Ludum Dare 36 — August 26th-29th, 2016 — Theme: Ancient Technology

Back to Browse Entries

Carto

by z6v - Competition Entry

Traditional cartography is a way of the past, so let's see how you handle it!

Join the adventure as white shield-looking-shape man and explore MULTIPLE islands which you can map out.

Features:
- Bad art
- WASD controls
- Over ONE (1) level
- Bad execution of a decent idea

Jokes aside, this is my first "real" game (although I wouldn't call this a real game) so I can't be too upset about how it turned out. It was also the first time I ever used the engine, Godot. It was also my first "serious" project using Python (GDScript is pretty much Python), too. In general, I had no idea how to do anything going into this, and now I know a little more.

I really liked the idea of exploring islands and mapping them based on what you see, I just don't have the skills yet to execute it how I really wanted it. I hope to work on this concept more in the future when I'm a little more experienced.

NOTE: Download of the web version (and thus the embedded version) might take a while. Performance of the web version is also a little bad, since it's just using Emscripten. I'd recommend downloading an executable and running from that, but it's probably not even worth it.

Linux and OSX versions in the downloads directory have not been tested at all, I just used Godot's export for everything that made sense.

Apologies to Mongo who was hyped for this and I have definitely let him down. (http://ludumdare.com/compo/2016/08/26/i-have-no-idea-what-im-doing-11/#comment-600623 )

Downloads and Links


Comments

btwj_ says ...
Aug 28, 2016 @ 1:43pm

I like the idea behind the game :) The map editor also has a nice aesthetic.
Maybe overlay the actual map over map drawn by the player so he/she can see how accurate he was. Or even procedurally generate the map so you can have infinite levels (this is really hard though)! :D

Swampie says ...
Aug 28, 2016 @ 4:18pm

This is a nice little game, I could easily see myself attempting to get perfect scores!

Good job

Aug 28, 2016 @ 4:30pm

A really nice game. Easy to understand. I loved it :3

psilon says ...
Aug 28, 2016 @ 5:12pm

Cool idea. I'm sad you gave up. This game would be great.

kadexus says ...
Aug 28, 2016 @ 5:31pm

Fun idea! Procedural generation would be sweet, although very hard. Overall great concept and execution!

Ghen says ...
Aug 28, 2016 @ 6:53pm

very nice game!, neat idea indeed, fit the theme very well, also i like the execution, very fun game :D

vipper says ...
Aug 28, 2016 @ 7:45pm

Very nice game ;p

SmallPhil says ...
Aug 28, 2016 @ 9:25pm

This is a very good idea. I love it !

Phil Strahl says ...
Aug 29, 2016 @ 12:25pm

An interesting take on the theme, I enjoyed it very much. Also I wonder, how the scoring algorithm works, because it kinda liked my jaggy version of Australia ;) Good work!

wilsk says ...
Aug 31, 2016 @ 12:06pm

Interesting idea and not bad for a "first game"! Cheers.

puppetmaster says ...
Sep 12, 2016 @ 6:42pm

Nice little game. I like the map art.
Cool you have made it with godot engine! :)

You must sign in to comment.


Mini Submission FAQ

TEAMS: Teams entering the Jam should pick a single representative to submit your game, or create a team specific account you can share. We currently do not support Team Voting, but sharing an account and together playing and rating games is acceptable.

CAN I ENTER BOTH EVENTS?: You should pick 1 event, whichever you think it’ll do better in. If the idea is strong, and everything plays well enough, you can go Compo. If you’re a perfectionist, and would prefer people to play a more polished game, do the Jam. Many solo participants enter the Jam.

If you made 2 games, unfortunately, the website doesn’t support multiple submissions per user. To submit your 2nd game, you will have to make a 2nd account. Only do this if you made 2 games. Alternatively, if one game is better than the other, then consider just entering the better game.

CAN I KEEP WORKING UNTIL THE DEADLINE?: Yes! Immediately after the 48 or 72 hours, we do something called Submission Hour. As the name suggests, it’s an extra hour for you to package, upload, and submit your games. If there were catastrophic issues trying submitting your game, or you misunderstood how submissions work, that’s okay. It happens. We’re flexible. If you need advice, check with the folks on IRC. If you need an admin, get in touch.

CAN I KEEP WORKING ON MY GAME?: Oh definitely! You should! But for the sake of judging, keep the Compo or Jam version around. You can include a link to the Post-Compo/Post-Jam version of your game on your games page, but sure your main links are the original version.

PORTS: Ports to other platforms can be done after the deadline. That said, the sooner you finish your port, the sooner people can play your game, improving your chances of placing in the final results. For best results, provide a Web version of your game, or a Windows version with no dependencies. Also be sure to rate at least 20 games to improve your visibility (Coolness).

MY GAME CRASHES, IS UNBEATABLE, OR I MADE A TYPO: We allow you to fix crashes, win condition, or tiny bugs after the deadline. In a sense, this is like “porting” to support more players. We leave this open to interpretation, but generally speaking your game should be identical to the game you submitted. No new features, just fixing mistakes you should have caught had you been better rested.

MY GAME DOESN’T SHOW UP: If you can’t find your game, it’s usually because the URL to your downloads are missing ‘http://‘. Fix your URLs (http://mysite.com/mygame.zip) and you will show up. Alternatively, if you just posted it, wait a minute. The cache may not have refreshed yet.

NOT LOGGED IN?: If you get a message about not being logged in, even though you are, it’s because your web browser cached the non-logged in page. You can fix this by either refreshing your cache or clearing your cache. CTRL+F5 in many browsers. Chrome is a bit more work. Press F12 to enable Developer Mode, then you can right click on the refresh button and select “Empty Cache and Hard Reload”. This option is unavailable if you are not in Developer Mode.


[cache: storing page]