Ludum Dare 36 — August 26th-29th, 2016 — Theme: Ancient Technology

Back to Browse Entries

Candle Dungeons

by Donni11 - Jam Entry

Note : The image above was a screenshot taken when I was developing the game in the last few hours. The game and screenshot may have minor differences.

Candle Dungeons is a game where you explore treasure Dungeons with your trusty candle. You have 15 seconds with each wick, collect Yellow Coal cubes to extend you light time. How much time of light you have left is displayed next to the player. Each coal provides 15 more seconds of light. Use the arrow keys to move , Space to jump, and ENTER key to open doors. Doors could only be used once. Also this game is in need of a post combo update which I will do tomorrow. Right now this game has only one level, and no Menu screen, no enemies. But don't worry, I'll include those in the update tomorrow. So drop by again tomorrow to see whats new.

If you have a idea for improvement ( besides for what is in the update ) or found a bug, please let me know in the comments. Thank you !

Credits :

Pirate Animation - Blue Yeti Studios ,
Link :
Tile Grapics - Kenney Vleugels,
Music - Metaruka
Link :

Post Combo Update planned for 9/1/16, 8:00 PM, Eastern Time.

Downloads and Links


Chris Bode says ...
Aug 30, 2016 @ 2:55am

Your core mechanic has a lot of promise. I'll have to come back for the post-compo update.

I seem to be sticking to the sides of things when I jump into them. Is this intended?

MdotEdot says ...
Aug 30, 2016 @ 5:56am

M.E. Sticks too and first level is a bit too hard for my taste. Character design is good.

Donni11 says ...
Aug 30, 2016 @ 2:22pm

Hello everyone, Thanks for the feedback. No the sticking isn't intended. I'll have it fixed with the post-compo update.

Donni11 says ...
Aug 30, 2016 @ 2:24pm

Post Combo Update planned for 8/30/16, 8:00 PM, Eastern Time.

Donni11 says ...
Aug 30, 2016 @ 9:40pm

Update : Post Combo Update planned for 9/1/16, 8:00 PM, Eastern Time.

Donni11 says ...
Sep 1, 2016 @ 6:23pm

I've decided to cancel the update. I'm just not in the mood to work on this game anymore. And besides, its a jam. Your creating a rushed game, its not going to be perfect or even complete.

Sep 11, 2016 @ 5:47am

Not a bad idea for a game. It's too short to really see where it might lead to, but at least the concept is solid. :)

The music was really awesome, in my opinion - probably some of the best music I've seen in a game so far.

The main criticism I think I have is in the graphics - they are mostly just fine but I think the doors don't exactly match the tiles, and the pirate character certainly doesn't match the rest of the graphics - it also appears the pirate character is somewhat blurred, which degrades the overall appearance of the game.

I'm kind of sad that you canceled the post-compo update, but I understand. I always say I'm going to do extra stuff with my Ludum Dare games, and then I never do. :P

You must sign in to comment.

Mini Submission FAQ

TEAMS: Teams entering the Jam should pick a single representative to submit your game, or create a team specific account you can share. We currently do not support Team Voting, but sharing an account and together playing and rating games is acceptable.

CAN I ENTER BOTH EVENTS?: You should pick 1 event, whichever you think it’ll do better in. If the idea is strong, and everything plays well enough, you can go Compo. If you’re a perfectionist, and would prefer people to play a more polished game, do the Jam. Many solo participants enter the Jam.

If you made 2 games, unfortunately, the website doesn’t support multiple submissions per user. To submit your 2nd game, you will have to make a 2nd account. Only do this if you made 2 games. Alternatively, if one game is better than the other, then consider just entering the better game.

CAN I KEEP WORKING UNTIL THE DEADLINE?: Yes! Immediately after the 48 or 72 hours, we do something called Submission Hour. As the name suggests, it’s an extra hour for you to package, upload, and submit your games. If there were catastrophic issues trying submitting your game, or you misunderstood how submissions work, that’s okay. It happens. We’re flexible. If you need advice, check with the folks on IRC. If you need an admin, get in touch.

CAN I KEEP WORKING ON MY GAME?: Oh definitely! You should! But for the sake of judging, keep the Compo or Jam version around. You can include a link to the Post-Compo/Post-Jam version of your game on your games page, but sure your main links are the original version.

PORTS: Ports to other platforms can be done after the deadline. That said, the sooner you finish your port, the sooner people can play your game, improving your chances of placing in the final results. For best results, provide a Web version of your game, or a Windows version with no dependencies. Also be sure to rate at least 20 games to improve your visibility (Coolness).

MY GAME CRASHES, IS UNBEATABLE, OR I MADE A TYPO: We allow you to fix crashes, win condition, or tiny bugs after the deadline. In a sense, this is like “porting” to support more players. We leave this open to interpretation, but generally speaking your game should be identical to the game you submitted. No new features, just fixing mistakes you should have caught had you been better rested.

MY GAME DOESN’T SHOW UP: If you can’t find your game, it’s usually because the URL to your downloads are missing ‘http://‘. Fix your URLs ( and you will show up. Alternatively, if you just posted it, wait a minute. The cache may not have refreshed yet.

NOT LOGGED IN?: If you get a message about not being logged in, even though you are, it’s because your web browser cached the non-logged in page. You can fix this by either refreshing your cache or clearing your cache. CTRL+F5 in many browsers. Chrome is a bit more work. Press F12 to enable Developer Mode, then you can right click on the refresh button and select “Empty Cache and Hard Reload”. This option is unavailable if you are not in Developer Mode.

[cache: storing page]