Ludum Dare 36 — August 26th-29th, 2016 — Theme: Ancient Technology

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SwordSmith

by videogreg93 - Competition Entry

Swordsmith

A Ludum Dare 36 Compo Entry
Manage your sword shop! Complete your customers' orders, ranging from copper swords to gold katanas, but don't take too long, or else your customers will leave. Have three customers leave and it's game over! Try to last as long as possible!

How to play

Menu
Arrows: Move Cursor
Enter: Select

In Game
Arrows: Move Player
'z': Interact

You will receive your orders at the top of the screen. There are three weapons (Sword, Shield, Katana) and each can either be in Copper, Iron, or Gold. To make a weapon, first pick up the correct case at the top of the screen, then bring it back to the correct forge at the bottom of the screen. If it's a sword or a shield, your weapon is done and can be brought to the front of the counter. If it's a katana however, you must then bring it to the anvil and mash 'z' to fold it.
More information

Install instructions

This game was made in java with LibGDX, so this game requires a JVM. It should be as simple as unpacking the zip file and double clicking on the .jar file. If that doesn't work, then contact me at gregorykarlfournier@gmail.com and I'll try to sort things out for you!

Downloads and Links


Comments

MaTeX-7seven says ...
Aug 29, 2016 @ 1:53am

Nice gameplay and music ^^ at first look the orders were a little fast but it works well. gj~

BurntFeelings says ...
Aug 29, 2016 @ 2:28am

you should have zipped it so it downloads faster

KevKevOnFire says ...
Aug 29, 2016 @ 2:29am

Not bad, though I found it VERY difficult to tell when I had taken too long to make a sale and it seemed having to smack the katanas on the anvil was practically an auto-strike later on. Core gameplay concept is solid though, and music was a nice extra touch.

videogreg93 says ...
Aug 29, 2016 @ 2:42am

@BurntFeelings I thought on itch.io it was zipped?

@KevKevOnFire Yeah, I feel that way too. I think the gameplay is pretty good but the difficulty and "user friendliness" still needs a lot of work

ZQMony says ...
Aug 29, 2016 @ 2:59am

Nice job. It is a little tough trying to understand what to do at times. A timer showing when an order expires would have been helpful.

soul6942 says ...
Aug 29, 2016 @ 3:12am

this is a very nice game given how long you had. the music was simple yet easy on the ears and the gameplay was good as well. if given enoguh time, new sprite work, and extensive bug checking and adding onto the game, this could become a popular game.

Aug 29, 2016 @ 3:12am

Some kind of tutorial maybe would be helpful, I was confused as to what to do, but figured it out pretty quickly. Maybe a wider area where you give people their orders? It seemed a little difficult to give people the items.

pogo575 says ...
Aug 29, 2016 @ 3:12am

Solid core. A timer for the order would have made all the difference along with some feedback for when I can interact.

gurkan96 says ...
Aug 29, 2016 @ 4:49am

This game have potential for some reason the customers didnt show up for me but i could still hear the sound when they left. but still nicely executed idea

onyon says ...
Aug 29, 2016 @ 10:24am

Pretty cool idea, nice music. Good job.

LCMW_Spud says ...
Aug 29, 2016 @ 5:02pm

Nice look into the past, very addictive and enjoyable

Vaiaphraim says ...
Aug 29, 2016 @ 5:37pm

Wow.. even the cakewalk mode was hard to me, I probably lasted 3 mins or so.

I think your explanation is wrong at a point... it seems like the regular sword needs to be anvil-ed, not the katana(?)

The dropoff point could have been a bit more obvious (or maybe the entire lane? not sure about the difficulty)
The arrow points there, but I seem to only reach the correct spot randomly :(

Anyway, cool music and nice sfx (the sfx were a bit loud in the main menu, otherwise, really cool!)

Well done!

Aug 29, 2016 @ 11:31pm

Very cool idea, nicely done.

Anudin says ...
Aug 30, 2016 @ 2:09am

@videogreg93 I love the idea! But you messed something up with the jar creation, you can actually open the .jar file with an archive program like 7zip and delete the "Fonts" "Sounds" and "Tiles" folders and the additional .jar file all of which are INSIDE your game jar. This decreases the size by 2/3.

videogreg93 says ...
Aug 30, 2016 @ 4:03am

@Anudin Really... I added the folders because it would crash without them, but if it works for you... I'll look into it. Thanks!

Anudin says ...
Aug 30, 2016 @ 9:24am

@videogreg93 Well, maybe I'm wrong with this as I can only confirm this working on Windows... Didn't think of the other platforms (was really late when I wrote the comment :)). Was it a platform specific fix?

hermetic says ...
Sep 3, 2016 @ 1:35am

Nice game concept. Probably needs some of those user-friendliness things you would have added if you had more time. The core game mechanics are working though! It was pretty fun, and that's what makes a game.

The first thing I would add would be an indicator of how much time is left on a customer. The second would be to make the drop off the entire counter.

Good job.

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