Ludum Dare 36 — August 26th-29th, 2016 — Theme: Ancient Technology

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New Ancient Adventures

by pyokoanarogue - Jam Entry

Updated pc link
Retro Puzzle platformer



arrows left or right.
down arrow for trespassing thin platforms

space for jump

s key for muting and activating music

alt right for activating levers.

on web version alt disrupts the browser so it's recommended playing on full screen or pressing f11 so the browser plays the tab on full screen and doesn't act up .

Downloads and Links


steph88 says ...
Aug 30, 2016 @ 6:37am

Hi, nice game and congratulations ! We're realizing a video with several games of the Ludum Dare #36. We made the same thing at the previous jam.

Can you add your game on ? (it's free)
So we can include also your game in the video ;)
p.s. write #LDJAM in the game's description.

TomBuston says ...
Aug 31, 2016 @ 10:59pm

Nice platformer game :)
The concept is classic but well executed, with good ideas in the level design. The retro pixel art works very well, good job :)

Bobsleigh says ...
Sep 1, 2016 @ 1:15pm

Hi, very nice little platformer. Simple, yet very enjoyable. Though the physic was a bit weird though: low gravity felt as if were in space. Also, I don't know if it was intended, but when close to the walls, you slow down a lots.

Frump says ...
Sep 1, 2016 @ 2:13pm

I like the design of the main character. Jumping felt pretty good, I was surprised by the walljump mechanics. Good amount of rooms. Nicely done.

I tried to download the windows version and dropbox said the link had expired.

Sep 1, 2016 @ 6:24pm

The link no longer works for download.

Gipzo says ...
Sep 1, 2016 @ 7:01pm

Simple game but with interesting level-design.
Especially multi-screen puzzle with water :)

Sep 1, 2016 @ 7:06pm

Lovely graphics, well made game! I included it in my compilation video series of Ludum Dare 36 games, if you’d like to take a look :)

justinooncx says ...
Sep 2, 2016 @ 6:35am

That was somewhat disorienting, with the water flowing in the background and the background blocks making it hard to tell what's a wall and what isn't. There also seems to be a lack of proper platforming challenge, and it's simply a puzzle switch game.

Still, the art is solid, and the so is the platforming. Not a bad experience at all, could be a pretty cool Metroidvania. Also, is that Neptune??

ohsqueezy says ...
Sep 11, 2016 @ 12:07am

That is a cool twist at the end! I'm not sure how I beat it, though! The screen faded as soon as I entered a room. I guess I switched all the switches?

I played it to the end, so I must have liked it! Some arbitrary feedback: I think the game would be more fun if the puzzles or platforming were more challenging. I feel like what I did was basically a fetch quest since it was about turning on all or almost all the switches I found. On the other hand, if there was more variation in the environment, the game wouldn't necessarily need added challenge because the exploration would hold the player's attention.

g12345 says ...
Sep 11, 2016 @ 10:49pm

Just have a short play of the post jam version, and got to the final screen.

This is a nice looking game. Plays nice too.

No, I don't get the story, except that there is an end screen. Probably related with the map. Even though I noticed the heart.

pyokoanarogue says ...
Sep 12, 2016 @ 12:28am

@g12345 very true. it needs more nuisance the transition to the endinf screen isn't as clear I I would WAnt. There is even a chance a player misses the heart.

csanyk says ...
Sep 13, 2016 @ 2:16am

Explored a while, eventually got stuck and couldn't figure out what I was supposed to do. Figuring out some of the preliminary puzzles was fun, but I don't think solving them helped me learn insights to solve the larger puzzles. Decent platforming mechanics, graphics, good sound, although some footsteps and jump noises and switches and water flowing and electrical surges would have complimented the gameplay well. Nice job.

GhostBomb says ...
Sep 19, 2016 @ 11:43pm

Really solid puzzle platformer. I got pretty invested but it seems like the character's posistion when transitioning between rooms gets bugged sometimes, and I got stuck in a wall :(

GhostBomb says ...
Sep 19, 2016 @ 11:44pm

I might try the post jam version later.

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