Ludum Dare 36 — August 26th-29th, 2016 — Theme: Ancient Technology

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Remedy Of All

by Mantlair - Jam Entry

Remedy of All is a game where you make mixtures to heal incoming patients.

-- Controls --

R restarts the game. ESC returns to menu. Mouse for rest of it.

-- Instructions On Patients--

- For each patient find their illness by searching for symptoms in the book.

- After finding the illness apply one of the known cures to patient to heal them. If the treatment is correct you'll gain reputation.

- Some of the mixtures are dangerous and can kill a patient if used when unnecessery. You'll be also wasting the item If you use it on wrong patients. If you kill a patient you'll lose reputation.

- If you are not sure about the sickness or don't have any of the cures you can send patients to temple for praying. This way you'll lose much less reputation compared to killing a patient.

- When you fill the reputation bar your fame will grow and you'll get new items. Game will end when you hit 10 fame.

-- Instructions on Alchemy --

- Look at the recipe of mixture you want in the book. Add items in given order and given times.

- You have to count yourself.

- If you can cook successfuly, you'll get 1-3 items based on your time correctness.

Game is done in Unity. This was a huge learning experience for me. (Espically about ScriptableObjects) And compared to my old ludum games this one is actually a standalone complete game. Well almost. Add some cutscenes and you're there.

My Experience Post:

-- Credits --

Programming: Mantlair ( )
Graphics: Rouzuberii ( )
Music: Carlospazuzu ( )
Text/Idea Help: Corupta/XeciX
Old Looking Font:

Downloads and Links


Aug 31, 2016 @ 11:46am

This is something original, I like it!
Great job!

nlbi21 says ...
Aug 31, 2016 @ 7:23pm

Lol this is great, good game really :D nice entry.

akai_0okami says ...
Sep 1, 2016 @ 12:38am

This was a really good concept and the art and audio is great, but I found it difficult to get into the game. The tutorial is kind of an information overload.

Sabina Lis says ...
Sep 1, 2016 @ 12:53am

Hi! I assume (might be wrong) that you wanted alchemy as the theme, we did too haha. You've made a really complete game, lots of recipes, funny text, nice visual, the music, there is a lot going on here! And it works really well. I have to say given the many recipes it could have helped to have the pictures of ingredients instead of lists, just to make it a bit faster in the cooking. Congratulations to the hole team!

Daniel says ...
Sep 1, 2016 @ 3:46pm

Really cool Idea, Art is cool and the music fits into the game well done.

Sep 1, 2016 @ 8:48pm

Really neat concept! I included it in my compilation video series of Ludum Dare 36 games, if you’d like to take a look :)

Biliogadafr says ...
Sep 1, 2016 @ 9:48pm

Oh man... it probably took me an hour to finish the game :). Everyone was healed. No one died. No one was sent to temple... but it was soooo long to read all illness descriptions and find correct one for every symptoms :). I think you could easily reduce amount of levels that is necessary to finish the game(in any case illnes types repeated a lot). I really enjoy alchemy part with counting. Also I like the investigation part, where you are trying to match given information to the known facts. It would be nice to have some visual symtomps, like red/blue dots (but I guess there was not so much time to draw and code this). Also I really like the graphics and music.
...interesting to know what is in another ending :). Good job. ...for the Emperor!

RafaSKB says ...
Sep 1, 2016 @ 11:50pm

That's quite an original concept, which brings an unique crafting mechanic, although hard to get it right. Music is very pleasant too, nice entry! :)

Mantlair says ...
Sep 2, 2016 @ 5:54pm

@Biliogadafr, Thanks for the long review man. And laso thanks for really finishing it. We tohught about visuals but only a few of the illnesses have those so coding and entire database would be a waste of jam time. B)

Mottafier says ...
Sep 2, 2016 @ 10:56pm

Fun and addictive! If you plan to continue with this game, I agree that a detailed and more fun tutorial would be nice, and maybe also possibly something to make healing people more rewarding. Maybe use some particle effects or something, trigger those human pleasure centers :p

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