Ludum Dare 36 — August 26th-29th, 2016 — Theme: Ancient Technology

Back to Browse Entries

Chadwik the Charismagnetic

by SkullPixel - Jam Entry

Guide Chadwick the Charismagnetic using the giant magnet outside of the room he's in!

I just uploaded a post-jam version. Any version you play in the browser is the updated version. The downloads on the other hand are the original edition. As this Jam was more about feedback than ratings, I just sorta left it like I just said.

For those of you who want to know:
-Some transitions for the screens
-Some sound has been softened/quieted
-Chadwik now has facial expressions
-Fixed some generation/spawning bugs... I think


Left/Right to move magnet
Space to activate magnet
R to retry
Q to quit


Art & Code - SkullPixel
Animation & Audio - Clockwise 2000
Strange Ideas - Travis

Downloads and Links


appleskin says ...
Aug 30, 2016 @ 3:47am

Interesting game mechanic. The always moving mobs were my downfall. It would be interesting to try it with a reverse magnetic force as well.

steph88 says ...
Aug 30, 2016 @ 6:06am

Hi, nice game and congratulations ! We're realizing a video with several games of the Ludum Dare #36. We made the same thing at the previous jam.

Can you add your game on ? (it's free)
So we can include also your game in the video ;)
p.s. write #LDJAM in the game's description.

Amine Tcherak says ...
Aug 30, 2016 @ 12:06pm

Very Nice i love your Game Good Works )=

Clockwise2000 says ...
Aug 30, 2016 @ 12:22pm

This was really fun to work on.

Hjalte500 says ...
Aug 30, 2016 @ 2:41pm

Very unique mechanic and awesome graphics. This entry was simply amazing. No complaints! :)

Aug 31, 2016 @ 5:04am

Very unusual and addictive mechanic of game . That's cool that people are don't afraid generate new interesting, unique ideas. This game is totally playable. Congratulations.

Aug 31, 2016 @ 11:03am

Nice game with a nice mechanic. It felt a bit like a minigame from "ratchet and clank". But that's probably just me.

Tips: The dust particles for movement really emphasize movement. But when you die there is no real emphasizement on that. Making the screen shake or showing a big flash would be a nice effect to add there.

HuvaaKoodia says ...
Aug 31, 2016 @ 7:34pm

I was doing just fine, expertly guiding Chadwick around land spikes and other assorted hazards, killing dinosaur mobs with spiky poles (that's their official name, right?), when suddenly, after Chadwick grasped yet another mellow emerald, a third spiky poles materialized out of thin air right on top of poor, poor Chadwick!

Expertly guiding his limp body around land spikes and other assorted hazards, killing dinosaur mobs with spiky poles, bumping him into mellow emeralds... It just isn't the same any more.

Was a wicked good chap that Chadwick, he shall be missed.

Clockwise2000 says ...
Aug 31, 2016 @ 11:12pm


Pickens Inc. says ...
Aug 31, 2016 @ 11:45pm

A perfect game, really. I wish I'd had the time to be involved in it! Beautifully done, Jim. Nice job.

So polished!

SkullPixel says ...
Sep 1, 2016 @ 12:10am

@Pickens Inc. Thanks buddy! I look forward to the possibility of December. :D

SkullPixel says ...
Sep 1, 2016 @ 12:44am

@HuuvaKoodia Should I name them spiky poles? I just kinda called them pillars in Unity. :P

Pickens Inc. says ...
Sep 1, 2016 @ 12:46am

@Skullpixel as do I! Oh, and my pathetically low high score was 5. Gotta keep playing this!

Sep 1, 2016 @ 2:13am

Wow, this is definitely unoque. When I saw the screenshot tumbnails at first, I thought that it is a game about some battles in a cup of coffee, viewed from the top :)
I also encountered a bug - the door thing and the enemies just didn't spawn

Sep 1, 2016 @ 2:13am


HuvaaKoodia says ...
Sep 1, 2016 @ 7:42am

In order to offend the last of the poles, yes you should. Just don't typo like I did, still gives me the shivers that.

Also thanks for the comment concerning my comment. Much appreciated!

Aaranos says ...
Sep 1, 2016 @ 6:02pm

Really clever yet simple. Always love your graphics. I found a rythmn of going in circles with the magnet and arcing my way around the map based on speed of rotation. Not sure if you planned for that or not but it was fun.

Aaranos says ...
Sep 1, 2016 @ 6:02pm

Really clever yet simple. Always love your graphics. I found a rhythm of going in circles with the magnet and arcing my way around the map based on speed of rotation. Not sure if you planned for that or not but it was fun.

Steven Miller says ...
Sep 1, 2016 @ 9:59pm

Very good, unique game. The mechanic is very clever and has a surprising amount of depth. I also love the art and title. Great work!

Steven Miller says ...
Sep 1, 2016 @ 10:09pm

Also, my high score was 7.

komilll says ...
Sep 2, 2016 @ 8:04am

That's a new concept to snake-like game. However sometimes occured bug that no new jewel showed and I had to kill myself. Music in background is calm and nice but sound of movement is a bit too noisy and harsh for me. It's good prototype but I think it needs improve like more collectibles on map and various levels.

Strike says ...
Sep 2, 2016 @ 10:56am

For some reason the embedded version on Ludum Dare website gives me : 404 Not Found
But hopefully I could play it on

Really good music and art. Plus the gameplay is very original and offers a good challenge. I find it so funny that it's still possible to drag the dead body around. (I hope nobody takes that out of context XD) I actually prefer when there is no enemy has it makes it more like a puzzle game. It's already quite hard to move everything around and I need time to think because the hero goes way faster than everything else.

My High Score is 10.

Very good entry !

SkullPixel says ...
Sep 2, 2016 @ 4:20pm

@komill Exactly what I've been thinking of doing. We plan on continuing with the game to make a full(er) version.
In the almost-done post-jam version I believe I've fixed the disappearing gem and a few other things too.

Roland M says ...
Sep 2, 2016 @ 9:11pm

Very, very well done! This is an amazing work! The art and sound are great (Same with the mood of the game).

I really enjoyed playing this game, just the only thing I can say, is to correct the random (I suppose its random) generation so an emerald can't appear inside the spikes. :]

Skosnowich says ...
Sep 3, 2016 @ 9:12am

This game seems really polished, good job. It is a nice challenge to drag the character around and look out not to drag those spiky pillars onto him. The graphics and the audio fit perfectly together and are beautiful. I like this minimalist style. :)

I had one little problem with the random level generation: one time it generated a gem right on the floor spikes, so the poor little character just had to die. :(

Hero7785 says ...
Sep 3, 2016 @ 3:35pm

These game mechanics are great and so is the art!

Clockwise2000 says ...
Sep 4, 2016 @ 12:52am


Deive_Ex says ...
Sep 4, 2016 @ 1:56am

Wow, that's a very creative mechanic!

rodobodolfo says ...
Sep 7, 2016 @ 1:44am

loved it. I found it quite challenging as well, which is a good thing.
The game feels smooth and the mechanics are awesome.
My high score was just 8

Sep 8, 2016 @ 6:22pm

Very fun game! I included it in my compilation video series of Ludum Dare 36, if you’d like to take a look :)

GFM says ...
Sep 11, 2016 @ 9:21pm

Nice lil game! The mechanic is interesting, but, at times, I got confused with which key would move the magnet in the desired direction.

One thing that I really missed was being able to hit the enemies with the traps (or even traps colliding with one another).

invader says ...
Sep 15, 2016 @ 11:53am

Really fun to play. Polished art and unique game mechanic.

The most fun part is dead Chadwik moved by magnet on arena.

Oct 28, 2016 @ 4:42pm

I also included your game in an article of my favorites as well as awarded a trophy to your profile! :)

You must sign in to comment.

Mini Submission FAQ

TEAMS: Teams entering the Jam should pick a single representative to submit your game, or create a team specific account you can share. We currently do not support Team Voting, but sharing an account and together playing and rating games is acceptable.

CAN I ENTER BOTH EVENTS?: You should pick 1 event, whichever you think it’ll do better in. If the idea is strong, and everything plays well enough, you can go Compo. If you’re a perfectionist, and would prefer people to play a more polished game, do the Jam. Many solo participants enter the Jam.

If you made 2 games, unfortunately, the website doesn’t support multiple submissions per user. To submit your 2nd game, you will have to make a 2nd account. Only do this if you made 2 games. Alternatively, if one game is better than the other, then consider just entering the better game.

CAN I KEEP WORKING UNTIL THE DEADLINE?: Yes! Immediately after the 48 or 72 hours, we do something called Submission Hour. As the name suggests, it’s an extra hour for you to package, upload, and submit your games. If there were catastrophic issues trying submitting your game, or you misunderstood how submissions work, that’s okay. It happens. We’re flexible. If you need advice, check with the folks on IRC. If you need an admin, get in touch.

CAN I KEEP WORKING ON MY GAME?: Oh definitely! You should! But for the sake of judging, keep the Compo or Jam version around. You can include a link to the Post-Compo/Post-Jam version of your game on your games page, but sure your main links are the original version.

PORTS: Ports to other platforms can be done after the deadline. That said, the sooner you finish your port, the sooner people can play your game, improving your chances of placing in the final results. For best results, provide a Web version of your game, or a Windows version with no dependencies. Also be sure to rate at least 20 games to improve your visibility (Coolness).

MY GAME CRASHES, IS UNBEATABLE, OR I MADE A TYPO: We allow you to fix crashes, win condition, or tiny bugs after the deadline. In a sense, this is like “porting” to support more players. We leave this open to interpretation, but generally speaking your game should be identical to the game you submitted. No new features, just fixing mistakes you should have caught had you been better rested.

MY GAME DOESN’T SHOW UP: If you can’t find your game, it’s usually because the URL to your downloads are missing ‘http://‘. Fix your URLs ( and you will show up. Alternatively, if you just posted it, wait a minute. The cache may not have refreshed yet.

NOT LOGGED IN?: If you get a message about not being logged in, even though you are, it’s because your web browser cached the non-logged in page. You can fix this by either refreshing your cache or clearing your cache. CTRL+F5 in many browsers. Chrome is a bit more work. Press F12 to enable Developer Mode, then you can right click on the refresh button and select “Empty Cache and Hard Reload”. This option is unavailable if you are not in Developer Mode.

[cache: storing page]