Ludum Dare 36 — August 26th-29th, 2016 — Theme: Ancient Technology

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Ancient Techno Low-G

by Kassimkot - Jam Entry

Ancient Techno Low-G is an pulsating arcade of hack and slash action that test your wits and reflects.

An ancient paraplegic called Low-G has stumbled upon an ancient technology deep within the mines of Ancoria that enables him to hover and move faster than normal human beings. But, by doing so, he has unleashed an endless torrent of monsters that will wreck havoc upon the world.

Can Low-G put a stop to it with his new found tech and makeshift Axe?

Playable with XBox 360 Controller (recommended).

Made entirely in Unity 5.4

By Effinjay Studio for Ludum Dare 36

About the development:-
The game was developed entirely in Unity. Modelling, Animation, and AI Programming.

The only thing that wasn't made by me was the sound effects, background music and the floor texture.



Downloads and Links


justinooncx says ...
Aug 29, 2016 @ 4:50am

Interesting game, but unfortunately, I can't seem to play properly without a controller.

rexx1888 says ...
Aug 29, 2016 @ 5:24am

So, some control issues on my end, the screen seems to have moved your ui about to make it kinda awkward

i appreciated the music though, that was rad. So were the art assets used for the avatar and the enemy sprites.

the wacking animation was fun, but it was hard to tell if i was hitting an enemy. Since the swing was so slow, you could have added in an impact effect on them to make them recoil a little n give the player some breathing room. as is it felt a little claustrophobic

JK5000 says ...
Aug 29, 2016 @ 6:17am

The game idea is great but it's very hard to get through level one. But especially the enemy's graphics/animation was really fun and great. And the music fits the game well.

I can only see hafe of the HUD, and was therefor not able to read your text in the game.

hirund0 says ...
Aug 29, 2016 @ 8:36am

the ideaand art is cool butthe mouvement is weird

Kassimkot says ...
Aug 29, 2016 @ 8:59am

Noted on the controls and UIs. Was more focused on the use of controller too much. I have a day left. hopefully I can improve on those.

Everything except the music was done by me. Even the modelling and animation. All done in Unity, cause my laptop had problems connecting to the internet for some magical reason

Thanks for the comments

peterthehe says ...
Aug 29, 2016 @ 9:04am

Nice game. The art and music are really great but I found myself going through some of the enemies :/

hirund0 says ...
Aug 29, 2016 @ 9:28am

im replay the game im see themouvement thank you for you comment im like the concept

brainybeard says ...
Aug 29, 2016 @ 11:37am

Well that was incredibly intense heh. Nice work, seemed to work on without a controller for me :)

Aug 29, 2016 @ 12:34pm

nice animations for the enemies, the music is electrifying, the only problem is the mouse sensitivity that was to low

neural says ...
Aug 29, 2016 @ 3:45pm

i love the animations, and the music as well

Aug 29, 2016 @ 3:53pm

Im sure it's great! music is awesome! Only problem is the controls with mouse are a tad wonky, so i couldn't do much. Keep up the good work!

Jupitron says ...
Aug 29, 2016 @ 4:32pm

Hard game, cool graphics!

rudinskiz says ...
Aug 29, 2016 @ 5:57pm

The music is rad and I love the graphics but playing in WebGL with a mouse can be a bit tedious.

WERT Studio says ...
Aug 29, 2016 @ 6:34pm

cool but the enemy should be easy to kil but it should be hard to turn in the right time

Kassimkot says ...
Aug 29, 2016 @ 7:48pm

The game has been updated within the 72 hour mark.

I've adjusted the controls and the difficulty level. Hopefully the experience will be better.

If you want to play the previous version, you can check out the game page by clicking the Windows button

Have fun

MrBrenan says ...
Aug 29, 2016 @ 9:07pm

Really impossible to play correctly with the browser implementation, you should lock the mouse.
Also the game graphics aren't wonderfull but you take the risk to do it in 3D.
It's fun, great job :)

PetterBergmar says ...
Aug 29, 2016 @ 9:34pm

Played with xbox controller. It was fun! I didn't really understand when I hit or missed the enemies but I managed to kill a bunch of them anyway.. The screenshots look nothing like the game to me, actually I like the screenshots more than the game with textured floor etc.. Character design and animations are nice!

FrozenCow says ...
Aug 29, 2016 @ 9:42pm

No control issues here in fullscreen browser mode with one screen. Mouse locking would be nice though.

Apart from that, fun game. The axe swinging in particular felt good. I wasn't quite sure what to make of the enemies, but I thought of them as evil Aztec bunnies of some kind.

Green_Cafe says ...
Aug 29, 2016 @ 10:11pm

Very well done assets and programming. Incredibly difficult to get through the level.

Peringo says ...
Aug 29, 2016 @ 10:20pm

The controlls with the xbox controller is much better than with keyboard and mouse. It has a pretty harsh difficulty to come through the levels but I still like it. The music is getting a bit annoying by time.

Chryse says ...
Aug 29, 2016 @ 10:22pm

The game is fun but it gets a bit annoying without locking the mouse to the game.

Good job though :)

gene-z says ...
Aug 29, 2016 @ 10:58pm

well done, very good concept

VersatileBox says ...
Aug 29, 2016 @ 11:37pm

The camera feels pretty weird, but the game is fun!
Good job!

asyzruffz says ...
Aug 30, 2016 @ 12:39am

I like the chomping animation

Aug 31, 2016 @ 6:14am

Nice game. As other said, it's a lot better with a controller :D. I especially love the music!

ocarson says ...
Aug 31, 2016 @ 2:19pm

Oh my god those mouth creatures are terrifying! Feels quite action packed, I think a big part of that is the music, I like the axe swings and radar, pretty tight game in general. Worked well with a controller, but there are some issues with capturing the mouse in the web build. but overall a great game.

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