says ...
Sep 1, 2016 @ 5:02pm

I liked the colour scheme and music. It would be good if there were more types of aliens.

paruthidotexe says ...
Sep 3, 2016 @ 2:55am

Thanks guy for your valuable feedback..

@steph88 thanks for intro to the site

@VitasaMode thanks nice idea, i will test that type of firing

@nervous.composers This naming is from Indian languages "Tamil" and "Sanskrit"

@Culpo even planned for boss ship, but no time.. any how i am working the game, will update in

@Kirstine @Thirzen being programing is my primary skill, getting credit for art is feel of thrills.. yep i am learning to do 2d/3d art for my indie game.

@xesenix thanks, i am trying to do rebuild with some proper screen sizes.

sbeif says ...
Sep 3, 2016 @ 9:32am

Nice game and nice music.
I would have liked the theme to fit the mechanics a bit more. And maybe you could add a small cooldown between shots as I can sweep through the first waves just by moving left and right and mashing the spacebar.

tonynogo says ...
Sep 3, 2016 @ 2:18pm

The atmosphere is cool.
Sadly no "Auto-fire" ;)

AlexanderMerk says ...
Sep 3, 2016 @ 3:00pm

Music is pretty good

Sep 4, 2016 @ 4:25am

Out of the 72 hours, it feels like than 5 minutes could have been spent on finding a gameplay idea :/ A bit of a shame also that an original take on the theme is reduced to two player models.

On the up side, the '3D game with gameplay on a 2D plane' system reminded me of Sylpheed on Mega-CD.

Insality says ...
Sep 5, 2016 @ 4:43pm

are and game music is very nice, yeah
my game UI got top from the screen, so i cant se my score/lives/anything :(

The gameplay is easy but there is some addictive notes, so good job with it
But after 10~12 wave ai am got bored, nothing changes happens?

anyway, good game. good luck to you with your project!

You must sign in to comment.

Mini Submission FAQ

TEAMS: Teams entering the Jam should pick a single representative to submit your game, or create a team specific account you can share. We currently do not support Team Voting, but sharing an account and together playing and rating games is acceptable.

CAN I ENTER BOTH EVENTS?: You should pick 1 event, whichever you think it’ll do better in. If the idea is strong, and everything plays well enough, you can go Compo. If you’re a perfectionist, and would prefer people to play a more polished game, do the Jam. Many solo participants enter the Jam.

If you made 2 games, unfortunately, the website doesn’t support multiple submissions per user. To submit your 2nd game, you will have to make a 2nd account. Only do this if you made 2 games. Alternatively, if one game is better than the other, then consider just entering the better game.

CAN I KEEP WORKING UNTIL THE DEADLINE?: Yes! Immediately after the 48 or 72 hours, we do something called Submission Hour. As the name suggests, it’s an extra hour for you to package, upload, and submit your games. If there were catastrophic issues trying submitting your game, or you misunderstood how submissions work, that’s okay. It happens. We’re flexible. If you need advice, check with the folks on IRC. If you need an admin, get in touch.

CAN I KEEP WORKING ON MY GAME?: Oh definitely! You should! But for the sake of judging, keep the Compo or Jam version around. You can include a link to the Post-Compo/Post-Jam version of your game on your games page, but sure your main links are the original version.

PORTS: Ports to other platforms can be done after the deadline. That said, the sooner you finish your port, the sooner people can play your game, improving your chances of placing in the final results. For best results, provide a Web version of your game, or a Windows version with no dependencies. Also be sure to rate at least 20 games to improve your visibility (Coolness).

MY GAME CRASHES, IS UNBEATABLE, OR I MADE A TYPO: We allow you to fix crashes, win condition, or tiny bugs after the deadline. In a sense, this is like “porting” to support more players. We leave this open to interpretation, but generally speaking your game should be identical to the game you submitted. No new features, just fixing mistakes you should have caught had you been better rested.

MY GAME DOESN’T SHOW UP: If you can’t find your game, it’s usually because the URL to your downloads are missing ‘http://‘. Fix your URLs ( and you will show up. Alternatively, if you just posted it, wait a minute. The cache may not have refreshed yet.

NOT LOGGED IN?: If you get a message about not being logged in, even though you are, it’s because your web browser cached the non-logged in page. You can fix this by either refreshing your cache or clearing your cache. CTRL+F5 in many browsers. Chrome is a bit more work. Press F12 to enable Developer Mode, then you can right click on the refresh button and select “Empty Cache and Hard Reload”. This option is unavailable if you are not in Developer Mode.

[cache: storing page]