Ludum Dare 36 — August 26th-29th, 2016 — Theme: Ancient Technology

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Catapult Whack-A-Mole

by Absor - Competition Entry

Control with WASD and mouse. Mouse right for camera control and mouse left for shooting.

A learning experience with PlayCanvas which I had not used before.

End result: I don't like PlayCanvas. Everything is just hard to use and mistakes are easy to make. This is why I'm giving up long before the deadline (it is not fun to use bad tools, making something bad doesn't really matter).


- wheel rolling based on movement (hard to see because they're just cylinders)
- mostly basic shapes used (didn't want to touch modeling tools)
- wheels leave marks
- reloading catapult (with which you probably won't hit anything)
- animations done in code
- blood particle effects
- no objectives

Downloads and Links


psilon says ...
Aug 28, 2016 @ 4:54pm

Good "techdemo". :) Animation is good, i like the controls.
But I can't hit anything.

PotatoIng_ says ...
Aug 29, 2016 @ 12:04am

Fun little game, but really hard!

krish8L says ...
Aug 29, 2016 @ 4:53am

fun game, hard to hit those capsules, but had fun trying

Aug 29, 2016 @ 7:34pm

More objective!

joemag says ...
Sep 1, 2016 @ 8:16pm

Works well enough, needs some player feedback though, points, damage, something. Just sitting here letting the dots come at me and nothing's happening.

Mothdan says ...
Sep 10, 2016 @ 5:05pm

Controls weren't so bad really, this had potential, but I understand not wanting to carry on with a tool you don't like. Killing enemies is satisfying as they leave a swath of carnage behind (or in front) of you, getting a good launch while putting distance between you and the enemies is also satisfying. Sound effects would be nice but again I understand you just wanted to move on and check this in. Sticks well to the theme with the use of the catapult.

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