Ludum Dare 36 — August 26th-29th, 2016 — Theme: Ancient Technology

Back to Browse Entries

SpaceCaveman

by MatLab - Jam Entry

Better than 2001 a Space Odyssey, bigger than Gravity, stronger than Star Citizen, here is SpaceCaveman!

Controls:
- WASD to use your JETPACK
- Mouse to look around

Enjoy !

Credits:
@MatoLabu
Arzhur Maugendre
Sealeen (Arnaud)
Romain Renault
Tomavatars
Corentin Derbré

Downloads and Links


Comments

Aug 29, 2016 @ 10:41pm

There is no downloading link..

steph88 says ...
Aug 30, 2016 @ 7:54am

Hi, nice game and congratulations ! Simple mechanics that still offered a decent amount of challenge.We're realizing a video with several games of the Ludum Dare #36. We made the same thing at the previous jam.

Can you add your game on indiexpo.net ? (it's free)
So we can include also your game in the video ;)
p.s. write #LDJAM in the game's description. (you can already find several games from the jam there)

CliffracerX says ...
Aug 30, 2016 @ 9:19pm

Controls felt way too floaty to be reliable, and the lack of planetary gravity was a little disappointing. Interesting idea though!

With say, some inertial dampners, the ability to rotate with Q/E (pretty standard in other space games, like Space Engineers), and landing on planets ah-la Mario Galaxy, this could be quite fun.

A final nitpick: The presence of the Caveman's face in the middle of the screen is a bit unsettling.

Alkrimil says ...
Aug 31, 2016 @ 5:37am

Was hard trying to get used to the controls. I didn't notice the face at first and it scared the hell out of me haha. Good work in the short amount of time! Keep it up :)

JK5000 says ...
Sep 3, 2016 @ 2:29pm

Weirder than "Gust Busters 3", Smaller than the "the hitchhiker's guide to the galaxy", and weaker than Superman. Okay the game is both crazy and really fun. The audio and graphics is pretty amazing, and the controls are just as bad as I expect them to be in this kind of game. So overall a super great game. Well done.

Frump says ...
Sep 5, 2016 @ 7:45am

Great title screen!

The game was fun and a very different experience from anything else I played. It was really hard to control but I'm guessing that was at least somewhat intentional. Nice job.

devpaul says ...
Sep 10, 2016 @ 7:06am

Nice cavemen sound effects ! Great game, but the controls make this really hard, some kind of gravity / snap to surface would be nice.

You must sign in to comment.


Mini Submission FAQ

TEAMS: Teams entering the Jam should pick a single representative to submit your game, or create a team specific account you can share. We currently do not support Team Voting, but sharing an account and together playing and rating games is acceptable.

CAN I ENTER BOTH EVENTS?: You should pick 1 event, whichever you think it’ll do better in. If the idea is strong, and everything plays well enough, you can go Compo. If you’re a perfectionist, and would prefer people to play a more polished game, do the Jam. Many solo participants enter the Jam.

If you made 2 games, unfortunately, the website doesn’t support multiple submissions per user. To submit your 2nd game, you will have to make a 2nd account. Only do this if you made 2 games. Alternatively, if one game is better than the other, then consider just entering the better game.

CAN I KEEP WORKING UNTIL THE DEADLINE?: Yes! Immediately after the 48 or 72 hours, we do something called Submission Hour. As the name suggests, it’s an extra hour for you to package, upload, and submit your games. If there were catastrophic issues trying submitting your game, or you misunderstood how submissions work, that’s okay. It happens. We’re flexible. If you need advice, check with the folks on IRC. If you need an admin, get in touch.

CAN I KEEP WORKING ON MY GAME?: Oh definitely! You should! But for the sake of judging, keep the Compo or Jam version around. You can include a link to the Post-Compo/Post-Jam version of your game on your games page, but sure your main links are the original version.

PORTS: Ports to other platforms can be done after the deadline. That said, the sooner you finish your port, the sooner people can play your game, improving your chances of placing in the final results. For best results, provide a Web version of your game, or a Windows version with no dependencies. Also be sure to rate at least 20 games to improve your visibility (Coolness).

MY GAME CRASHES, IS UNBEATABLE, OR I MADE A TYPO: We allow you to fix crashes, win condition, or tiny bugs after the deadline. In a sense, this is like “porting” to support more players. We leave this open to interpretation, but generally speaking your game should be identical to the game you submitted. No new features, just fixing mistakes you should have caught had you been better rested.

MY GAME DOESN’T SHOW UP: If you can’t find your game, it’s usually because the URL to your downloads are missing ‘http://‘. Fix your URLs (http://mysite.com/mygame.zip) and you will show up. Alternatively, if you just posted it, wait a minute. The cache may not have refreshed yet.

NOT LOGGED IN?: If you get a message about not being logged in, even though you are, it’s because your web browser cached the non-logged in page. You can fix this by either refreshing your cache or clearing your cache. CTRL+F5 in many browsers. Chrome is a bit more work. Press F12 to enable Developer Mode, then you can right click on the refresh button and select “Empty Cache and Hard Reload”. This option is unavailable if you are not in Developer Mode.


[cache: storing page]