Ludum Dare 36 — August 26th-29th, 2016 — Theme: Ancient Technology

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Ancient Boom

by Jordan - Competition Entry

Ancient Boom! Throw explosive rocks and torches to keep the bad guys away from your NPC Jared!

Not only will your rocks and torches kill any bad guys it hits, the flame created by the explosion will also kill any which touch it! Torches have an especially large flame for a large area of impact.

NOTE: Game doesn't load? Try refreshing. It happens.

Desktop build coming in a bit.


WASD or arrow keys to move. Click to shoot. Protect yourself and your NPC.

Web performance is much better in Chrome due to Firefox not running canvas well.

Downloads and Links


manabreak says ...
Aug 29, 2016 @ 4:50am

Nice work, fellow libGDX user! Really solid game throughout, the graphics are nice and the gameplay too. At times, it was a bit difficult to see what's happening, and most of the time I tried to change items with number keys instead of clicking them. Good work!

maffydub says ...
Aug 29, 2016 @ 1:03pm

Quite fun, but I couldn't get movement to work - neither WASD nor arrow keys in either Chrome or Firefox (and my keyboard does work generally! ;) That meant I ran out of ammo quite quickly. :(

Aug 29, 2016 @ 3:42pm

Nice music and light physics! As maffydub I couldn't get movement to work. I couldn't die or much anyhting else than placing out rocks?

CMLSC says ...
Aug 29, 2016 @ 7:54pm

The lighting was nice, but the art could use some work.
The screen shaking was a bit excessive and it was hard to tell what was happening. In general, I found it confusing.

Jordan says ...
Aug 30, 2016 @ 1:24am

Hmm, movement doesn't work with the embedded version. Removed it for now.

kraiom says ...
Aug 30, 2016 @ 2:33am

After another libGDX entry, I'm starting to like it. It's well done, I'm just not sure about what the anger level does. The games get harder with time? Is that it?

It's also hard to see, but I guess that's intended.

Jordan says ...
Aug 30, 2016 @ 2:48am

Yeeah, I kind of got carried away with the bodies covering the ground. Lol

slam_nine says ...
Aug 30, 2016 @ 11:46am

The screen shake and darkness made it a bit hard to see the enemies. Otherwise it worked fine for me. Unfortunately I couldn't save Jared in the end.

raspofabs says ...
Aug 30, 2016 @ 12:56pm

nice juice in places, but controls are what made me not play a second time. I didn't know what I was doing for a bit either. It also felt like there were no tactics (not saying there aren't, just that it felt like it given what I could tell in the darkness)

kingpirux says ...
Aug 30, 2016 @ 12:59pm

nice idea and funny moves and explosions *.*
monsters only goes in one way, so walking is just useless maybe more random enemies and more light (because i can't see them)

Anudin says ...
Aug 30, 2016 @ 1:43pm

Pixel art and eye candy are great. Very lovely style. I agree with others that the game felt like it lacks possible tactics and therefore gets repetitive very quickly.

Aug 31, 2016 @ 2:15pm

Fun game! I included it in my compilation video series of Ludum Dare 36 games, if you’d like to take a look :)

monkeybit29 says ...
Aug 31, 2016 @ 9:14pm

Enjoyed the game, really wish the bad guys were more visible, i would also reccomend to spread out the resources when they die so you don't make yourself an easy target, good job overall!

monkeybit29 says ...
Aug 31, 2016 @ 9:27pm

Pretty interesting idea, could use some music.

GFM says ...
Sep 1, 2016 @ 11:05am

It's definitely a start! :)

This game could really use some more speed. If the bomb was separated into two items, one that simply hit enemies and another that simply create a flame, you could make the hit give less damage but be way more frequent. Often, after throwing a few bombs, I'd walk around gathering resources ignoring enemies, since the flame would deal with everything. Also, this type of game asks for frantic action (seems like you did go for that, with all the effects and how fast enemies spawned), however player movement got into the way, being slower than everything.

Also, it's too dark! It is usually hard to see enemies and all... Some light spots seemed to spawn, later, but they didn't add to the overall illumination, so they didn't really help...

Other than those two points, the game is pretty well done! :)

sP0CkEr2 says ...
Sep 4, 2016 @ 4:30am

Little too much screen shake and maybe a tad too dark. Liked the gameplay. Well done.

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