Ludum Dare 36 — August 26th-29th, 2016 — Theme: Ancient Technology

Back to Browse Entries

Ruins of ZZT

by Dr. Dos - Jam Entry

Ruins of ZZT is an homage to classic ZZT games of the early 1990s.

Venture into the ruins, collect the purple keys, and escape with your life!

Apologies in advance for the hassle in actually playing this. It's made with ZZT, an MS-DOS game from 1991. It's definitely a relic, but I had fun making it.

Here is what you'll need:

1) Dosbox - Unless you can run MS-DOS applications natively
Download it from http://www.dosbox.com/download.php?main=1

2) ZZT - This is a ZZT World so you'll have to run it through ZZT.
You can get it at http://zzt.org/zgames/z/zzt.zip

3) Run ZZT.EXE, select Keyboard/Color. Press W to open the world list
and from there, pick RUINS.

4) Press P to play! More detailed help and instructions are provided
within the ZZT World itself.

Downloads and Links


Comments

Jimbly says ...
Aug 30, 2016 @ 6:51am

I'm glad mine was not the only entry that requires DOSBox to play! I completed the adventure with a score of 7739.

This seemed rather long for a LD entry, perhaps because it was quick for you to author content =). I enjoyed most of it, though often when walking and shooting I would shoot in the wrong direction (probably pressing shift before I'd released an arrow key), and I'm sure that's a ZZT/DOSBox issue, not an issue with your game ^_^.

Dr. Dos says ...
Aug 31, 2016 @ 3:40am

What's funny to me is how much I overestimated I'd be able to do with ZZT's extremely fast development process. I wanted 5 purple keys at first, and was going to do a cliche ZZT RPG Boss Battle at the end instead but had to scrap it for time constraints.

I'm glad you liked it! Unfortunately yeah, Dosbox and ZZT don't quite play along as well as you'd hope and the input handling can be a little messed up at times.

dos says ...
Sep 1, 2016 @ 6:56pm

7562! \o/

Really solid entry! The boss battle glitched out for me a few times (the bomb's mess didn't disappear, but the bomb itself did and the boss didn't die) and had to start it over, but otherwise played it from the beginning to the end with basically no disruptions, kept engaged. Pretty impressing! Loved it - and I think I'll definitely look into ZZT now ;)

eevee says ...
Sep 3, 2016 @ 6:59am

Glad it was the second ZZT game I've ever played. :) Even being somewhat familiar with the MZX development process, I'm amazed you cranked this much out in three days. Damn.

crazya02 says ...
Sep 11, 2016 @ 5:36pm

And I thought I was nuts for making a MegaZeux game a couple compos ago!

You must sign in to comment.


Mini Submission FAQ

TEAMS: Teams entering the Jam should pick a single representative to submit your game, or create a team specific account you can share. We currently do not support Team Voting, but sharing an account and together playing and rating games is acceptable.

CAN I ENTER BOTH EVENTS?: You should pick 1 event, whichever you think it’ll do better in. If the idea is strong, and everything plays well enough, you can go Compo. If you’re a perfectionist, and would prefer people to play a more polished game, do the Jam. Many solo participants enter the Jam.

If you made 2 games, unfortunately, the website doesn’t support multiple submissions per user. To submit your 2nd game, you will have to make a 2nd account. Only do this if you made 2 games. Alternatively, if one game is better than the other, then consider just entering the better game.

CAN I KEEP WORKING UNTIL THE DEADLINE?: Yes! Immediately after the 48 or 72 hours, we do something called Submission Hour. As the name suggests, it’s an extra hour for you to package, upload, and submit your games. If there were catastrophic issues trying submitting your game, or you misunderstood how submissions work, that’s okay. It happens. We’re flexible. If you need advice, check with the folks on IRC. If you need an admin, get in touch.

CAN I KEEP WORKING ON MY GAME?: Oh definitely! You should! But for the sake of judging, keep the Compo or Jam version around. You can include a link to the Post-Compo/Post-Jam version of your game on your games page, but sure your main links are the original version.

PORTS: Ports to other platforms can be done after the deadline. That said, the sooner you finish your port, the sooner people can play your game, improving your chances of placing in the final results. For best results, provide a Web version of your game, or a Windows version with no dependencies. Also be sure to rate at least 20 games to improve your visibility (Coolness).

MY GAME CRASHES, IS UNBEATABLE, OR I MADE A TYPO: We allow you to fix crashes, win condition, or tiny bugs after the deadline. In a sense, this is like “porting” to support more players. We leave this open to interpretation, but generally speaking your game should be identical to the game you submitted. No new features, just fixing mistakes you should have caught had you been better rested.

MY GAME DOESN’T SHOW UP: If you can’t find your game, it’s usually because the URL to your downloads are missing ‘http://‘. Fix your URLs (http://mysite.com/mygame.zip) and you will show up. Alternatively, if you just posted it, wait a minute. The cache may not have refreshed yet.

NOT LOGGED IN?: If you get a message about not being logged in, even though you are, it’s because your web browser cached the non-logged in page. You can fix this by either refreshing your cache or clearing your cache. CTRL+F5 in many browsers. Chrome is a bit more work. Press F12 to enable Developer Mode, then you can right click on the refresh button and select “Empty Cache and Hard Reload”. This option is unavailable if you are not in Developer Mode.


[cache: storing page]