Ludum Dare 36 — August 26th-29th, 2016 — Theme: Ancient Technology

Back to Browse Entries

Flight of Daedalus

by Aaranos - Competition Entry

=======================
Flight of Daedalus
=======================

Daedalus a mighty inventor is stuck in a tower because of his great ego. He must fashion a way to escape his jailer that does not use land or sea. He sees birds in the sky and knows that today is the day he conquers the air.

He must fashion another set of wings for himself as the first pair was for his son, Icarus.


=======================
Controls
=======================
Default:

Left arrow - left
Right arrow - right
Z - Attack
X - Interact
Space - Jump

Keys can be rebound on menu screen.

========================
Known Issues
========================
1. Music and sound setting must be chosen for sound and music to be heard. There is an issue where the default is not being assigned.
2. Guards don't do anything, there was no time for their code.
3. There is an interact button, try using it when next to or on something, it does work.
4. Color scheme sucks, I know.
5. Yes, acceleration was intentional. By request I won't use it in the future.

Downloads and Links


Comments

AWOL says ...
Aug 30, 2016 @ 1:03am

Wow. You obviously worked hard on this. Nice work.

steph88 says ...
Aug 30, 2016 @ 7:59am

Hi, nice game and congratulations ! Simple mechanics that still offered a decent amount of challenge.We're realizing a video with several games of the Ludum Dare #36. We made the same thing at the previous jam.

Can you add your game on indiexpo.net ? (it's free)
So we can include also your game in the video ;)
p.s. write #LDJAM in the game's description. (you can already find several games from the jam there)

Aaranos says ...
Aug 31, 2016 @ 1:39am

I appreciate that AWOL. I tried my best working solo. If I had more experience with AI and dialogue prompts I think it would of been more entertaining.

JK5000 says ...
Aug 31, 2016 @ 8:06am

The game is simple and great. I agree some improvements like AI and a dialogue system can make the game better, but most game jam games can be made better. As I see it, you now have a prototype, you can choose make it into a better game, or leave it and make something else. But the game is great as it is. I especially liked the simple graphics and the music. So overall well done.

RovingSquid says ...
Aug 31, 2016 @ 6:37pm

Cute game! We really like the music.

AnaGF says ...
Aug 31, 2016 @ 6:50pm

It is a cool game. At the start I didn't know where to go, later it become easy, but it was funny. I like how you used the theme too (I am some sort of mythology freak). Art is not bad. I missed some sound there, but overall I think it is a good entry. You also made it alone, which is really hard, so you did a nice job!

yotam180 says ...
Aug 31, 2016 @ 7:04pm

Simple yet fun! Not sure if I won or died after jumping off the roof :P
The gameplay is nice +-. It would have been better if the guards actually took actions and didn't just stand there, waiting for their death.
The graphics are totally programmer art.
Sounds? Could be better with some :/

Overall - the game is nice, but if it was a bit longer it would become boring. More action is needed there :P

mato26 says ...
Aug 31, 2016 @ 7:46pm

I like use of the theme, however as it has been said already, at the start i didn't really knew what to do and I was confused if those guys standing are enemies or not :D but at the end figured it out and finished the game. But as I said, use of theme was brilliant! :)

AODQ says ...
Aug 31, 2016 @ 8:09pm

Controls need some work, they're a bit floaty, takes too long to change direction. Not to mention if you hit a wall, it doesn't set your velocity to zero. The ladders were confusing, as I didn't know where I was b/c every level looks more or less the same, and some enemies blended into the background. A good attempt.

Alphish says ...
Aug 31, 2016 @ 8:48pm

Yay, Wilhelm Scream. Too bad it's from the dev intro, not the game itself. ^^'

I appreciate the effort that went into the game, though the game felt pretty rough round the edges. In particular, I feel the background was too bright (especially when compared to Icarus who has similar colour) and I wasn't quite a fan of how pixelated graphics are placed against non-pixelated area (generally, having pixels rotated and/or placed at fractional coordinates). Though playing around with soldiers physics was pretty fun (if maybe an unintended kind of fun), so maybe it's worth the cost? ^^'

Oh, also, the non-pixelated text felt inconsistent against the rest. >.<

Alright entry overall, but definitely needs more polish.

Aaranos says ...
Aug 31, 2016 @ 10:58pm

@RovingSquid Thanks! I've gotten into a habit of just making a simple beat and looping it. I need to make it longer so it doesn't break up on repeat though.

@AnaGF Problems of too big a scope and quickly making it fit. Aiming lower next time.

@yotam180, if you look at the source code the spritesheet has the guard's attack animation. I had to cut that in order to make an end condition. Big cut, I know.

@mato26 Yeah, hard to tell if the completely still guys that don't attack are bad xD. They were planned to be enemies but turned into props.

@AODQ I'm still learning how to make a solid player controller. Good movement is tough. Thanks for the feedback!

@Alphish Do you think my splash screen should be silent? I thought the same thing about the majority of your critiques. I just didn't have the time to worry about it, or do a lot of play testing. I purposefully turned on the wonky physics since I didn't have time to script their AI to give them a purpose, comedy. Thanks!

Alphish says ...
Sep 1, 2016 @ 8:53am

Ah, about the splash screen - I don't think it should be silent or anything, rather that if I were to hear a Wilhelm Scream, I'd prefer to have it in the game specifically. ;)

ianb96 says ...
Sep 1, 2016 @ 4:20pm

Nice game, it is good and simple.
The player character should contrast more with the wall behind him so its easier to make him out̶ a̶n̶d̶ ̶s̶o̶u̶n̶d̶s̶ ̶g̶o̶ ̶a̶ ̶l̶o̶n̶g̶ ̶w̶a̶y̶.̶ There is sound but it should be enabled from the start, not only when you check the sound settings! It feels slide-y with the acceleration and there is only one enemy that is a threat to you that I found (the bees). Overall, not bad, I liked the story.

Aaranos says ...
Sep 1, 2016 @ 5:36pm

@ianb96 Thanks, I was awful with color choice I know. I thought I fixed the sound issue but perhaps not. I had it defaulting to .5 (50%) but it must not be calling it. Guards were planned to be enemies, curse you time.

standardcombo says ...
Sep 2, 2016 @ 2:51pm

Controls could be improved by increasing the acceleration and friction, so you get a more tight control and slide less.

Mottafier says ...
Sep 2, 2016 @ 11:43pm

Nice little game here, I like the art. Sound would improve it a lot! And other than that, maybe clear up that you're supposed to be collecting the things listed on the wall at the start? Maybe it's just me, but I was a bit confused at that :D

ikroth says ...
Sep 4, 2016 @ 3:38am

Pretty neat game! Took me a bit of time to figure everything out, which was fun. It has simple yet fun combat mechanics.

stefvanschie says ...
Sep 4, 2016 @ 7:25am

The game was fun, but I couldn't progress past the first floor. I think you had to do something with the ladders or something? Anyway the game was fun, but some sounds/music would have been nice and the guards could do with an AI.

frix360 says ...
Sep 4, 2016 @ 9:45am

Interesting game. It seems like you have to be moving + click interact on ladders to use them and that seemed weird. Enemies could be more active it's understandable - you didn't have much time. I liked how sounds changed on every floor - nicely done. Your character controller could be simplified(was acceleration intended?) by having static move speed and changing velocity to 0 with OnCollisionEnter2D(). Also, to make character stop and turn faster - just increase Rigidbody2D linear drag in inspector :). Graphics look nice, thou could be a bit darker. Overall, pretty nice game, considering how little time you got. Good job!

DaanVanYperen says ...
Sep 4, 2016 @ 12:35pm

Got a flashback making qbasic games with half block characters in text mode, pixels are about the same size!

Adding floor numbers would've helped with the stairs, i', still not sure if I actually climbed them or just teleported sideways randomly.

mihaivdev says ...
Sep 4, 2016 @ 7:06pm

Congrats on your game! I really appreciate that you added a settings and controls menu, add quite a bit of nice polish to the game. However I'd say that's both a blessing and a curse as working on a menu leaves less time for gameplay coding. The different music for each level was a nice touch too, but if playing without music either an indication of the current level or more variation in the graphics (different colour floor maybe) would've helped.
I couldn't find the rope but that's probably just me being thick.
Well done and keep it up!

Eggplant says ...
Sep 4, 2016 @ 9:08pm

Good job! I like the art a lot, and the controls were smooth.

thiagofr says ...
Sep 5, 2016 @ 2:11am

Albeit the confusing ladders and the not-so-clear end, the game was fun to play. But, as others have said, if it was just a bit longer, it would become very boring. Also, a higher contrast between Daedalus and the background would be welcome. Congrats!

Sep 6, 2016 @ 3:43pm

For some reason I had no sound/music at all while playing (which would have been the thing I'd have critized). But it was still a nice little game. You could also try to make the enemies actually move around and have some kind of behaviour...

Going up to the roof and jumping without all the materials should result in a funny (or maybe not so funny D:) game over screen.

You must sign in to comment.


Mini Submission FAQ

TEAMS: Teams entering the Jam should pick a single representative to submit your game, or create a team specific account you can share. We currently do not support Team Voting, but sharing an account and together playing and rating games is acceptable.

CAN I ENTER BOTH EVENTS?: You should pick 1 event, whichever you think it’ll do better in. If the idea is strong, and everything plays well enough, you can go Compo. If you’re a perfectionist, and would prefer people to play a more polished game, do the Jam. Many solo participants enter the Jam.

If you made 2 games, unfortunately, the website doesn’t support multiple submissions per user. To submit your 2nd game, you will have to make a 2nd account. Only do this if you made 2 games. Alternatively, if one game is better than the other, then consider just entering the better game.

CAN I KEEP WORKING UNTIL THE DEADLINE?: Yes! Immediately after the 48 or 72 hours, we do something called Submission Hour. As the name suggests, it’s an extra hour for you to package, upload, and submit your games. If there were catastrophic issues trying submitting your game, or you misunderstood how submissions work, that’s okay. It happens. We’re flexible. If you need advice, check with the folks on IRC. If you need an admin, get in touch.

CAN I KEEP WORKING ON MY GAME?: Oh definitely! You should! But for the sake of judging, keep the Compo or Jam version around. You can include a link to the Post-Compo/Post-Jam version of your game on your games page, but sure your main links are the original version.

PORTS: Ports to other platforms can be done after the deadline. That said, the sooner you finish your port, the sooner people can play your game, improving your chances of placing in the final results. For best results, provide a Web version of your game, or a Windows version with no dependencies. Also be sure to rate at least 20 games to improve your visibility (Coolness).

MY GAME CRASHES, IS UNBEATABLE, OR I MADE A TYPO: We allow you to fix crashes, win condition, or tiny bugs after the deadline. In a sense, this is like “porting” to support more players. We leave this open to interpretation, but generally speaking your game should be identical to the game you submitted. No new features, just fixing mistakes you should have caught had you been better rested.

MY GAME DOESN’T SHOW UP: If you can’t find your game, it’s usually because the URL to your downloads are missing ‘http://‘. Fix your URLs (http://mysite.com/mygame.zip) and you will show up. Alternatively, if you just posted it, wait a minute. The cache may not have refreshed yet.

NOT LOGGED IN?: If you get a message about not being logged in, even though you are, it’s because your web browser cached the non-logged in page. You can fix this by either refreshing your cache or clearing your cache. CTRL+F5 in many browsers. Chrome is a bit more work. Press F12 to enable Developer Mode, then you can right click on the refresh button and select “Empty Cache and Hard Reload”. This option is unavailable if you are not in Developer Mode.


[cache: storing page]