Ludum Dare 36 — August 26th-29th, 2016 — Theme: Ancient Technology

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Touch the Monolith

by silkworm_sweatshop - Competition Entry

Touch the Monolith is a micropuzzle game akin to something like WarioWare but without a time limit. Take your time.. back in time to the Dawn of Man.

Controls: Mouse and left-click

Made in Gamemaker Studio

Downloads and Links


BoltKey says ...
Aug 28, 2016 @ 4:20pm

The web link gives me 404.

Aug 28, 2016 @ 4:27pm

Weird, it works for me. Try to copy paste this link

Aug 28, 2016 @ 4:27pm

Oh wait, it's not published yet! Fixing it

Aug 28, 2016 @ 4:28pm

There, it should work now!

BoltKey says ...
Aug 28, 2016 @ 10:49pm

Works now :).

Wow. This was very interesting. It was very funny, the funniest entry I played so far. I laughed out loud. Religion and art were my favorite parts.

My smile went away pretty fast at that war. That was very unexpected and quite strong actually. I was experiencing true fear as the unknown phantoms of the night were approaching me and I had no way to defend myself.

krish8L says ...
Aug 29, 2016 @ 6:25am

really enjoyable game, has some weird bug on my browser, but still one of the best games so far in my test journey thru all this submissions

pixzleone says ...
Aug 29, 2016 @ 5:46pm

Really cool concept! Could use some more variety in how the puzzles work. Graphics are really cool, and the ending was good. Well done!

Aug 30, 2016 @ 1:55pm

Nice concept! I included it in my compilation video series of Ludum Dare 36 games, if you’d like to take a look :)

comatomatoes says ...
Aug 30, 2016 @ 3:23pm

Good work! It was generally quite clear how to accomplish each task. I was a bit confused on the art task because it was a bit hard to pick up the pigment. I thought I had to drop the hammer first. Use of the particle effects to consistently indicate a hold was good.

Cody Hansen says ...
Aug 30, 2016 @ 4:28pm

Great game! Some of the levels were a pain because of the specific ordering (eg. the wheel).
The concept and execution were fun and unique with a dark twist at the end.

aschab says ...
Aug 30, 2016 @ 5:10pm

nice concept, I applaud the graphics

PetterBergmar says ...
Aug 30, 2016 @ 6:12pm

This is very nice, smart and funny. Well done!!

GhostBomb says ...
Aug 30, 2016 @ 7:06pm

Well, that took a dark turn...

Leroyii says ...
Aug 30, 2016 @ 7:57pm

I got a bit confused on "Discover weapons," but other than that it was a cool way to convey an idea using mechanics. Great job!

Sean says ...
Aug 30, 2016 @ 9:03pm

The graphics are a bit simple, but it's a cool concept.

Bit of a tonal whiplash at the end though.

monkeybit29 says ...
Aug 31, 2016 @ 10:08pm

really cool idea and a nice dark twist, i really enjoyed the experience!

Mine10blox says ...
Aug 31, 2016 @ 10:13pm

That was crazy. Amazing game, loved the music, art and gameplay. Crazy twist, 11/10

pogo says ...
Sep 1, 2016 @ 2:30pm

Good fun. Simple game, well executed. Religion made me giggle.

joemag says ...
Sep 1, 2016 @ 8:04pm

Fun piece, definitely nailed the "warioware of mankind" concept. Just wish there was something more in terms of gameplay or challenge, maybe even a simple timer and a "you failed to evolve".

standardcombo says ...
Sep 4, 2016 @ 6:30am

Excellent design. Really enjoyed the narrative and the puzzles, except for the spear. I kept trying to attach the stone to the end of the spear, but that doesn't work, I have to attach it to the middle, which doesn't make sense.

Sep 4, 2016 @ 2:30pm

My favourite entry so far, liked the way it escalated and the different little simple puzzles you had to solve. Only issue I had is that I wanted more, which is always a good sign.

alfie275 says ...
Sep 4, 2016 @ 5:45pm

Hey, got around to playing this game on my channel:

Overall an amusing game, despite the dark twist :)
Could be expanded on by making each stage random, and some kind of failure. Maybe as player succeeds they go forward in time, but go back when they fail or something.

Omiya Games says ...
Sep 7, 2016 @ 1:51am

Thought it was pretty cool! I really appreciate the "figure it out yourself" design mentality of all the microgames. Some games, I felt, read better than others. I particularly struggled with the art one, mainly because it was really hard to click on the red rock shards while still holding holding the chisel. Ending was a interesting twist. I liked that you can get different readings from it depending on how you play (aggressive vs passive).

Will Edwards says ...
Sep 7, 2016 @ 7:15am

A real sense of progression :)

I was rather hoping it would go all the way to the modern era and turn into a social commentrary on us un-learning and becoming regressive :)

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