Ludum Dare 36 — August 26th-29th, 2016 — Theme: Ancient Technology

Back to Browse Entries

Da Vinci Corde

by Zak - Jam Entry

• Da Vinci Corde •

Da Vinci Corde is a puzzle game in which you, the player, have to complete Leonardo's inventions by pulling and tying ropes. Will you be able to match the inventor's genius?

• Controls •

Left Click : Take Rope
Right Click : Rewind Ropes

Downloads and Links


KingSlizzard says ...
Aug 30, 2016 @ 1:00am

I love love LOVE this! I had a similar idea but it was in 3d and I couldn't get my unity ropes to receive the energy expected from the friction of the motor. Your execution though is waaaay better and efficient than what I imagined.

Aug 30, 2016 @ 2:51am

Fantastic game, I loved winding the cord around pulleys and stuff :D The only level I had issue with was the catapult, I didn't really understand what the curved piece was supposed to be doing :P Nice job!

steph88 says ...
Aug 30, 2016 @ 6:23am

Hi, nice game and congratulations ! We're realizing a video with several games of the Ludum Dare #36. We made the same thing at the previous jam.

Can you add your game on ? (it's free)
So we can include also your game in the video ;)
p.s. write #LDJAM in the game's description.

DUDSS says ...
Aug 30, 2016 @ 12:10pm

Really nice game. I love the dynamic rope. It just goes so smooth. At first I did not realized how to finish the level properly, becasue when you do the level the wrong way the game doesn't really tell you. It just waits for you to rewind. I think it would be nice if the ropes got pulled even when they are placed in the wrong way. But I think that's nothing important.
The game is great :D

DMajor says ...
Aug 30, 2016 @ 7:12pm

Really good use of the theme, though I agree with the other comment that some of the levels aren't clear as to what each thing does.

juxipolo says ...
Sep 3, 2016 @ 2:25am

The presentation and art is awesome, but the solutions feel arbitrary. The game seemed really straightforward until I hit one I where I couldn't figure out what I was doing wrong (puzzle 5, IIRC). I don't feel like the rules were fully explained.

Molpe says ...
Sep 8, 2016 @ 5:08pm

Great game! ^^ Love the idea, nice art style, calming music, maybe the levels don't graduate the difficulty (I found the most difficult the catapult =) ).

I've made a short let's play video, if you want to check it out:

AinoraZ says ...
Sep 17, 2016 @ 7:58pm

Hard to believe this could have been made in such a short time...

You must sign in to comment.

Mini Submission FAQ

TEAMS: Teams entering the Jam should pick a single representative to submit your game, or create a team specific account you can share. We currently do not support Team Voting, but sharing an account and together playing and rating games is acceptable.

CAN I ENTER BOTH EVENTS?: You should pick 1 event, whichever you think it’ll do better in. If the idea is strong, and everything plays well enough, you can go Compo. If you’re a perfectionist, and would prefer people to play a more polished game, do the Jam. Many solo participants enter the Jam.

If you made 2 games, unfortunately, the website doesn’t support multiple submissions per user. To submit your 2nd game, you will have to make a 2nd account. Only do this if you made 2 games. Alternatively, if one game is better than the other, then consider just entering the better game.

CAN I KEEP WORKING UNTIL THE DEADLINE?: Yes! Immediately after the 48 or 72 hours, we do something called Submission Hour. As the name suggests, it’s an extra hour for you to package, upload, and submit your games. If there were catastrophic issues trying submitting your game, or you misunderstood how submissions work, that’s okay. It happens. We’re flexible. If you need advice, check with the folks on IRC. If you need an admin, get in touch.

CAN I KEEP WORKING ON MY GAME?: Oh definitely! You should! But for the sake of judging, keep the Compo or Jam version around. You can include a link to the Post-Compo/Post-Jam version of your game on your games page, but sure your main links are the original version.

PORTS: Ports to other platforms can be done after the deadline. That said, the sooner you finish your port, the sooner people can play your game, improving your chances of placing in the final results. For best results, provide a Web version of your game, or a Windows version with no dependencies. Also be sure to rate at least 20 games to improve your visibility (Coolness).

MY GAME CRASHES, IS UNBEATABLE, OR I MADE A TYPO: We allow you to fix crashes, win condition, or tiny bugs after the deadline. In a sense, this is like “porting” to support more players. We leave this open to interpretation, but generally speaking your game should be identical to the game you submitted. No new features, just fixing mistakes you should have caught had you been better rested.

MY GAME DOESN’T SHOW UP: If you can’t find your game, it’s usually because the URL to your downloads are missing ‘http://‘. Fix your URLs ( and you will show up. Alternatively, if you just posted it, wait a minute. The cache may not have refreshed yet.

NOT LOGGED IN?: If you get a message about not being logged in, even though you are, it’s because your web browser cached the non-logged in page. You can fix this by either refreshing your cache or clearing your cache. CTRL+F5 in many browsers. Chrome is a bit more work. Press F12 to enable Developer Mode, then you can right click on the refresh button and select “Empty Cache and Hard Reload”. This option is unavailable if you are not in Developer Mode.

[cache: storing page]