Ludum Dare 36 — August 26th-29th, 2016 — Theme: Ancient Technology

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by c2v4 - Competition Entry


===== SHORT: =====
Keep eye on food. Idlers breed. Don't harm environment too much. Upgrade professions. Research new technologies.

===== LONG: =====
This is my 2nd entry in Ludum Dare! This time I made an 'idler'. As you can guess it's about technology - ancient technologies to be specific. Let me guide you through 'gameplay'. You are guiding a Tribe. In order to be successful keep your eyes on resources and environment. The most important resource is Food. If you're out of it - your tribe will die from starvation. More advanced resources will come later. You have also Children indicator - Idle citizens will make it grow ^^. When it reaches 100%, you'll get another Idle citizen.
Watch out for environment - if you harm it too much rate as which it regenerates will drop down rapidly. Spend Science to advance in technology. Efficiency is the rate at which one worker contributes to resource he's responsible for (more effective hunter will give more food, and kill more animals at he same time), so total contribution to resource it efficiency * number of workers.Here's Tech Tree if you need some guidance, but you can play without it and explore the game.
For those who does not like surprises I've prepared list of technologies and their effects.

===== Technologies: =====
Hunting : easy to guess, - opens new way of acquiring food by your people
Crafting: lets you craft tools which are needed to upgrade profession
Settlement: increases breed rate
Alphabet: increases scientists' efficiency
Fishing: hmm?
Agriculture: you can now renew berries
Mining: you can now mine yay!
Animal Husbandry: start herding animals
Archery: increases hunters' efficiency
Pottery: lets you hire Potters which increase by small amount food balance (useful in huge tribes)
The Wheel: now upgrading profession gives more
Trapping: yet another hunters' upgrade
Bronze Working: smelt ore to gain bronze - crafters are making more/better tools with it
Masonry: increases crafters efficiency
Writing: randomly increases/decreases by up to 20% food consumption and efficiency of all professions
Calendar: what do you expect? try it!
Sailing: you have more area to fish so the 'fish equation' which renewes fish is more pleasant
Irrigation: same as Sailing but for berries
Mathematics: you should see more now
Construction: increases efficiency for all professions
Currency: gives you free resources! spend them wisely
Engineering: lowers upgrade cost
Iron Working: read Bronze Working and replace bronze with iron
Cartography: 'Sailing for animals'
Drama and Poetry: lowers food consumption
Philosophy: learn something!
Aqueduct: 'Sailing for berries' but on steroids


PS: Special thanks to my audience which supported me in my struggles.It's worth mentioning some of them individually:
* Sim00n - my Guardian Angel in this LD, rented my game a place to live
* sepiko - great tester! helped track many bugs
* Oscar5055, Patrix0n, veneficus78, kajman226, rojtarc21, faustNW, kombiusz19995 - been there through my journey till the end!

Downloads and Links


Sim00n says ...
Aug 28, 2016 @ 11:11pm

I've sat through the development of this game on twitch for almost its entirety. I find it fascinating how such a simple concept can become a game that draws you in for an hour of playing - essentially clicking buttons.

At first I thought the idea was boring but you've added a few different mechanics that work well with each other and it became actually interesting. I think the game is exceptionally well balanced, all the statistics and relations are reasonable and therefor the game is challenging.

If you add some actual game graphics, I think people might play it the same way the play agario or any of those others.

I'd steam green light it ; >

Palmish says ...
Aug 28, 2016 @ 11:15pm


I like the idea. It's sort of like an incremental game, but with balancing instead of clicking. It's similar, but more challenging.

Improvement ideas:
Add option to run at 2, 3, 5 times speed
The population should die less quickly when food hits zero.
The efficiency mechanic is a bit unclear. Not sure it's working

c2v4 says ...
Aug 28, 2016 @ 11:26pm

Thanks! I've edited the description - added few words about efficiency.
'Efficiency is the rate at which one worker contributes to resource he's responsible for (more effective hunter will give more food, and kill more animals at he same time), so total contribution to resource it efficiency * number of workers'.
I hope this will clarify the concet a bit :D

DiegoCTorguet says ...
Aug 29, 2016 @ 10:38am

Nice work! It remembers me about the hours I played "A Dark Room".

ryzmo says ...
Aug 29, 2016 @ 1:27pm

It's rly cool game. Like palmish say we need a speed up time but on late game we need slow down.Found 1 more bug we can unlock writing before pottery.

- Sepiko

Aug 29, 2016 @ 6:06pm

Love idle games, but they usually have something for players to do while waiting for the numbers to tick, like clicking on something. Maybe add berries or animals to click on to help increase the rate at which numbers go. Also, my tribe went from 3 people to 1 in less than a minute, so I couldn't even continue because children couldn't be made. Possibly add a buffer period where people aren't going to die at the start of the game.

Aug 30, 2016 @ 2:47pm

Hard to understand. But it feel good ;)

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